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The (Un)Official, Metaversal Murphy's Laws of RPGs
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<blockquote data-quote="Lanefan" data-source="post: 7045982" data-attributes="member: 29398"><p>47. There is no entity in this universe or any other that is more resilient than a well-equipped adventuring party...except maybe the dandelions in my lawn.</p><p>48. No matter how remote it may be from anywhere adventures actually happen the party will invariably find the biggest city on the map, go straight there, and forever base themselves there unless they hear of a bigger one somewhere else. Then they'll complain how long it takes to get to the adventures.</p><p>49. Rulebooks are usually reasonably well proof-read and contain remarkably few outright errors. The same cannot in any way be said for published adventure modules of any era.</p><p>50. In a published adventure, if the "boxed description" of a location assumes arrival from a certain direction (as many of them do) you can be sure that will be the one direction from which the party will never approach.</p><p>51. Sooner or later somebody will insist on playing a Paladin even though half the party are of alignment/class/race that a Paladin would not usually run with.</p><p>51a. Point 51 is invariably either the result of an alignment argument or the cause of one.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7045982, member: 29398"] 47. There is no entity in this universe or any other that is more resilient than a well-equipped adventuring party...except maybe the dandelions in my lawn. 48. No matter how remote it may be from anywhere adventures actually happen the party will invariably find the biggest city on the map, go straight there, and forever base themselves there unless they hear of a bigger one somewhere else. Then they'll complain how long it takes to get to the adventures. 49. Rulebooks are usually reasonably well proof-read and contain remarkably few outright errors. The same cannot in any way be said for published adventure modules of any era. 50. In a published adventure, if the "boxed description" of a location assumes arrival from a certain direction (as many of them do) you can be sure that will be the one direction from which the party will never approach. 51. Sooner or later somebody will insist on playing a Paladin even though half the party are of alignment/class/race that a Paladin would not usually run with. 51a. Point 51 is invariably either the result of an alignment argument or the cause of one. [/QUOTE]
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