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General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9700268" data-attributes="member: 15882"><p>I hate the idea of "summoning" undead.</p><p></p><p>Maybe summoning shadows or other incorporeal undead but not actual zombies or skeletons. That feels super cheezy. Concentration should only come into it when commanding your undead.</p><p></p><p>For each undead that the Necromancer has, he can concentrate on a specific ability. Maybe that's "grapple that person" or "fetch that" or other "spell-like" abilities that can be fluffed as undead doing something. Commanding an undead to attack would require the Necromancer's action or bonus action each round. More undead means bigger attacks and eventually become a swarm.</p><p></p><p>All the undead have a combined HP. More undead = more swarm HP. When it takes damage, the necromancer can choose to lose a single undead (weakening the power of his concentration abilities) or take it off the combined total - risking losing ALL his undead when they are reduced to 0 hp.</p><p></p><p>The more undead you have, the more powerful the ability because you have more of them working on a task. Once you hit X undead, instead of attacking as a melee/ranged spell, they attack as a swarm.</p><p></p><p>So, a necromancer with a 'swarm' of undead has to use his concentration to get them to do a coordinated attack, otherwise they just stand there and do nothing but defend themself. But losing concentration doesn't make them disappear.</p><p></p><p>At a certain level, the necromancer can "promote" one of his undead to be a lieutenant who can control 'x' undead (probably dependant on the level of the necromancer.) All this does is allow the Necromancer to concentrate on two abilities simultaneously fluffed as the lieutenant giving orders. Eventually getting a couple lieutenants.</p><p></p><p>So, regardless of how many undead you have, the action economy isn't crazy.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9700268, member: 15882"] I hate the idea of "summoning" undead. Maybe summoning shadows or other incorporeal undead but not actual zombies or skeletons. That feels super cheezy. Concentration should only come into it when commanding your undead. For each undead that the Necromancer has, he can concentrate on a specific ability. Maybe that's "grapple that person" or "fetch that" or other "spell-like" abilities that can be fluffed as undead doing something. Commanding an undead to attack would require the Necromancer's action or bonus action each round. More undead means bigger attacks and eventually become a swarm. All the undead have a combined HP. More undead = more swarm HP. When it takes damage, the necromancer can choose to lose a single undead (weakening the power of his concentration abilities) or take it off the combined total - risking losing ALL his undead when they are reduced to 0 hp. The more undead you have, the more powerful the ability because you have more of them working on a task. Once you hit X undead, instead of attacking as a melee/ranged spell, they attack as a swarm. So, a necromancer with a 'swarm' of undead has to use his concentration to get them to do a coordinated attack, otherwise they just stand there and do nothing but defend themself. But losing concentration doesn't make them disappear. At a certain level, the necromancer can "promote" one of his undead to be a lieutenant who can control 'x' undead (probably dependant on the level of the necromancer.) All this does is allow the Necromancer to concentrate on two abilities simultaneously fluffed as the lieutenant giving orders. Eventually getting a couple lieutenants. So, regardless of how many undead you have, the action economy isn't crazy. [/QUOTE]
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The Undead Army Necromancer is not Designable
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