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The Undead Army Necromancer is not Designable
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<blockquote data-quote="Minigiant" data-source="post: 9700093" data-attributes="member: 63508"><p>I was thinking.</p><p></p><p>Conjure <s>Beasts</s> Undead</p><p></p><p>You conjure <s>nature spirits</s> minor undead that appear as a Large <s>pack</s> horde of spectral, intangible animals in an unoccupied space you can see within range. The <s>pack</s> horde lasts for the duration or until killed, and you choose the spirits’ animal form, such as <s>wolves, serpents, or birds</s> zombie, skeleton or ghosts.</p><p></p><p>The horde has 20HP and has 13 AC. As a bonus action, you can integrate a corpse of a Medium or Small humanoid or beast within 5 feet of the horde into it, increasing its current and maximum HP by 5 to a maximum of 100 HP. The spell ends early if the horde runs out of HP and all integrated corpses reappear in its space.</p><p></p><p><s>You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and</s> When you move on your turn, you can also move the <s>pack</s> horde up to 30 feet to an unoccupied space you can see.</p><p></p><p>Whenever the <s>pack</s> horde moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the <s>pack</s> horde or ends its turn there, you can make force that creature to make a <s>Dexterity</s> Strength saving throw. On a failed save, the creature takes <s>3d10 Slashing</s> 2d12 Necrotic damage or is Restrained until they succeed the end of their next turn. A creature makes this save only once per turn.</p><p></p><p>Using a Higher-Level Spell Slot. The horde's damage increases by <s>1d10</s> 1d12 and HP increases by 20 HP for each spell slot level above <s>3</s> 2.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9700093, member: 63508"] I was thinking. Conjure [S]Beasts[/S] Undead You conjure [S]nature spirits[/S] minor undead that appear as a Large [S]pack[/S] horde of spectral, intangible animals in an unoccupied space you can see within range. The [S]pack[/S] horde lasts for the duration or until killed, and you choose the spirits’ animal form, such as [S]wolves, serpents, or birds[/S] zombie, skeleton or ghosts. The horde has 20HP and has 13 AC. As a bonus action, you can integrate a corpse of a Medium or Small humanoid or beast within 5 feet of the horde into it, increasing its current and maximum HP by 5 to a maximum of 100 HP. The spell ends early if the horde runs out of HP and all integrated corpses reappear in its space. [S]You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and[/S] When you move on your turn, you can also move the [S]pack[/S] horde up to 30 feet to an unoccupied space you can see. Whenever the [S]pack[/S] horde moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the [S]pack[/S] horde or ends its turn there, you can make force that creature to make a [S]Dexterity[/S] Strength saving throw. On a failed save, the creature takes [S]3d10 Slashing[/S] 2d12 Necrotic damage or is Restrained until they succeed the end of their next turn. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The horde's damage increases by [S]1d10[/S] 1d12 and HP increases by 20 HP for each spell slot level above [S]3[/S] 2. [/QUOTE]
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The Undead Army Necromancer is not Designable
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