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General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
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<blockquote data-quote="Benjamin Olson" data-source="post: 9700483" data-attributes="member: 6988941"><p>Hell yes! If I'm going to play a necromancer it's because I want to be a dread lord leading a horde.</p><p></p><p>The one time I played at a 5e table with a necromancer it really was never a problem. The undead were only really useful in combat in a few big planned out battles with lots of enemy targets to keep at bay; they were mostly irrelevant in the skirmishes that make up most D&D. Most of them were left outside when we went into confined spaces because they just got in the way and all were generally left on the outskirts when we entered a civilized place. They mainly carried our stuff and shambled into possibly trapped rooms for us and such, and were sometimes handy in slowing down an enemy if we were trying to retreat. Combat never felt particularly slowed, as they were simple combatants who basically sucked and usually missed. Necromancer rolled a handful of dice, then damage for the 1 or 2 skeleton archers that actually hit their target, and that was it. There's lots of fun creative problem solving opportunities with undead minions, and some sort of abstracted swarm, or temporary conjured spirit, or whatever overdesigned "solution" someone comes up with will not scratch the same itch.</p><p></p><p>The best innovation here would be a boxed text in the margins of whatever book reintroduces necromancers telling people to have reasonable expectations and be careful not to let their necromancer fantasy get in the way of the rest of their table's adventurer fantasy.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9700483, member: 6988941"] Hell yes! If I'm going to play a necromancer it's because I want to be a dread lord leading a horde. The one time I played at a 5e table with a necromancer it really was never a problem. The undead were only really useful in combat in a few big planned out battles with lots of enemy targets to keep at bay; they were mostly irrelevant in the skirmishes that make up most D&D. Most of them were left outside when we went into confined spaces because they just got in the way and all were generally left on the outskirts when we entered a civilized place. They mainly carried our stuff and shambled into possibly trapped rooms for us and such, and were sometimes handy in slowing down an enemy if we were trying to retreat. Combat never felt particularly slowed, as they were simple combatants who basically sucked and usually missed. Necromancer rolled a handful of dice, then damage for the 1 or 2 skeleton archers that actually hit their target, and that was it. There's lots of fun creative problem solving opportunities with undead minions, and some sort of abstracted swarm, or temporary conjured spirit, or whatever overdesigned "solution" someone comes up with will not scratch the same itch. The best innovation here would be a boxed text in the margins of whatever book reintroduces necromancers telling people to have reasonable expectations and be careful not to let their necromancer fantasy get in the way of the rest of their table's adventurer fantasy. [/QUOTE]
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The Undead Army Necromancer is not Designable
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