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<blockquote data-quote="Nifoyg" data-source="post: 2327568" data-attributes="member: 33191"><p><strong>networking</strong></p><p></p><p>I'm very happy to hear about your recent network work and look forward to the beta.</p><p> </p><p>What I believe others have said, and is very *very* important is that while play progresses around the table... which (a) should be shown in an "initive order" list somewhere on the players interface (b) along with a message constantly updating saying how many player/creatures are in front of you, before you need to act. </p><p> </p><p>What we need is for the player to be able to (c) mark the exact path he is going to take, and thus as he clicks each square, it will color code saying if that square is affected by some combat modifier such as ... [Entering Control of Moster B], [AoO: Leaving Control of Monster B] in which the player then right clicks the desired squares and chooses another square so as to not disturb them. (d) As thiis player is clicking squares a list is building of his actions [Change Speed: Run] [Move North] [Move Northeast]... or ... [Cast Spell: Fireball] [Move South].</p><p> </p><p>At any time a move or effect is made that would alter the presently entered 'turn' [note: this means there is an update run on each characters temporary move] by the character such a creature enters or exits his spell effect area, etc then it would alert and allow the player, (e) if they wanted to click the step previous to that and restart, or they could just restart from the begininning.</p><p> </p><p>This process is generally what is done as players huddle over the map, counting squares for their ranges, etc. As a DM you always say... "please be ready with your turn"... but it never happens. With this you could time each player and award bonuses for quick play.</p><p> </p><p>What woud be really nice is if there was a list of available choices for players to click on, and potentially if an action was unavailable the reason why it was for that character at that time. For example if you are laying prone, a lot of options are not available to you. It would be nice if your list of choices reported that (f) as well as a status area for yourself.</p><p> </p><p>What I'm really talking about is a process that speeds up turns and fully empowers the DM to be able to manage play over long distances over the internet without having to explain a lot, as hopefully its all right there.</p></blockquote><p></p>
[QUOTE="Nifoyg, post: 2327568, member: 33191"] [b]networking[/b] I'm very happy to hear about your recent network work and look forward to the beta. What I believe others have said, and is very *very* important is that while play progresses around the table... which (a) should be shown in an "initive order" list somewhere on the players interface (b) along with a message constantly updating saying how many player/creatures are in front of you, before you need to act. What we need is for the player to be able to (c) mark the exact path he is going to take, and thus as he clicks each square, it will color code saying if that square is affected by some combat modifier such as ... [Entering Control of Moster B], [AoO: Leaving Control of Monster B] in which the player then right clicks the desired squares and chooses another square so as to not disturb them. (d) As thiis player is clicking squares a list is building of his actions [Change Speed: Run] [Move North] [Move Northeast]... or ... [Cast Spell: Fireball] [Move South]. At any time a move or effect is made that would alter the presently entered 'turn' [note: this means there is an update run on each characters temporary move] by the character such a creature enters or exits his spell effect area, etc then it would alert and allow the player, (e) if they wanted to click the step previous to that and restart, or they could just restart from the begininning. This process is generally what is done as players huddle over the map, counting squares for their ranges, etc. As a DM you always say... "please be ready with your turn"... but it never happens. With this you could time each player and award bonuses for quick play. What woud be really nice is if there was a list of available choices for players to click on, and potentially if an action was unavailable the reason why it was for that character at that time. For example if you are laying prone, a lot of options are not available to you. It would be nice if your list of choices reported that (f) as well as a status area for yourself. What I'm really talking about is a process that speeds up turns and fully empowers the DM to be able to manage play over long distances over the internet without having to explain a lot, as hopefully its all right there. [/QUOTE]
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