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The Un-Setting: the Default Core World in 5e
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<blockquote data-quote="Dungeonosophy" data-source="post: 5841373" data-attributes="member: 6688049"><p>The only burden I'm envisioning is one neatly organized webpage for each defunct setting, with links to for-fee PDF downloads of each book from that setting.</p><p> </p><p></p><p> </p><p>As far as new material, I understand that only the best-selling Worlds ought to be supported. The more obscure settings might see an occasional magazine article.</p><p> </p><p></p><p> </p><p>The words "Structure" and "Creativity" are not mutually exclusive. Imagine that RPGs didn't exist, and I was advocating that we make a game where there is a structural framework with 6 numbers representing a character, and a set of rules to adjudicate actions. Someone might say: <em>"we don't need no numbers or rules, that just cramps our creativity! We just need some nice advice about how to tell a story."</em></p><p> </p><p>Gamers are used to structured development of a character. But this generation is not used to structured development of a world. I'm advocating that be instilled.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 5841373, member: 6688049"] The only burden I'm envisioning is one neatly organized webpage for each defunct setting, with links to for-fee PDF downloads of each book from that setting. As far as new material, I understand that only the best-selling Worlds ought to be supported. The more obscure settings might see an occasional magazine article. The words "Structure" and "Creativity" are not mutually exclusive. Imagine that RPGs didn't exist, and I was advocating that we make a game where there is a structural framework with 6 numbers representing a character, and a set of rules to adjudicate actions. Someone might say: [I]"we don't need no numbers or rules, that just cramps our creativity! We just need some nice advice about how to tell a story."[/I] Gamers are used to structured development of a character. But this generation is not used to structured development of a world. I'm advocating that be instilled. [/QUOTE]
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The Un-Setting: the Default Core World in 5e
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