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The (Un)Official, Metaversal Murphy's Laws of RPGs
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<blockquote data-quote="innerdude" data-source="post: 7041888" data-attributes="member: 85870"><p> <ol> <li data-xf-list-type="ol">There is no RPG system so elegantly designed, refined, and balanced that a GM can't irretrievably screw it up in 60 seconds flat.</li> <li data-xf-list-type="ol">As above, but substitute "player" for "GM."</li> <li data-xf-list-type="ol">Attempts at system balance are laudable and necessary, and ultimately doomed to failure.</li> <li data-xf-list-type="ol">The probability of rolling a critical failure on any given check is directly proportional to how much you care about the result.</li> <li data-xf-list-type="ol">Your dice are not your friends. They're merely impartial observers who laugh at you when you fail.</li> <li data-xf-list-type="ol">"Rocks fall, everyone dies" may, in fact, be a most merciful of ends.</li> <li data-xf-list-type="ol">The more a player wishes to play a particular race, the greater the probability that the GM will have already banned that race for "reasons".</li> <li data-xf-list-type="ol">As above, but substitute "class" for "race."</li> <li data-xf-list-type="ol">The character to die first will inevitably belong to the player least emotionally equipped to handle it.</li> <li data-xf-list-type="ol">The desire of a given player to "win" at Dungeons & Dragons is inversely proportional to their ability to win at real life.</li> <li data-xf-list-type="ol">After X minutes of being introduced to the RPG hobby, the probability of encountering a d****bag player or GM increases by 25% per minute thereafter, where X = 1.</li> <li data-xf-list-type="ol">There is no module or adventure path that a GM's intuition cannot make infinitely worse.</li> <li data-xf-list-type="ol">If you're ever having fun playing an RPG, smack yourself on the face. Hard. Just to make sure you're not actually suffering a delusion at the hands of a greater demon of the Abyss.</li> <li data-xf-list-type="ol">There is no campaign setting or intellectual property that cannot be ruined by a player who knows more about the setting's backstory than its original creators.</li> <li data-xf-list-type="ol">Likewise, there is no campaign setting or intellectual property that cannot be ruined by a player whose knowledge of the setting is surpassed by the bag of Doritos sitting in front of them.</li> <li data-xf-list-type="ol">The bag of Doritos would totally build an epic PC that would "pwn your face" if only you'd let it.</li> </ol></blockquote><p></p>
[QUOTE="innerdude, post: 7041888, member: 85870"] [LIST=1] [*]There is no RPG system so elegantly designed, refined, and balanced that a GM can't irretrievably screw it up in 60 seconds flat. [*]As above, but substitute "player" for "GM." [*]Attempts at system balance are laudable and necessary, and ultimately doomed to failure. [*]The probability of rolling a critical failure on any given check is directly proportional to how much you care about the result. [*]Your dice are not your friends. They're merely impartial observers who laugh at you when you fail. [*]"Rocks fall, everyone dies" may, in fact, be a most merciful of ends. [*]The more a player wishes to play a particular race, the greater the probability that the GM will have already banned that race for "reasons". [*]As above, but substitute "class" for "race." [*]The character to die first will inevitably belong to the player least emotionally equipped to handle it. [*]The desire of a given player to "win" at Dungeons & Dragons is inversely proportional to their ability to win at real life. [*]After X minutes of being introduced to the RPG hobby, the probability of encountering a d****bag player or GM increases by 25% per minute thereafter, where X = 1. [*]There is no module or adventure path that a GM's intuition cannot make infinitely worse. [*]If you're ever having fun playing an RPG, smack yourself on the face. Hard. Just to make sure you're not actually suffering a delusion at the hands of a greater demon of the Abyss. [*]There is no campaign setting or intellectual property that cannot be ruined by a player who knows more about the setting's backstory than its original creators. [*]Likewise, there is no campaign setting or intellectual property that cannot be ruined by a player whose knowledge of the setting is surpassed by the bag of Doritos sitting in front of them. [*]The bag of Doritos would totally build an epic PC that would "pwn your face" if only you'd let it. [/LIST] [/QUOTE]
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