Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 9701040" data-attributes="member: 31506"><p>Not everything is about gamist/simulationist. Being considerate of other people's time isn't a balance issue. WOTC not catering to the type of person who wants to do that isn't some gamist design conspiracy.</p><p></p><p>t's about one player monopolizing the table time because its generally not fun to sit on your ass while the other guy takes 20 turns to your one, clogs up the battlefield, and slows the game down with tracking 20 different hit point totals. The decker minigame in older Shadowrun editions also sucked because the rest of the party zones out while the decker goes on their little hacking adventure. Its OK to design a system to reduce/eliminate pain points.</p><p></p><p>And that's just in combat! Outside of combat you basically want a bunch of slaves for unpaid labor. Great, now the DM has to figure out how fast skeletons can weave baskets and how much they sell for or whatever else TFG is having them do every second not actively in combat. Because let's be real, the swarm necromancer is almost always played by TFG. It's almost always about what he can get away with, and just serves to make the game more about him. It can be ok in a 1-2 person game, but when other people are waiting to get to the action and the DM has to spend hours figuring out Necro Bob's skeleton factory income, it sucks the fun out of things.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9701040, member: 31506"] Not everything is about gamist/simulationist. Being considerate of other people's time isn't a balance issue. WOTC not catering to the type of person who wants to do that isn't some gamist design conspiracy. t's about one player monopolizing the table time because its generally not fun to sit on your ass while the other guy takes 20 turns to your one, clogs up the battlefield, and slows the game down with tracking 20 different hit point totals. The decker minigame in older Shadowrun editions also sucked because the rest of the party zones out while the decker goes on their little hacking adventure. Its OK to design a system to reduce/eliminate pain points. And that's just in combat! Outside of combat you basically want a bunch of slaves for unpaid labor. Great, now the DM has to figure out how fast skeletons can weave baskets and how much they sell for or whatever else TFG is having them do every second not actively in combat. Because let's be real, the swarm necromancer is almost always played by TFG. It's almost always about what he can get away with, and just serves to make the game more about him. It can be ok in a 1-2 person game, but when other people are waiting to get to the action and the DM has to spend hours figuring out Necro Bob's skeleton factory income, it sucks the fun out of things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
Top