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The Uncommon BBEG - Not so bad, not so evil
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<blockquote data-quote="barsoomcore" data-source="post: 1827793" data-attributes="member: 812"><p>They were frustrated and anxious and worried -- and it was definitely the most exciting, edge-of-your-seat gaming I've ever run. People couldn't wait to get back to the game. It was all we talked about -- in lineups for movies, at parties, people would just talk about what was going to happen and what should they do and all that.</p><p></p><p>People who weren't even IN the game were talking about the game -- I started getting emails from total strangers who were friends of players and had heard about what was going on and were desperate for news. It was pretty crazy.</p><p></p><p>Barsoom's high point, I think. It's never been quite the same since. But it was just while writing posts in this thread that I realised that the REASON it was so exciting was because the party didn't know who to trust or which course of action was the "right" one. That tension, that anxiety, is what made the game so exciting for everyone.</p><p></p><p>When you know what the proper course of action is, all your decisions are tactical ones. There's no moral decisions to make, and so there's no emotional risk.</p><p></p><p>You can make a bad tactical decision and shrug it off as a mistake. But if you make a <em>moral</em> decision that you are later uncomfortable with -- that's a whole other kind of failure, one that speaks to your very nature and your self-image. You're taking a real risk with such a decision, and you are therefore much more invested in the outcome of the decision.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1827793, member: 812"] They were frustrated and anxious and worried -- and it was definitely the most exciting, edge-of-your-seat gaming I've ever run. People couldn't wait to get back to the game. It was all we talked about -- in lineups for movies, at parties, people would just talk about what was going to happen and what should they do and all that. People who weren't even IN the game were talking about the game -- I started getting emails from total strangers who were friends of players and had heard about what was going on and were desperate for news. It was pretty crazy. Barsoom's high point, I think. It's never been quite the same since. But it was just while writing posts in this thread that I realised that the REASON it was so exciting was because the party didn't know who to trust or which course of action was the "right" one. That tension, that anxiety, is what made the game so exciting for everyone. When you know what the proper course of action is, all your decisions are tactical ones. There's no moral decisions to make, and so there's no emotional risk. You can make a bad tactical decision and shrug it off as a mistake. But if you make a [i]moral[/i] decision that you are later uncomfortable with -- that's a whole other kind of failure, one that speaks to your very nature and your self-image. You're taking a real risk with such a decision, and you are therefore much more invested in the outcome of the decision. [/QUOTE]
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The Uncommon BBEG - Not so bad, not so evil
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