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The Un-Setting: the Default Core World in 5e
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<blockquote data-quote="Dungeonosophy" data-source="post: 5856163" data-attributes="member: 6688049"><p>My understanding of 3e and 4e, was that Oerth and Nerath were not even outlined in the PHB and DMG. About the only campaign info in the core books were the names of the Core gods.</p><p> </p><p>The experience of exploring a fictional world was built through the 3e <em>dungeon-crawling adventures</em> beginning with The Sunless Citadel. But there wasn't even a world map. People just went from dungeon to dungeon.</p><p> </p><p>IIRC, the name "Oerth" was mentioned in the slim <em>D&D Gazetteer</em>. Eventually, the <em>Living Greyhawk Gazetter</em> book fully described the setting--but it wasn't even released until later, after many people had already completed some of the adventures. The 3e products were released in such a way that it was "expected" (though not <em>required</em>) that the campaigns were built up around the <em>adventures</em>. This seemed to work pretty well for 3e.</p><p> </p><p>I haven't followed 4e as closely, but I suspect that the 4e PHB and DMG didn't have much campaign info for Nerath, beyond the names of the Core gods. Later books and articles filled out Nerath, and gave it a world map, but these weren't initial releases.</p><p> </p><p>What I'm suggesting for 5e is <em>exactly the same as 3e and 4e</em>, except that Core books--even later books--would <em>never </em>designate a world name, or give a world map. (Except for actual Campaign Setting books, such as 5e FRCS, or WOGCS, or Nerath Campaign Setting)</p><p> </p><p>Instead of proper names, such as "Oerth" or "Nerath", or names of specific gods (Raven Queen, Bane), there'd be footnote or appendix, with a table showing various fitting names. (Though the Core Gods would still be "nameless" versions of the Oerth and Nerath gods). It'd be <em>part of the game,</em> for DM to choose, invent, or randomly roll the name of the Mortal World and the names of the Gods.</p><p> </p><p>And in the DMG, there'd be explicit guidelines for how to draw a world map, with tiny sample maps showing the shapes of the continents in Oerth, Toril, Abeir, Eberron, Athas, Mystara and the Hollow World, Aerth and the Inner Aerth, Aebrynis, Pelinore, Ptolus, and Iomandra.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 5856163, member: 6688049"] My understanding of 3e and 4e, was that Oerth and Nerath were not even outlined in the PHB and DMG. About the only campaign info in the core books were the names of the Core gods. The experience of exploring a fictional world was built through the 3e [I]dungeon-crawling adventures[/I] beginning with The Sunless Citadel. But there wasn't even a world map. People just went from dungeon to dungeon. IIRC, the name "Oerth" was mentioned in the slim [I]D&D Gazetteer[/I]. Eventually, the [I]Living Greyhawk Gazetter[/I] book fully described the setting--but it wasn't even released until later, after many people had already completed some of the adventures. The 3e products were released in such a way that it was "expected" (though not [I]required[/I]) that the campaigns were built up around the [I]adventures[/I]. This seemed to work pretty well for 3e. I haven't followed 4e as closely, but I suspect that the 4e PHB and DMG didn't have much campaign info for Nerath, beyond the names of the Core gods. Later books and articles filled out Nerath, and gave it a world map, but these weren't initial releases. What I'm suggesting for 5e is [I]exactly the same as 3e and 4e[/I], except that Core books--even later books--would [I]never [/I]designate a world name, or give a world map. (Except for actual Campaign Setting books, such as 5e FRCS, or WOGCS, or Nerath Campaign Setting) Instead of proper names, such as "Oerth" or "Nerath", or names of specific gods (Raven Queen, Bane), there'd be footnote or appendix, with a table showing various fitting names. (Though the Core Gods would still be "nameless" versions of the Oerth and Nerath gods). It'd be [I]part of the game,[/I] for DM to choose, invent, or randomly roll the name of the Mortal World and the names of the Gods. And in the DMG, there'd be explicit guidelines for how to draw a world map, with tiny sample maps showing the shapes of the continents in Oerth, Toril, Abeir, Eberron, Athas, Mystara and the Hollow World, Aerth and the Inner Aerth, Aebrynis, Pelinore, Ptolus, and Iomandra. [/QUOTE]
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