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The Uncommoner (a class for those that are commoners, but not really)
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<blockquote data-quote="Redthistle" data-source="post: 6768317" data-attributes="member: 6778305"><p>Yes, for starting ability scores. </p><p></p><p>On the test PC I'm developing, I used the 27-point purchase method for ability scores. It's the variant human build, and the breakdown of costs/scores led to 5/13 on three abilities (Str/Con/Wis) and 4/12 on the remaining abilities. Str and Wis got the extra two +1 build points, for 14 on each of those.</p><p></p><p>The ASI at 2nd level bumped the PC's Str to 16, so ability modifiers already total +9 at this level.</p><p></p><p>With 7 ASIs, the Uncommoner is starting to look like it may become overpowered. It will take me another day or two to build the PC to 20th level, so it will be Monday before I'm able to get back to the thread with a comparison/contrast to other classes.</p><p></p><p>The Factotum appears to be have a built-in multi-classing aspect, gaining features from several other classes (with limits) that might threaten class power balances. I like that for all the wrong reasons, because it's kind of close to a dream PC for me.</p><p></p><p>I can see min/maxers going to town with this (my own inner meta-gamer is dancing, and that ain't generally pretty) but at most, I think it would only need tweaking. I'll have a better perspective once I've completed the build.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6768317, member: 6778305"] Yes, for starting ability scores. On the test PC I'm developing, I used the 27-point purchase method for ability scores. It's the variant human build, and the breakdown of costs/scores led to 5/13 on three abilities (Str/Con/Wis) and 4/12 on the remaining abilities. Str and Wis got the extra two +1 build points, for 14 on each of those. The ASI at 2nd level bumped the PC's Str to 16, so ability modifiers already total +9 at this level. With 7 ASIs, the Uncommoner is starting to look like it may become overpowered. It will take me another day or two to build the PC to 20th level, so it will be Monday before I'm able to get back to the thread with a comparison/contrast to other classes. The Factotum appears to be have a built-in multi-classing aspect, gaining features from several other classes (with limits) that might threaten class power balances. I like that for all the wrong reasons, because it's kind of close to a dream PC for me. I can see min/maxers going to town with this (my own inner meta-gamer is dancing, and that ain't generally pretty) but at most, I think it would only need tweaking. I'll have a better perspective once I've completed the build. [/QUOTE]
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The Uncommoner (a class for those that are commoners, but not really)
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