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General Tabletop Discussion
*Dungeons & Dragons
The Undead Army Necromancer is not Designable
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<blockquote data-quote="ECMO3" data-source="post: 9704225" data-attributes="member: 7030563"><p>I said in that screenshot that it is NOT important!</p><p></p><p>I changed indomitable at tables I DM because in high level play it is difficult to design encounters when a PC has this ability, not because it is "disruptive". That is what I said and that is even what you quoted, yet you interpreted something else, like it had to do with balance or being disruptive?</p><p></p><p>I don't find Indomitable disruptive at all.</p><p></p><p>As far as Necromancers, I haven't found the Animate Dead spell* to be disruptive, or powerful, or have any significant effect on designing high level encounters. I think because it is weak, I have never actually had a PC (fellow player or as a DM) try or even say they wanted an undead horde of Skeletons on the scale we are talking about here. If they did, I think it would be pathetically weak and would not require any sort of encounter design changes. If I was wrong and I and I played with it and found it to make encounter design difficult maybe I would change it as I did with Indomitable (and Mage Slayer), but I don't think that is going to happen.</p><p></p><p>I don't see what either of those things have to do with balance or what double standard you are talking about.</p><p></p><p>* I want to point out that people keep saying "Necromancer" but what they are really talking about is the Animate Dead spell as any Cleric, Wizard or high level Bard can use the spell in the fashion people are describing. So we talk about "fixing" the Necromancer, but unless you change the spell you are not really changing the mechanics.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9704225, member: 7030563"] I said in that screenshot that it is NOT important! I changed indomitable at tables I DM because in high level play it is difficult to design encounters when a PC has this ability, not because it is "disruptive". That is what I said and that is even what you quoted, yet you interpreted something else, like it had to do with balance or being disruptive? I don't find Indomitable disruptive at all. As far as Necromancers, I haven't found the Animate Dead spell* to be disruptive, or powerful, or have any significant effect on designing high level encounters. I think because it is weak, I have never actually had a PC (fellow player or as a DM) try or even say they wanted an undead horde of Skeletons on the scale we are talking about here. If they did, I think it would be pathetically weak and would not require any sort of encounter design changes. If I was wrong and I and I played with it and found it to make encounter design difficult maybe I would change it as I did with Indomitable (and Mage Slayer), but I don't think that is going to happen. I don't see what either of those things have to do with balance or what double standard you are talking about. * I want to point out that people keep saying "Necromancer" but what they are really talking about is the Animate Dead spell as any Cleric, Wizard or high level Bard can use the spell in the fashion people are describing. So we talk about "fixing" the Necromancer, but unless you change the spell you are not really changing the mechanics. [/QUOTE]
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The Undead Army Necromancer is not Designable
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