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General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
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<blockquote data-quote="DEFCON 1" data-source="post: 9699455" data-attributes="member: 7006"><p>The Necromancer is like the Psion and the Warlord... every person has a different idea about what it should do and how it should be done. And every Necromancer player will have different things that they need their animated minions to work and look like.</p><p></p><ul> <li data-xf-list-type="ul">Are skeletons/zombies animated purely as a combat ability?</li> <li data-xf-list-type="ul">Are they animated to be used as multiple extra hands / bodies outside of combat?</li> <li data-xf-list-type="ul">Do they need to be individual figures on the grid or are they acceptable to be played as a "swarm" effect that is basically multiple skeletons/zombies all represented by a single diameter icon and hit point pool?</li> <li data-xf-list-type="ul">Does the Necromancer have to animate/summon undead minions at all?</li> <li data-xf-list-type="ul">Does the game need rules to deal with the narrative issues of skeletons/zombies theoretically walking around inside towns and cities because the Necromancer player wants their undead minion to be treated as a companion that always sticks around like a Ranger's animal companion?</li> <li data-xf-list-type="ul">Does the game need rules for the narrative implications of whether animating the dead is evil or not and what rights / responsibilities are there towards Necromancer and Paladin players playing in the same group and having to interact with each other?</li> <li data-xf-list-type="ul">Does the game need rules for the narrative implications of how and where the necromancer finds the bodies that they will animate to become their undead minions, or does the game just handwave it and say the bodies just "appear" and you don't actually need physical corpses present when animating them?</li> <li data-xf-list-type="ul">Is the "class fantasy" able to be represented without an animated undead at all? Or does just one undead companion suffice? Or does the Necromancer player need to be able to create at least up to 6 at a time? Or does the player need to be able to create a dozen or more undead at a time? And how often are these minions able to be refreshed?</li> </ul><p></p><p>At the end of the day, I would imagine the designers are going to default to whatever rules make it easiest for DMs to run, rather than what Necromancer player fans would most want to see. Because base D&D is a default-level game and they are going keep things more basic more often than not. After all, they have plenty of 3rd party producers at hand create the more elaborate rules and scenarios for giving players the ability to animate/summon mass armies of undead figures. No reason to force those rules on their mass D&D audience themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9699455, member: 7006"] The Necromancer is like the Psion and the Warlord... every person has a different idea about what it should do and how it should be done. And every Necromancer player will have different things that they need their animated minions to work and look like. [LIST] [*]Are skeletons/zombies animated purely as a combat ability? [*]Are they animated to be used as multiple extra hands / bodies outside of combat? [*]Do they need to be individual figures on the grid or are they acceptable to be played as a "swarm" effect that is basically multiple skeletons/zombies all represented by a single diameter icon and hit point pool? [*]Does the Necromancer have to animate/summon undead minions at all? [*]Does the game need rules to deal with the narrative issues of skeletons/zombies theoretically walking around inside towns and cities because the Necromancer player wants their undead minion to be treated as a companion that always sticks around like a Ranger's animal companion? [*]Does the game need rules for the narrative implications of whether animating the dead is evil or not and what rights / responsibilities are there towards Necromancer and Paladin players playing in the same group and having to interact with each other? [*]Does the game need rules for the narrative implications of how and where the necromancer finds the bodies that they will animate to become their undead minions, or does the game just handwave it and say the bodies just "appear" and you don't actually need physical corpses present when animating them? [*]Is the "class fantasy" able to be represented without an animated undead at all? Or does just one undead companion suffice? Or does the Necromancer player need to be able to create at least up to 6 at a time? Or does the player need to be able to create a dozen or more undead at a time? And how often are these minions able to be refreshed? [/LIST] At the end of the day, I would imagine the designers are going to default to whatever rules make it easiest for DMs to run, rather than what Necromancer player fans would most want to see. Because base D&D is a default-level game and they are going keep things more basic more often than not. After all, they have plenty of 3rd party producers at hand create the more elaborate rules and scenarios for giving players the ability to animate/summon mass armies of undead figures. No reason to force those rules on their mass D&D audience themselves. [/QUOTE]
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The Undead Army Necromancer is not Designable
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