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The Undead Army Necromancer is not Designable
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<blockquote data-quote="mellored" data-source="post: 9699345" data-attributes="member: 6801209"><p>Conjure <s>Animals</s> Undead Horde</p><p>Duration: Concentration, up to 1 minute.</p><p></p><p>You conjure <s>nature spirits</s> mindless undead that appear as a <s>pack</s> horde in an unoccupied space you can see within range. The <s>pack</s> horde lasts for the duration, and you choose the <s>spirits</s>' animal form, such as <s>wolves, serpents, or birds</s> zombie, skeleton, or tentacles. The horde can occupy the same space as other creatures, move around corners, fit though spaces a small or bigger creature can fit though, and is difficult is difficult terrain.</p><p>The horde has 20HP and all attacks against it automatically succeed, and it automatically fails any saving throw, and is vulnerable to area of effects. The spell ends early if the horde runs out of HP. It's diameter is equal to a radius of it's hit points divided by 5 (minimum 5').</p><p>Creatures, other than you, in the horde must make a Dexterity saving throw at the start of their turns or be Grabbed and take 2d4 Necrotic damage and 2d4 bludgeoning damage.</p><p>When you move on your turn, you can also move the horde up to 15 feet to an unoccupied space you can see. As an action, you can give the horde 5+ your spell casting modifier HP.l, possibly expanding it's size.</p><p>Using a Higher-Level Spell Slot. The damage increases by 1d4 Necrotic and 1d4 Bludgeoning for each spell slot level above 3, it's starting HP by 5, and the duration increases by 1 minute.</p></blockquote><p></p>
[QUOTE="mellored, post: 9699345, member: 6801209"] Conjure [S]Animals[/S] Undead Horde Duration: Concentration, up to 1 minute. You conjure [S]nature spirits[/S] mindless undead that appear as a [S]pack[/S] horde in an unoccupied space you can see within range. The [S]pack[/S] horde lasts for the duration, and you choose the [S]spirits[/S]' animal form, such as [S]wolves, serpents, or birds[/S] zombie, skeleton, or tentacles. The horde can occupy the same space as other creatures, move around corners, fit though spaces a small or bigger creature can fit though, and is difficult is difficult terrain. The horde has 20HP and all attacks against it automatically succeed, and it automatically fails any saving throw, and is vulnerable to area of effects. The spell ends early if the horde runs out of HP. It's diameter is equal to a radius of it's hit points divided by 5 (minimum 5'). Creatures, other than you, in the horde must make a Dexterity saving throw at the start of their turns or be Grabbed and take 2d4 Necrotic damage and 2d4 bludgeoning damage. When you move on your turn, you can also move the horde up to 15 feet to an unoccupied space you can see. As an action, you can give the horde 5+ your spell casting modifier HP.l, possibly expanding it's size. Using a Higher-Level Spell Slot. The damage increases by 1d4 Necrotic and 1d4 Bludgeoning for each spell slot level above 3, it's starting HP by 5, and the duration increases by 1 minute. [/QUOTE]
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The Undead Army Necromancer is not Designable
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