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The Umi, a corrupted people (homebrew race)
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<blockquote data-quote="Scribbler" data-source="post: 3708158" data-attributes="member: 54528"><p><strong>Example Encounters</strong></p><p></p><p>The tale of Miranda the Scorned, as told by the bard Julienne:</p><p></p><p></p><p>[sblock=The Tale]<em>A small girl’s shriek split the air, and the traveler spun around and ran toward the child, abandoning for the moment the campsite she was setting up.</em></p><p><em>In a clearing, a girl was sitting where she had fallen after she screamed. About 15 feet away from her was a grinning goblin with a dagger, standing over an even smaller boy, whom he had pushed down. “Leave these children alone,” came a strong female voice, and a woman in emerged from the trees. Her posture was stooped with apparent age and she was peculiarly dressed for the warm weather in heavy boots, a floor-length heavy dress with long sleeves, gloves, and a hooded cloak, with the hood pulled down to cover her face, although a few strands of graying hair showed outside the hood. She wore a backpack and carried a staff, and there was some other gear at her back, a traveler.</em></p><p><em>“But this village—“ snarled the goblin, but he was interrupted; “I don’t care about the village, I care what these children have done to you. If it is nothing, then you will leave them alone.”</em></p><p><em>“Then try to stop me, woma—“ The children did not know why he stopped. There was a humming sound they heard, but it didn’t seem loud enough to interrupt his speech. Then, the dagger dropped to the ground with a small clang. The goblin also dropped to the ground, with a louder thump.</em></p><p><em>“What…” started the girl, “Did you just—” “Unless he is the weakest creature I have ever fought, he is not dead. But he won’t wake up soon,” answered the woman. “But there may be others. You should return to your village. I’ll take you back.”</em></p><p><em>The boy reached out a hand, as if asking the woman to help him up from the ground. She stepped back as if startled, then reached forward hesitantly. Instead of grabbing his hand, her gloved hand grabbed him by the front of his shirt and yanked him to his feet. As it did so, a patch of yellowed skin showed between her sleeve and glove. The girl gasped.</em></p><p><em>“Thanks lady,” said the boy, apparently unbothered at being pulled up so roughly, “Aren’t you purty old to be out fightin’ goblins, though?”</em></p><p><em>The woman chuckled. “I don’t think I’m all that many years older than you two are, really.” “Oh..” said the girl. “So, you’ve figured out what I am?” The girl nodded slightly, her eyes staring. “Are you afraid of me?” The girl shook her head vigorously, hair whipping back and forth. “No. Mr. Burgin says we should be, but Mommy says he’s a fool. And… you helped my little brother,” she added, nodding again, as if this decided it.</em></p><p><em>“Well then, good. I would like to follow you back to make sure that you don’t get into any more trouble. I probably shouldn’t enter your village though.” The girl took her brother’s hand, and started to lead him away. He looked back at the woman and said “What’s yer name?” “I am called Miranda,” she replied, and followed the children at a distance, keeping a look out in all directions.</em></p><p><em>“Oh! Thank you, kind stranger!” called a woman’s voice, as its owner came running from the village when she saw the strange party approach. “Mommy!” answered the children, running back to meet her. Miranda stopped at that point, satisfied that the children were safe. The mother looked up at her where she stood, still a distance from the village. “How can I thank you for this? They’ve wandered off before, but I know something happened if they were gone for this lon—Oh!”</em></p><p><em>Her question was interrupted as a small rock hurtled over her head and struck Miranda in the shoulder. Her hand went up to touch the spot. “Git outta here, you!” roared an angry out-of-shape dwarf, scooping up more stones as he waddled as fast as he could toward the woman and children.</em></p><p><em>“If you wish,” said Miranda in a dignified tone, and she turned and began to stride away without another word, ignoring the two additional stones that came at her, even though one of them did connect in the center of her back.</em></p><p><em>“Burgin!!” yelled the mother, furiously, “What do you think you are doing to that poor woman!?”</em></p><p><em>“Ah, shuttit Jetta. Them creatures are dangerous. I can’t even believe she’d dare approach me here. And who do you think took your chil’ren outta here yesterday.”</em></p><p><em>“Mommy, Miranda didn’t—“ started the girl, but her mother silenced her. “I already know, dear. Burgin, I too am shocked that she approached this village just now—although it would certainly have been some task to have kidnapped the children a day before she arrived. She got here today, and was driven off violently with the same stones you threw and no provocation just a few hours ago—by your daughter!”</em>[/sblock]</p><p></p><p></p><p>I wrote up a few sample encounters with Umi. The typical Umi commoner, one villain, and one heroic character.</p><p></p><p></p><p></p><p><em>Oh hello there! Oh children--friends--would you like to come and sit here with me? I never see many visit—No! Stay away! Leave me alone! Oh.. I’m sorry… Was I yelling at you again?</em> –typical Umi villager</p><p></p><p><strong>EL: ½ </strong>(or variable, depending on number of individuals)</p><p>These statistics represent a completely typical Umi villager. PCs would encounter a good number of them in an Umi village, but would be unlikely to encounter them away from there. They may encounter an Umi taking a walk outside of but close to a village border.</p><p></p><p>[sblock=commoner’s stats]Male or female Umi commoner 1</p><p>NN Medium humanoid (psionic)</p><p><strong>HD:</strong> 1d4+1 (3 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed: </strong> 30 ft</p><p><strong>Armor Class:</strong> 11 (+1 natural armor), touch 10, flat-footed 11</p><p><strong>Base Attack/Grapple: </strong> +0/+0</p><p><strong>Attack:</strong> Quarterstaff +0 melee (1d6 B) OR dagger +0 melee or ranged (1d4 19-20/x2 P or S) (A typical Umi commoner has one of these weapons or the other, not both) OR Corrupting touch +0 melee touch (1d3 Wis or Con, DC 9)</p><p><strong>Full Attack: </strong> Same as attack</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Corrupting touch 1/day per target, <em>demoralize</em> 1/day (DC 10)</p><p><strong>Special Qualities:</strong> Corrupting touch 1/day per target, +2 vs poison and disease, naturally psionic</p><p><strong>Saves:</strong> Fort -2, Ref -1, Will -1</p><p><strong>Abilities:</strong> Str 11, Dex 11, Con 8, Int 13, Wis 10, Cha 8</p><p><strong>Skills:</strong> Listen +4, Handle Animal +3, Profession +4</p><p><strong>Feats: </strong> Psionic Body (varies substantially)</p><p><strong>CR:</strong> ½</p><p><strong>Possessions: </strong> Quarterstaff or dagger, peasant’s outfit and mundane gear, 2 gp[/sblock]</p><p></p><p></p><p><em>Your kind are the ones who have shunned my people, left them alone and ranting in their little villages… Why should we be the outcasts because you can’t take our presence? If I am corrupted then my only purpose can be to spread that corruption—I will make you suffer as I have!</em> -Erk the Wasted, Umi rogue</p><p></p><p><strong>EL: 3</strong></p><p>[sblock=Erk’s story]Erk may not have the same mental problems typical of Umi, but he is nonetheless considered deranged by many or most people. He occasionally snaps and engages in random violence, but even then he is methodical. He is generally more sinister and plotting. He holds a grudge against members of all other races, blaming them for the curse of the Umi race, which he sees as their confinement (he doesn’t acknowledge that it is typically willing).</p><p>Erk could be encountered trying to terrorize a small community of humans or another race. He probably wouldn’t be seen using actual violence, although he relishes combat and the chance to kill when he gets it. He may be found working for a more powerful villain, as long as that villain offered him a chance to hurt people and does not act afraid of him due to his race.[/sblock]</p><p></p><p></p><p>[sblock=Erk’s stats] </p><p>Male Umi rogue 3</p><p>LE Medium humanoid (psionic)</p><p><strong>HD:</strong> 3d6+3 (16 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 30 ft (6 squares)</p><p><strong>Armor Class: </strong> 17 (+2 Dex, +1 natural armor, +3 armor, +1 shield), touch 12, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +2/+2</p><p><strong>Attack:</strong> Masterwork rapier +4 melee (1d6+1 18-20/x2 P) OR Masterwork shortbow +5 ranged (1d6 20/x3 P) OR dagger +3 melee or +4 ranged (1d4+1 19-20/x2 P or S) OR Corrupting Touch +3 melee touch (1d3 Wis (DC 11) or Con (DC 12))</p><p><strong>Full Attack:</strong> Same as attack</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Corrupting Touch 1/day per target, <em>demoralize </em> 1/day (DC 12), sneak attack +2d6</p><p><strong>Special Qualities:</strong> Corrupting Touch 1/day per target, +2 vs. poison and disease, naturally psionic, evasion, trapfinding, trap sense +1</p><p><strong>Saves:</strong> Fort +2, Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 12, Dex 15, Con 12, Int 15, Wis 8, Cha 8</p><p><strong>Skills:</strong> Move Silently +8, Hide +8, Spot +5, Listen +5, Search +8, Disable Device +10, Open Lock +10, Use Magic Device +6, Sleight of Hand +8, Intimidate +6</p><p><strong>Feats:</strong> Iron Will, Improved Initiative</p><p><strong>CR:</strong> 3</p><p><strong>Possessions:</strong> Masterwork studded leather, masterwork buckler, masterwork rapier, masterwork shortbow w/ 20 arrows, 2 daggers, <em>cloak of resistance +1</em>, <em>crawling tattoo of body adjustment</em>, masterwork thieves’ tools, smokestick, clothing and mundane gear, 20 gp[/sblock]</p><p></p><p></p><p><em>A true hero will fight, and even risk her own life, to protect—even to protect those who only ever did her harm.</em> -Miranda the Scorned, Umi telepath</p><p></p><p><strong>EL:</strong> 4</p><p>[sblock=Miranda’s story]There is a story of an Umi psion who wanders, aiding those she comes across and doing whatever she can to help out, even using her powers to fight monsters and violent people to defend others. The story has spread, and she has gained some fame even beyond what would be expected of a heroine of her ability. Many people call it an interesting tale with a good moral, but don’t believe that it’s literally true. Others call it propaganda for the Umi, others just for her. Some people call her “hero”. Others say she is a villain, a tale of her attacking normal townsfolk before leaving a village (in reality, she fought off a lynch mob using mental disruption on the closest attackers and the others ran away).</p><p>The psion is real, though all the tales may not be. She is called “Miranda”, after a tale her mother loved of an elven sorceress. Nobody is quite sure if this is a nickname she gave herself or if she was actually named after the protagonist by her parents. She wears a long brown dress of a heavy material, heavy boots, leather gloves, and a cloak with a large hood always pulled low over her face. She usually camps outside of towns or stays in Umi villages, but sometimes she tries to gain lodging in other towns. She hides her face and usually avoids people, and uses her bedroll and not the bed even when she stays in inns. Often, she is turned away. She has been driven out of more than one village, sometimes by words, sometimes with pitchforks, torches, or thrown stones.</p><p>The PCs could encounter her in a campsite. She’ll tell them what she is but assure them that she’s not dangerous if they avoid skin contact. She’ll gladly welcome their company if they do not fear her, but she won’t hold it against them if they refuse. They could also encounter her working against the same villain they are. They might even encounter her as the target of violence by a community—and might not be aware that the attack is unjustified.[/sblock]</p><p></p><p></p><p>[sblock=Miranda’s stats]Female Umi telepath 4</p><p>CG Medium humanoid (psionic)</p><p><strong>HD:</strong> 4d4+4+6 (21 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed: </strong> 30 ft (6 squares)</p><p><strong>Armor Class:</strong> 16 (+1 Dex, +1 natural armor, +4 armor), touch 11, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +2/+1</p><p><strong>Attack:</strong> Quarterstaff +1 melee (1d6-1 B) OR dagger +1 melee or +3 ranged (1d4-1 19-20/x2 P or S) OR Corrupting Touch +1 melee touch (1d3 Wis (DC 11) or Con (DC 13)) OR light crossbow +3 ranged (1d8 19-20/x2 P)</p><p><strong>Full attack: </strong> Same as attack</p><p><strong>Space/Reach: </strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Corrupting Touch 1/day per target, <em>demoralize</em> 1/day (DC 11), psionic powers</p><p><strong>Special Qualities:</strong> Corrupting Touch 1/day per target, +2 vs. poison and disease, naturally psionic</p><p><strong>Saves: </strong> Fort: +2, Ref +2, Will +5</p><p><strong>Abilities:</strong> Str 8, Dex 13, Con 12, Int 18, Wis 12, Cha 8</p><p><strong>Skills:</strong> Concentration +8 (+12 to manifest defensively), Psicraft +11, Diplomacy +0, Sense Motive +8, Knowledge (history) +14, Knowledge (psionics) +11, Spot +3, Listen +3</p><p><strong>Feats:</strong> Psicrystal Affinity<strong>[sup]B[/sup]</strong>[sup][/sup], Psionic Body, Combat Manifestation, Alertness<strong>[sup]B[/sup]</strong>[sup][/sup] (only if psicrystal is near)</p><p><strong>CR:</strong> 4</p><p><strong>Psionic Powers:</strong> 29 pp</p><p><strong>Powers Known:</strong></p><p>1st-level (DC 15): <em>psionic charm</em>, <em>mind thrust</em>, <em>energy ray</em>, <em>force shield</em>, <em>déjá vu</em></p><p>2nd-level (DC 16): <em>mental disruption</em>, <em>ego whip</em>, <em>aversion</em>, <em>detect hostile intent</em></p><p></p><p><strong>Possessions:</strong> Mithril chain shirt, quarterstaff, dagger, light crossbow w/ 10 bolts, <em>boots of landing</em>, <em>cloak of resistance +1</em>, <em>potion of cure light wounds</em>, <em>power stone of mindlink, call to mind, and know direction and location</em>, traveler’s outfit and mundane gear, 30 gp</p><p></p><p>[sblock=Miranda’s Psicrystal]A small angular piece of translucent white crystal, often carried in a pouch on Miranda’s belt.</p><p>CG Diminutive Construct</p><p><strong>HD:</strong> 4 (10 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed: </strong> 30 ft (6 squares), climb 20 ft (4 squares)</p><p><strong>Armor Class:</strong> 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +2/-15</p><p><strong>Attack:</strong> –</p><p><strong>Space/Reach:</strong> 1 ft/0 ft</p><p><strong>Special Attacks: </strong> Deliver touch powers</p><p><strong>Special Qualities: </strong> Construct traits, hardness 8, improved evasion, personality (sage: history), share powers, sighted 40 ft, telepathic link</p><p><strong>Saves:</strong> Fort +2, Ref +2, Will, +5</p><p><strong>Abilities:</strong> Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10</p><p><strong>Skills:</strong> Climb +10, Listen +6, Spot +6, Move Silently +6, Search +2, Concentration +3, Psicraft +1, Diplomacy +1, Sense Motive +3, Knowledge (history) +1, Knowledge (psionics) +1</p><p><strong>Feats:</strong> Alertness</p><p>*All stats assume self-propulsion is activated.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Scribbler, post: 3708158, member: 54528"] [b]Example Encounters[/b] The tale of Miranda the Scorned, as told by the bard Julienne: [sblock=The Tale][i]A small girl’s shriek split the air, and the traveler spun around and ran toward the child, abandoning for the moment the campsite she was setting up. In a clearing, a girl was sitting where she had fallen after she screamed. About 15 feet away from her was a grinning goblin with a dagger, standing over an even smaller boy, whom he had pushed down. “Leave these children alone,” came a strong female voice, and a woman in emerged from the trees. Her posture was stooped with apparent age and she was peculiarly dressed for the warm weather in heavy boots, a floor-length heavy dress with long sleeves, gloves, and a hooded cloak, with the hood pulled down to cover her face, although a few strands of graying hair showed outside the hood. She wore a backpack and carried a staff, and there was some other gear at her back, a traveler. “But this village—“ snarled the goblin, but he was interrupted; “I don’t care about the village, I care what these children have done to you. If it is nothing, then you will leave them alone.” “Then try to stop me, woma—“ The children did not know why he stopped. There was a humming sound they heard, but it didn’t seem loud enough to interrupt his speech. Then, the dagger dropped to the ground with a small clang. The goblin also dropped to the ground, with a louder thump. “What…” started the girl, “Did you just—” “Unless he is the weakest creature I have ever fought, he is not dead. But he won’t wake up soon,” answered the woman. “But there may be others. You should return to your village. I’ll take you back.” The boy reached out a hand, as if asking the woman to help him up from the ground. She stepped back as if startled, then reached forward hesitantly. Instead of grabbing his hand, her gloved hand grabbed him by the front of his shirt and yanked him to his feet. As it did so, a patch of yellowed skin showed between her sleeve and glove. The girl gasped. “Thanks lady,” said the boy, apparently unbothered at being pulled up so roughly, “Aren’t you purty old to be out fightin’ goblins, though?” The woman chuckled. “I don’t think I’m all that many years older than you two are, really.” “Oh..” said the girl. “So, you’ve figured out what I am?” The girl nodded slightly, her eyes staring. “Are you afraid of me?” The girl shook her head vigorously, hair whipping back and forth. “No. Mr. Burgin says we should be, but Mommy says he’s a fool. And… you helped my little brother,” she added, nodding again, as if this decided it. “Well then, good. I would like to follow you back to make sure that you don’t get into any more trouble. I probably shouldn’t enter your village though.” The girl took her brother’s hand, and started to lead him away. He looked back at the woman and said “What’s yer name?” “I am called Miranda,” she replied, and followed the children at a distance, keeping a look out in all directions. “Oh! Thank you, kind stranger!” called a woman’s voice, as its owner came running from the village when she saw the strange party approach. “Mommy!” answered the children, running back to meet her. Miranda stopped at that point, satisfied that the children were safe. The mother looked up at her where she stood, still a distance from the village. “How can I thank you for this? They’ve wandered off before, but I know something happened if they were gone for this lon—Oh!” Her question was interrupted as a small rock hurtled over her head and struck Miranda in the shoulder. Her hand went up to touch the spot. “Git outta here, you!” roared an angry out-of-shape dwarf, scooping up more stones as he waddled as fast as he could toward the woman and children. “If you wish,” said Miranda in a dignified tone, and she turned and began to stride away without another word, ignoring the two additional stones that came at her, even though one of them did connect in the center of her back. “Burgin!!” yelled the mother, furiously, “What do you think you are doing to that poor woman!?” “Ah, shuttit Jetta. Them creatures are dangerous. I can’t even believe she’d dare approach me here. And who do you think took your chil’ren outta here yesterday.” “Mommy, Miranda didn’t—“ started the girl, but her mother silenced her. “I already know, dear. Burgin, I too am shocked that she approached this village just now—although it would certainly have been some task to have kidnapped the children a day before she arrived. She got here today, and was driven off violently with the same stones you threw and no provocation just a few hours ago—by your daughter!”[/i][/sblock] I wrote up a few sample encounters with Umi. The typical Umi commoner, one villain, and one heroic character. [i]Oh hello there! Oh children--friends--would you like to come and sit here with me? I never see many visit—No! Stay away! Leave me alone! Oh.. I’m sorry… Was I yelling at you again?[/i] –typical Umi villager [b]EL: ½ [/b](or variable, depending on number of individuals) These statistics represent a completely typical Umi villager. PCs would encounter a good number of them in an Umi village, but would be unlikely to encounter them away from there. They may encounter an Umi taking a walk outside of but close to a village border. [sblock=commoner’s stats]Male or female Umi commoner 1 NN Medium humanoid (psionic) [B]HD:[/B] 1d4+1 (3 hp) [B]Initiative:[/B] +0 [B]Speed: [/B] 30 ft [B]Armor Class:[/B] 11 (+1 natural armor), touch 10, flat-footed 11 [B]Base Attack/Grapple: [/B] +0/+0 [B]Attack:[/B] Quarterstaff +0 melee (1d6 B) OR dagger +0 melee or ranged (1d4 19-20/x2 P or S) (A typical Umi commoner has one of these weapons or the other, not both) OR Corrupting touch +0 melee touch (1d3 Wis or Con, DC 9) [B]Full Attack: [/B] Same as attack [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] Corrupting touch 1/day per target, [I]demoralize[/I] 1/day (DC 10) [B]Special Qualities:[/B] Corrupting touch 1/day per target, +2 vs poison and disease, naturally psionic [B]Saves:[/B] Fort -2, Ref -1, Will -1 [B]Abilities:[/B] Str 11, Dex 11, Con 8, Int 13, Wis 10, Cha 8 [B]Skills:[/B] Listen +4, Handle Animal +3, Profession +4 [B]Feats: [/B] Psionic Body (varies substantially) [B]CR:[/B] ½ [B]Possessions: [/B] Quarterstaff or dagger, peasant’s outfit and mundane gear, 2 gp[/sblock] [i]Your kind are the ones who have shunned my people, left them alone and ranting in their little villages… Why should we be the outcasts because you can’t take our presence? If I am corrupted then my only purpose can be to spread that corruption—I will make you suffer as I have![/i] -Erk the Wasted, Umi rogue [b]EL: 3[/b] [sblock=Erk’s story]Erk may not have the same mental problems typical of Umi, but he is nonetheless considered deranged by many or most people. He occasionally snaps and engages in random violence, but even then he is methodical. He is generally more sinister and plotting. He holds a grudge against members of all other races, blaming them for the curse of the Umi race, which he sees as their confinement (he doesn’t acknowledge that it is typically willing). Erk could be encountered trying to terrorize a small community of humans or another race. He probably wouldn’t be seen using actual violence, although he relishes combat and the chance to kill when he gets it. He may be found working for a more powerful villain, as long as that villain offered him a chance to hurt people and does not act afraid of him due to his race.[/sblock] [sblock=Erk’s stats] Male Umi rogue 3 LE Medium humanoid (psionic) [B]HD:[/B] 3d6+3 (16 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 30 ft (6 squares) [B]Armor Class: [/B] 17 (+2 Dex, +1 natural armor, +3 armor, +1 shield), touch 12, flat-footed 15 [B]Base Attack/Grapple:[/B] +2/+2 [B]Attack:[/B] Masterwork rapier +4 melee (1d6+1 18-20/x2 P) OR Masterwork shortbow +5 ranged (1d6 20/x3 P) OR dagger +3 melee or +4 ranged (1d4+1 19-20/x2 P or S) OR Corrupting Touch +3 melee touch (1d3 Wis (DC 11) or Con (DC 12)) [B]Full Attack:[/B] Same as attack [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] Corrupting Touch 1/day per target, [I]demoralize [/I] 1/day (DC 12), sneak attack +2d6 [B]Special Qualities:[/B] Corrupting Touch 1/day per target, +2 vs. poison and disease, naturally psionic, evasion, trapfinding, trap sense +1 [B]Saves:[/B] Fort +2, Ref +5, Will +3 [B]Abilities:[/B] Str 12, Dex 15, Con 12, Int 15, Wis 8, Cha 8 [B]Skills:[/B] Move Silently +8, Hide +8, Spot +5, Listen +5, Search +8, Disable Device +10, Open Lock +10, Use Magic Device +6, Sleight of Hand +8, Intimidate +6 [B]Feats:[/B] Iron Will, Improved Initiative [B]CR:[/B] 3 [B]Possessions:[/B] Masterwork studded leather, masterwork buckler, masterwork rapier, masterwork shortbow w/ 20 arrows, 2 daggers, [I]cloak of resistance +1[/I], [I]crawling tattoo of body adjustment[/I], masterwork thieves’ tools, smokestick, clothing and mundane gear, 20 gp[/sblock] [I]A true hero will fight, and even risk her own life, to protect—even to protect those who only ever did her harm.[/I] -Miranda the Scorned, Umi telepath [B]EL:[/B] 4 [sblock=Miranda’s story]There is a story of an Umi psion who wanders, aiding those she comes across and doing whatever she can to help out, even using her powers to fight monsters and violent people to defend others. The story has spread, and she has gained some fame even beyond what would be expected of a heroine of her ability. Many people call it an interesting tale with a good moral, but don’t believe that it’s literally true. Others call it propaganda for the Umi, others just for her. Some people call her “hero”. Others say she is a villain, a tale of her attacking normal townsfolk before leaving a village (in reality, she fought off a lynch mob using mental disruption on the closest attackers and the others ran away). The psion is real, though all the tales may not be. She is called “Miranda”, after a tale her mother loved of an elven sorceress. Nobody is quite sure if this is a nickname she gave herself or if she was actually named after the protagonist by her parents. She wears a long brown dress of a heavy material, heavy boots, leather gloves, and a cloak with a large hood always pulled low over her face. She usually camps outside of towns or stays in Umi villages, but sometimes she tries to gain lodging in other towns. She hides her face and usually avoids people, and uses her bedroll and not the bed even when she stays in inns. Often, she is turned away. She has been driven out of more than one village, sometimes by words, sometimes with pitchforks, torches, or thrown stones. The PCs could encounter her in a campsite. She’ll tell them what she is but assure them that she’s not dangerous if they avoid skin contact. She’ll gladly welcome their company if they do not fear her, but she won’t hold it against them if they refuse. They could also encounter her working against the same villain they are. They might even encounter her as the target of violence by a community—and might not be aware that the attack is unjustified.[/sblock] [sblock=Miranda’s stats]Female Umi telepath 4 CG Medium humanoid (psionic) [B]HD:[/B] 4d4+4+6 (21 hp) [B]Initiative:[/B] +1 [B]Speed: [/B] 30 ft (6 squares) [B]Armor Class:[/B] 16 (+1 Dex, +1 natural armor, +4 armor), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +2/+1 [B]Attack:[/B] Quarterstaff +1 melee (1d6-1 B) OR dagger +1 melee or +3 ranged (1d4-1 19-20/x2 P or S) OR Corrupting Touch +1 melee touch (1d3 Wis (DC 11) or Con (DC 13)) OR light crossbow +3 ranged (1d8 19-20/x2 P) [B]Full attack: [/B] Same as attack [B]Space/Reach: [/B] 5 ft/5 ft [B]Special Attacks:[/B] Corrupting Touch 1/day per target, [I]demoralize[/I] 1/day (DC 11), psionic powers [B]Special Qualities:[/B] Corrupting Touch 1/day per target, +2 vs. poison and disease, naturally psionic [B]Saves: [/B] Fort: +2, Ref +2, Will +5 [B]Abilities:[/B] Str 8, Dex 13, Con 12, Int 18, Wis 12, Cha 8 [B]Skills:[/B] Concentration +8 (+12 to manifest defensively), Psicraft +11, Diplomacy +0, Sense Motive +8, Knowledge (history) +14, Knowledge (psionics) +11, Spot +3, Listen +3 [B]Feats:[/B] Psicrystal Affinity[b][sup]B[/sup][/b][sup][/sup], Psionic Body, Combat Manifestation, Alertness[b][sup]B[/sup][/b][sup][/sup] (only if psicrystal is near) [B]CR:[/B] 4 [B]Psionic Powers:[/B] 29 pp [B]Powers Known:[/B] 1st-level (DC 15): [I]psionic charm[/I], [I]mind thrust[/I], [I]energy ray[/I], [I]force shield[/I], [I]déjá vu[/I] 2nd-level (DC 16): [I]mental disruption[/I], [I]ego whip[/I], [I]aversion[/I], [I]detect hostile intent[/I] [B]Possessions:[/B] Mithril chain shirt, quarterstaff, dagger, light crossbow w/ 10 bolts, [I]boots of landing[/I], [I]cloak of resistance +1[/I], [I]potion of cure light wounds[/I], [I]power stone of mindlink, call to mind, and know direction and location[/I], traveler’s outfit and mundane gear, 30 gp [sblock=Miranda’s Psicrystal]A small angular piece of translucent white crystal, often carried in a pouch on Miranda’s belt. CG Diminutive Construct [B]HD:[/B] 4 (10 hp) [B]Initiative: [/B] +2 [B]Speed: [/B] 30 ft (6 squares), climb 20 ft (4 squares) [B]Armor Class:[/B] 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 15 [B]Base Attack/Grapple:[/B] +2/-15 [B]Attack:[/B] – [B]Space/Reach:[/B] 1 ft/0 ft [B]Special Attacks: [/B] Deliver touch powers [B]Special Qualities: [/B] Construct traits, hardness 8, improved evasion, personality (sage: history), share powers, sighted 40 ft, telepathic link [B]Saves:[/B] Fort +2, Ref +2, Will, +5 [B]Abilities:[/B] Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10 [B]Skills:[/B] Climb +10, Listen +6, Spot +6, Move Silently +6, Search +2, Concentration +3, Psicraft +1, Diplomacy +1, Sense Motive +3, Knowledge (history) +1, Knowledge (psionics) +1 [B]Feats:[/B] Alertness *All stats assume self-propulsion is activated.[/sblock][/sblock] [/QUOTE]
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The Umi, a corrupted people (homebrew race)
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