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General Tabletop Discussion
*Dungeons & Dragons
The Un-Setting: the Default Core World in 5e
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<blockquote data-quote="Living Legend" data-source="post: 5841047" data-attributes="member: 6668383"><p>I agree that all of this material would be great to stick in the DMG to help DM's make their own worlds (great idea), but I do not agree that world creation should be default. </p><p></p><p>DM's, especially of games that are just released, have a lot of work to do outside of the table. Requiring them to build a world, whether they enjoy that task, is just adding one more barrier to play for them. Even a basic setting like 4e provided does a lot of work for the DM. Statting out a complete town with NPC's is a lot of work, so most DM's won't do it, but it's a great resource to have. And a basic setting in the DMG can very easily be modified to suit whatever the DM wants, giving him the opportunity to just work on the world building part they enjoy (say kobold civilization planning) as opposed to the parts they might find more tedious (creating a pantheon or historical basis for the current setting).</p><p></p><p>I loved Fallcrest, gave me a great base to build off of, but didn't provide so much detail that is stifled my creativity.</p></blockquote><p></p>
[QUOTE="Living Legend, post: 5841047, member: 6668383"] I agree that all of this material would be great to stick in the DMG to help DM's make their own worlds (great idea), but I do not agree that world creation should be default. DM's, especially of games that are just released, have a lot of work to do outside of the table. Requiring them to build a world, whether they enjoy that task, is just adding one more barrier to play for them. Even a basic setting like 4e provided does a lot of work for the DM. Statting out a complete town with NPC's is a lot of work, so most DM's won't do it, but it's a great resource to have. And a basic setting in the DMG can very easily be modified to suit whatever the DM wants, giving him the opportunity to just work on the world building part they enjoy (say kobold civilization planning) as opposed to the parts they might find more tedious (creating a pantheon or historical basis for the current setting). I loved Fallcrest, gave me a great base to build off of, but didn't provide so much detail that is stifled my creativity. [/QUOTE]
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The Un-Setting: the Default Core World in 5e
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