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<blockquote data-quote="Luke" data-source="post: 2330441" data-attributes="member: 602"><p>Not too late. I'm doing a staged implementation, with the initial version available now.</p><p></p><p>Absolutely. When the DM sets himself up as a server (a quick mouse click), players on either a local network, or the internet, can join in. To make it simple, players have a 'Discovery' button, which will automatically find other people on the local LANs, or those on the internet.</p><p>It is *very* simple, except that DMs set up behind router firewalls and NAT could have to do a little configuration work (unaviodable in modern networking).</p><p> </p><p></p><p>You can have as big a group of templated monsters or NPCs as you like, then simply "Copy" a selected creature, and then drag the copy onto the map. You can just as easily create new monsters, or generate random encounters, directly on the map. That includes options to automatically add appropriate feats, equipment, and even generate spell lists. Even a reasonably large high level encounter can be generated in this way in a few seconds.</p><p> </p><p></p><p>The program is already, unquestionnably, the most open and flexible RPG tool when it comes to generating your own d20 datasets (complete with classes, races, items, feats, skills, spells, etc etc) - and being able to include any game mechanics for in-game play. There's a yahoo site of fans that create and share this material.</p></blockquote><p></p>
[QUOTE="Luke, post: 2330441, member: 602"] Not too late. I'm doing a staged implementation, with the initial version available now. Absolutely. When the DM sets himself up as a server (a quick mouse click), players on either a local network, or the internet, can join in. To make it simple, players have a 'Discovery' button, which will automatically find other people on the local LANs, or those on the internet. It is *very* simple, except that DMs set up behind router firewalls and NAT could have to do a little configuration work (unaviodable in modern networking). You can have as big a group of templated monsters or NPCs as you like, then simply "Copy" a selected creature, and then drag the copy onto the map. You can just as easily create new monsters, or generate random encounters, directly on the map. That includes options to automatically add appropriate feats, equipment, and even generate spell lists. Even a reasonably large high level encounter can be generated in this way in a few seconds. The program is already, unquestionnably, the most open and flexible RPG tool when it comes to generating your own d20 datasets (complete with classes, races, items, feats, skills, spells, etc etc) - and being able to include any game mechanics for in-game play. There's a yahoo site of fans that create and share this material. [/QUOTE]
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