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General Tabletop Discussion
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The Undead Army Necromancer is not Designable
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<blockquote data-quote="Minigiant" data-source="post: 9700205" data-attributes="member: 63508"><p>Thats not the problem.</p><p></p><p>The problem is getting fans to say what they want to do with 10 skeletons.</p><p></p><p>If the answer is to take 10 turns then the responses no you can't do that. </p><p></p><p>If the answer is to make 10 attacks then the response is to make a single monster that has 10 attacks.</p><p></p><p>If the answer is to have 10 monsters to move around then the response is still monsters can't attack or interact with anybody and are passive body blockers.</p><p></p><p>If the answer is it's too crazy horde of Undead that enemies have to slow through then the response is that they get a swarm of Undead that represents the entire mob. </p><p></p><p>But no, you can't have 10 20 30 skeletons that you move around as a turn individually just for the simulation in a party based game.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9700205, member: 63508"] Thats not the problem. The problem is getting fans to say what they want to do with 10 skeletons. If the answer is to take 10 turns then the responses no you can't do that. If the answer is to make 10 attacks then the response is to make a single monster that has 10 attacks. If the answer is to have 10 monsters to move around then the response is still monsters can't attack or interact with anybody and are passive body blockers. If the answer is it's too crazy horde of Undead that enemies have to slow through then the response is that they get a swarm of Undead that represents the entire mob. But no, you can't have 10 20 30 skeletons that you move around as a turn individually just for the simulation in a party based game. [/QUOTE]
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The Undead Army Necromancer is not Designable
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