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The Undead Army Necromancer is not Designable
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<blockquote data-quote="Dausuul" data-source="post: 9699633" data-attributes="member: 58197"><p>This is the "horde" spell I designed for a homebrew Necromancer subclass, using Summon Undead as a starting point and modifying heavily. (Not yet high enough level to cast it, but I look forward to testing it when the campaign gets there. I expect there will be a lot of balance tweaking with the DM at that point.)</p><p></p><p><strong>Undead Horde</strong> <em>(Necromancy)</em></p><p><strong>Level:</strong> 3</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range/Area: </strong>90 ft.</p><p><strong>Components: </strong>V, S, M (a pinch of bone dust)</p><p><strong>Duration:</strong> Concentration, up to 1 hour</p><p>You call forth the ancient dead from the pits of the earth. A swarm of shambling skeletons and zombies rises from the ground at any point within range, using the Undead Horde stat block. When the horde is reduced to 0 hit points or the spell ends, the undead sink back into the earth.</p><p></p><p>The horde is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.</p><p></p><p><strong>Using a Higher-Level Spell Slot.</strong> Use the spell slot’s level for the spell’s level in the stat block.</p><p></p><p>[ATTACH=full]410707[/ATTACH]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9699633, member: 58197"] This is the "horde" spell I designed for a homebrew Necromancer subclass, using Summon Undead as a starting point and modifying heavily. (Not yet high enough level to cast it, but I look forward to testing it when the campaign gets there. I expect there will be a lot of balance tweaking with the DM at that point.) [B]Undead Horde[/B] [I](Necromancy)[/I] [B]Level:[/B] 3 [B]Casting Time:[/B] 1 action [B]Range/Area: [/B]90 ft. [B]Components: [/B]V, S, M (a pinch of bone dust) [B]Duration:[/B] Concentration, up to 1 hour You call forth the ancient dead from the pits of the earth. A swarm of shambling skeletons and zombies rises from the ground at any point within range, using the Undead Horde stat block. When the horde is reduced to 0 hit points or the spell ends, the undead sink back into the earth. The horde is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. [B]Using a Higher-Level Spell Slot.[/B] Use the spell slot’s level for the spell’s level in the stat block. [ATTACH type="full" alt="Screenshot 2025-07-07 at 2.14.36 PM.png"]410707[/ATTACH] [/QUOTE]
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The Undead Army Necromancer is not Designable
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