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General Tabletop Discussion
*TTRPGs General
The Ultimate Self-Reliant Character?
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<blockquote data-quote="I'm A Banana" data-source="post: 472080" data-attributes="member: 2067"><p>Try Monk/Egoist, or if you don't want to Strength-out, Monk/Bard.</p><p></p><p>Monks are one of the most versatile classes available. The only one that comes close to doing as much as they do is the Bard.</p><p></p><p>It's like having a Black Belt/Red Mage combo in the first Final Fantasy -- they could support anyone anywhere anyhow. Sure, they weren't as good in the situations as the "niche" characters, but they were never useless...</p><p></p><p>I personally think a character designed to be self-reliant will feel more useless than the other members of his party, from what I've seen. Never as good a fighter as the warrior-classes, never as good a spellcaster as the arcane casters, never as good a healer as the cleric, never as good a sneaker as the rogue. Decent, but hardly anything to be affraid of.</p><p></p><p>It's more valuable because if one of your main guys goes down, this guy can fill the gap, or if you need a bit of reinforcement in places, but a support character almost never gets to shine in anything but a role-playing mode.</p><p></p><p>Honestly. Monk/Bard. Monk for the fighting and mobility, Bard for the healing and attack magic at a distance, without loosing much in the way of fighting.</p><p></p><p>Going Monk/Sorc is almost like going Sorc/Barbarian or something like that. Sure, they fill each other's penalties nicely, but that leaves neither without as much quality otherwise.</p><p></p><p>As It Should Be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 472080, member: 2067"] Try Monk/Egoist, or if you don't want to Strength-out, Monk/Bard. Monks are one of the most versatile classes available. The only one that comes close to doing as much as they do is the Bard. It's like having a Black Belt/Red Mage combo in the first Final Fantasy -- they could support anyone anywhere anyhow. Sure, they weren't as good in the situations as the "niche" characters, but they were never useless... I personally think a character designed to be self-reliant will feel more useless than the other members of his party, from what I've seen. Never as good a fighter as the warrior-classes, never as good a spellcaster as the arcane casters, never as good a healer as the cleric, never as good a sneaker as the rogue. Decent, but hardly anything to be affraid of. It's more valuable because if one of your main guys goes down, this guy can fill the gap, or if you need a bit of reinforcement in places, but a support character almost never gets to shine in anything but a role-playing mode. Honestly. Monk/Bard. Monk for the fighting and mobility, Bard for the healing and attack magic at a distance, without loosing much in the way of fighting. Going Monk/Sorc is almost like going Sorc/Barbarian or something like that. Sure, they fill each other's penalties nicely, but that leaves neither without as much quality otherwise. As It Should Be. ;) [/QUOTE]
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