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The Ultimate "Splat" Books?
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<blockquote data-quote="cyderak" data-source="post: 5466600" data-attributes="member: 16003"><p>It seems like paizo playtests their material more extensively than WOTC did. i personally didn't have a problem with the "Complete" series of books. Except for the "Book of Nine Swords" and the "Complete Scoundrel" . They didn't impress me much.</p><p>We used the complete books for the feats and class variants mostly. When it came to rules we usually kept to the core books. Splat books are nice for spicing it up a little by giving the players more choices. in the end if a DM doesn't like something coming out of a spalt book he can always dis-allow the use of it in the campaign.</p><p></p><p>Splat books are just another option to the players. </p><p></p><p>If the splat books push the balance of the party to one side or the other then the other players just aren't trying. There are always ways to make any character class just as powerful as another. If the adventure seems like the characters are zinging through it way too easily because of splat books content, then BEEF IT UP! If your the kind of DM that just likes to kill characters, well then I can't help you. In my opinion a DM should be a story-teller and present the characters with challenging obstacles, Not be the player slayer.</p></blockquote><p></p>
[QUOTE="cyderak, post: 5466600, member: 16003"] It seems like paizo playtests their material more extensively than WOTC did. i personally didn't have a problem with the "Complete" series of books. Except for the "Book of Nine Swords" and the "Complete Scoundrel" . They didn't impress me much. We used the complete books for the feats and class variants mostly. When it came to rules we usually kept to the core books. Splat books are nice for spicing it up a little by giving the players more choices. in the end if a DM doesn't like something coming out of a spalt book he can always dis-allow the use of it in the campaign. Splat books are just another option to the players. If the splat books push the balance of the party to one side or the other then the other players just aren't trying. There are always ways to make any character class just as powerful as another. If the adventure seems like the characters are zinging through it way too easily because of splat books content, then BEEF IT UP! If your the kind of DM that just likes to kill characters, well then I can't help you. In my opinion a DM should be a story-teller and present the characters with challenging obstacles, Not be the player slayer. [/QUOTE]
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The Ultimate "Splat" Books?
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