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General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
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<blockquote data-quote="ECMO3" data-source="post: 9704216" data-attributes="member: 7030563"><p>You can't work more than a day on it because you have to recast animate dead.</p><p></p><p></p><p></p><p>You have the numbers wrong. When you use Undead Thralls <em>"you can target one additional corpse or pile of bones". </em>This is NOT <em>double the number of bones</em> or one<em> additional corpse for every level above 2nd</em>. So RAW it is actually this:</p><p></p><p>3rd level slot: 2 Skeletons, 1+1 extra for being a necromancer</p><p>4th level slot: 3 skeletons, 2 + 1 extra for being a necromancer</p><p>5th level slot: 4 skeletons, 3 + 1 extra for being a necromancer</p><p>6th level slot: 5 skeletons, 4 + 1 extra for being a necromancer</p><p>7th level slot: 6 skeletons, 5 + 1 extra for being a necromancer</p><p>8th level slot 7 Skeletons, 6 + 1 extra for being a necromancer</p><p>9th level slot 8 Skeletons, 7+ 1 extra for being a necromancer</p><p></p><p>An easy way to remember is take the spell slot level and subtract 1.</p><p></p><p></p><p></p><p>Also you are assuming Skeletons do not get killed and need to be reanimated, because when they do (and with 20hps or so and vulnerability to bludgeoning weapons they most assuredly will at high leveel) you are back to using more slots to keep an Army around.</p><p></p><p>Even with immortal Skeletons that go up against CR15 enemies and don't die, it is still a heavy tax to pay and makes this character weaker than most other full casters if they have a horde of 18 or so skeletons.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9704216, member: 7030563"] You can't work more than a day on it because you have to recast animate dead. You have the numbers wrong. When you use Undead Thralls [I]"you can target one additional corpse or pile of bones". [/I]This is NOT [I]double the number of bones[/I] or one[I] additional corpse for every level above 2nd[/I]. So RAW it is actually this: 3rd level slot: 2 Skeletons, 1+1 extra for being a necromancer 4th level slot: 3 skeletons, 2 + 1 extra for being a necromancer 5th level slot: 4 skeletons, 3 + 1 extra for being a necromancer 6th level slot: 5 skeletons, 4 + 1 extra for being a necromancer 7th level slot: 6 skeletons, 5 + 1 extra for being a necromancer 8th level slot 7 Skeletons, 6 + 1 extra for being a necromancer 9th level slot 8 Skeletons, 7+ 1 extra for being a necromancer An easy way to remember is take the spell slot level and subtract 1. Also you are assuming Skeletons do not get killed and need to be reanimated, because when they do (and with 20hps or so and vulnerability to bludgeoning weapons they most assuredly will at high leveel) you are back to using more slots to keep an Army around. Even with immortal Skeletons that go up against CR15 enemies and don't die, it is still a heavy tax to pay and makes this character weaker than most other full casters if they have a horde of 18 or so skeletons. [/QUOTE]
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The Undead Army Necromancer is not Designable
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