Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4585942" data-attributes="member: 73463"><p>Here are two more zombies based on the ideas you presented. </p><p> </p><p>-----------------------------------------------------------------------</p><p>Shadow Creepers are legless zombies whose bodies have been severed at the waist leaving entrails and gore dangling from their bellies as they pull themselves along with their powerful arms. They tend to lurk in the undergrowth and debris of the old city, avoiding open spaces. Most people are not aware of their existance until it is too late and they are being pulled to the ground and eaten alive.</p><p> </p><p> </p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Shadow Creeper Zombie</span> </span></strong><strong><span style="font-family: 'Arial'">Level 5 Lurker</span></strong></p><p><span style="font-family: 'Arial'"><span style="color: white">Medium Shadow Animate (undead) </span></span><span style="font-family: 'Arial'"><span style="color: white">XP 200</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Initiative</span></strong><span style="font-family: 'Arial'"> +5 </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Senses</span></strong><span style="font-family: 'Arial'"> Perception +3</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">HP</span></strong><span style="font-family: 'Helvetica'"> 50; <strong>Bloodied</strong> 25; see Zombie Weakness</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">AC</span></strong><span style="font-family: 'Helvetica'"> 19; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 17, <strong>Will</strong> 16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Immune</span></strong><span style="font-family: 'Helvetica'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Resist</span></strong><span style="font-family: 'Helvetica'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Speed</span></strong><span style="font-family: 'Helvetica'"> 5 (crawl)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Ankle Biter</strong></span> (Standard; at-will) ♦ <strong>necrotic</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Attack +10 vs. AC; 1d8+4 necrotic damage; on hit secondary attack +8 vs. Fortitude</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">1d8 poison damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Grabbed by the Ghoulies</strong></span> (Standard; at-will)</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Attack +8 vs. Reflex; 1d8+4 damage; on hit target is grabbed athletics DC22 or</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">acrobatics DC21 to escape; after effect target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Poisonous Bite</strong></span> (Standard; at-will) ♦ <strong>poison</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Grabbed target only; attack +8 vs. Fortitude; 2d8+4 poison damage; on hit target </span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">takes 5 ongoing poison damage (save ends), is pulled to the ground (prone) and still </span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">grabbed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'"><span style="font-size: 12px">One with the Shadows</span></span></strong><span style="font-family: 'Helvetica'"> ♦ <strong>shadow</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Shadow Creeper gains a +5 bonus to stealth and is considered to have concealment </span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">until it makes its first attack</span></span></p><p> </p><p><strong><span style="font-family: 'Helvetica'"><span style="font-size: 12px"><span style="color: white">Zombie Weakness</span></span></span></strong></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Any critical hit reduces the Zombie to 0 HPs, destroying it</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Alignment</span></strong><span style="font-family: 'Arial'"> Unaligned </span></span><strong><span style="font-family: 'Arial'"><span style="color: white">Languages</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Skills</span></strong><span style="font-family: 'Arial'"> stealth +10 (+15 until first attack), athletics +11</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Str</span></strong><span style="font-family: 'Arial'"> 18 (+6) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Dex</span></strong><span style="font-family: 'Arial'"> 16 (+5) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Wis</span></strong><span style="font-family: 'Arial'"> 12 (+3)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Con</span></strong><span style="font-family: 'Arial'"> 14 (+4) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Int</span></strong><span style="font-family: 'Arial'"> 10 (+2) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Cha</span></strong><span style="font-family: 'Arial'"> 8 (+1)</span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p>There are always rumours of strange and powerful undead roaming the city. One such rambling tale is of an old wizard who's magic laboratory was all too close to the negative energy portal that was created in the apocolypse. The necrotic explosion ripped through his home and workshop destroying his life work, and sending him into a desperate rage, the rage of undeath. Now that all sane purpose has been stripped from his mind and his life's effort has come to nought, he seeks revenge on all those who distracted him from his purpose when living. They all must die. In fact if his magical research could not succeed then why should anyone elses? All wizards and warlocks must burn in his alchemical fire, then he may rest.</p><p> </p><p>But this is just a tall tale, it couldn't possibly be true.......</p><p> </p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Zombie Alchemist</span> </span></strong><strong><span style="font-family: 'Arial'">Level 4 Elite Controller (Leader)</span></strong></p><p><span style="font-family: 'Arial'">Medium Natural Animate (undead) </span><span style="font-family: 'Arial'">XP 350</span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Initiative</span></strong><span style="font-family: 'Arial'"> +6 </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Senses</span></strong><span style="font-family: 'Arial'"> Perception +4</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Unstable Alchemy (fire, acid, thunder)</span></strong><span style="font-family: 'Helvetica'"> aura 2; All creatures entering or starting</span></span></p><p><span style="color: white"><span style="font-family: 'Helvetica'">their turn inside aura take 2 fire/acid/thunder damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">HP</span></strong><span style="font-family: 'Helvetica'"> 112; <strong>Bloodied</strong> 56; see Going Out with a Bang</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">AC</span></strong><span style="font-family: 'Helvetica'"> 20; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 19, <strong>Will</strong> 18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Immune</span></strong><span style="font-family: 'Helvetica'"> charm, disease, poison; </span></span></p><p><span style="color: white"><span style="font-family: 'Helvetica'"><strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Saving Throws</span></strong><span style="font-family: 'Helvetica'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Speed</span></strong><span style="font-family: 'Helvetica'"> 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Helvetica'">Action Points</span></strong><span style="font-family: 'Helvetica'"> 1</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Staff Strike</strong></span> (Standard; at-will)</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Attack +8 vs. AC; 1d6+4 damage</span></span></p><p> </p><p>[FONT=D&D 4e icons]<span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">a</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Alchemical Fire Grenade</strong></span> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Helvetica'">) ♦ <strong>fire</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Area burst 1 within 10 squares; attack +6 vs. Reflex; 1d10+4 fire damage; on hit target</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">takes 2 ongoing fire damage (save ends)</span></span></p><p>[/FONT]</p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Alchemical Acid Grenade</strong></span> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Helvetica'">) ♦ <strong>acid</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Range 10; attack +9 vs. AC; 2d6+4 acid damage; on hit target takes a -1 AC penalty</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(armour damage) until it is repaired during an extended rest</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Alchemical Thunder Flash Grenade</strong></span> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Helvetica'">) ♦ <strong>thunder</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Range 10; attack +8 vs. Fortitude; 1d6+4 thunder damage; on hit target is deafened</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">(save ends) and stunned until the end of Alchemists next turn</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">a</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Big Bertha</strong></span> (Standard; encounter) ♦ <strong>poison</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">Area Burst 3 within 10; attack +9 vs. Fortitude; 2d6+4 poison damage; on hit target is</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">slowed (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Helvetica'"><span style="font-size: 12px"> <strong>Going Out with a Bang</strong></span> (Immediate Reaction) ♦ <strong>fire, acid, thunder</strong></span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">On death the Alchemists bag ruptures causing a arcane explosion; Burst 3; attack +6</span></span></p><p><span style="font-family: 'Helvetica'"><span style="color: white">vs. Reflex; 1d10+2 fire/acid/thunder damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Alignment</span></strong><span style="font-family: 'Arial'"> Unaligned </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Languages</span></strong><span style="font-family: 'Arial'"> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Skills</span></strong><span style="font-family: 'Arial'"> endurance +10, athletics +9, arcana +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Str</span></strong><span style="font-family: 'Arial'"> 14 (+4) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Dex</span></strong><span style="font-family: 'Arial'"> 18 (+6) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Wis</span></strong><span style="font-family: 'Arial'"> 14 (+4)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Con</span></strong><span style="font-family: 'Arial'"> 16 (+5) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Int</span></strong><span style="font-family: 'Arial'"> 12 (+3) </span></span><span style="color: white"><strong><span style="font-family: 'Arial'">Cha</span></strong><span style="font-family: 'Arial'"> 12 (+3)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Arial'">Equipment</span></strong><span style="font-family: 'Arial'"> staff, bag of alchemical grenades</span></span></p><p> </p><p>-----------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4585942, member: 73463"] Here are two more zombies based on the ideas you presented. ----------------------------------------------------------------------- Shadow Creepers are legless zombies whose bodies have been severed at the waist leaving entrails and gore dangling from their bellies as they pull themselves along with their powerful arms. They tend to lurk in the undergrowth and debris of the old city, avoiding open spaces. Most people are not aware of their existance until it is too late and they are being pulled to the ground and eaten alive. [B][FONT=Arial][SIZE=4]Shadow Creeper Zombie[/SIZE] [/FONT][/B][B][FONT=Arial]Level 5 Lurker[/FONT][/B] [FONT=Arial][COLOR=white]Medium Shadow Animate (undead) [/COLOR][/FONT][FONT=Arial][COLOR=white]XP 200[/COLOR][/FONT] [COLOR=white][B][FONT=Arial]Initiative[/FONT][/B][FONT=Arial] +5 [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Senses[/FONT][/B][FONT=Arial] Perception +3[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]HP[/FONT][/B][FONT=Helvetica] 50; [B]Bloodied[/B] 25; see Zombie Weakness[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]AC[/FONT][/B][FONT=Helvetica] 19; [B]Fortitude[/B] 18, [B]Reflex[/B] 17, [B]Will[/B] 16[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Immune[/FONT][/B][FONT=Helvetica] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Resist[/FONT][/B][FONT=Helvetica] 10 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Speed[/FONT][/B][FONT=Helvetica] 5 (crawl)[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Ankle Biter[/B][/SIZE] (Standard; at-will) ♦ [B]necrotic[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Attack +10 vs. AC; 1d8+4 necrotic damage; on hit secondary attack +8 vs. Fortitude[/COLOR][/FONT] [FONT=Helvetica][COLOR=white]1d8 poison damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Grabbed by the Ghoulies[/B][/SIZE] (Standard; at-will)[/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Attack +8 vs. Reflex; 1d8+4 damage; on hit target is grabbed athletics DC22 or[/COLOR][/FONT] [FONT=Helvetica][COLOR=white]acrobatics DC21 to escape; after effect target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Poisonous Bite[/B][/SIZE] (Standard; at-will) ♦ [B]poison[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Grabbed target only; attack +8 vs. Fortitude; 2d8+4 poison damage; on hit target [/COLOR][/FONT] [FONT=Helvetica][COLOR=white]takes 5 ongoing poison damage (save ends), is pulled to the ground (prone) and still [/COLOR][/FONT] [FONT=Helvetica][COLOR=white]grabbed[/COLOR][/FONT] [COLOR=white][B][FONT=Helvetica][SIZE=3]One with the Shadows[/SIZE][/FONT][/B][FONT=Helvetica] ♦ [B]shadow[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Shadow Creeper gains a +5 bonus to stealth and is considered to have concealment [/COLOR][/FONT] [FONT=Helvetica][COLOR=white]until it makes its first attack[/COLOR][/FONT] [B][FONT=Helvetica][SIZE=3][COLOR=white]Zombie Weakness[/COLOR][/SIZE][/FONT][/B] [FONT=Helvetica][COLOR=white]Any critical hit reduces the Zombie to 0 HPs, destroying it[/COLOR][/FONT] [COLOR=white][B][FONT=Arial]Alignment[/FONT][/B][FONT=Arial] Unaligned [/FONT][/COLOR][B][FONT=Arial][COLOR=white]Languages[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Arial]Skills[/FONT][/B][FONT=Arial] stealth +10 (+15 until first attack), athletics +11[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Str[/FONT][/B][FONT=Arial] 18 (+6) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Dex[/FONT][/B][FONT=Arial] 16 (+5) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Wis[/FONT][/B][FONT=Arial] 12 (+3)[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Con[/FONT][/B][FONT=Arial] 14 (+4) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Int[/FONT][/B][FONT=Arial] 10 (+2) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Cha[/FONT][/B][FONT=Arial] 8 (+1)[/FONT][/COLOR] ----------------------------------------------------------------------- There are always rumours of strange and powerful undead roaming the city. One such rambling tale is of an old wizard who's magic laboratory was all too close to the negative energy portal that was created in the apocolypse. The necrotic explosion ripped through his home and workshop destroying his life work, and sending him into a desperate rage, the rage of undeath. Now that all sane purpose has been stripped from his mind and his life's effort has come to nought, he seeks revenge on all those who distracted him from his purpose when living. They all must die. In fact if his magical research could not succeed then why should anyone elses? All wizards and warlocks must burn in his alchemical fire, then he may rest. But this is just a tall tale, it couldn't possibly be true....... [B][FONT=Arial][SIZE=4]Zombie Alchemist[/SIZE] [/FONT][/B][B][FONT=Arial]Level 4 Elite Controller (Leader)[/FONT][/B] [FONT=Arial]Medium Natural Animate (undead) [/FONT][FONT=Arial]XP 350[/FONT] [COLOR=white][B][FONT=Arial]Initiative[/FONT][/B][FONT=Arial] +6 [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Senses[/FONT][/B][FONT=Arial] Perception +4[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Unstable Alchemy (fire, acid, thunder)[/FONT][/B][FONT=Helvetica] aura 2; All creatures entering or starting[/FONT][/COLOR] [COLOR=white][FONT=Helvetica]their turn inside aura take 2 fire/acid/thunder damage[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]HP[/FONT][/B][FONT=Helvetica] 112; [B]Bloodied[/B] 56; see Going Out with a Bang[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]AC[/FONT][/B][FONT=Helvetica] 20; [B]Fortitude[/B] 16, [B]Reflex[/B] 19, [B]Will[/B] 18[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Immune[/FONT][/B][FONT=Helvetica] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][FONT=Helvetica][B]Resist[/B] 10 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Saving Throws[/FONT][/B][FONT=Helvetica] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Speed[/FONT][/B][FONT=Helvetica] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Helvetica]Action Points[/FONT][/B][FONT=Helvetica] 1[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Staff Strike[/B][/SIZE] (Standard; at-will)[/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Attack +8 vs. AC; 1d6+4 damage[/COLOR][/FONT] [FONT=D&D 4e icons][COLOR=white][FONT=D&D 4e icons][SIZE=3]a[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Alchemical Fire Grenade[/B][/SIZE] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Helvetica]) ♦ [B]fire[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Area burst 1 within 10 squares; attack +6 vs. Reflex; 1d10+4 fire damage; on hit target[/COLOR][/FONT] [FONT=Helvetica][COLOR=white]takes 2 ongoing fire damage (save ends)[/COLOR][/FONT] [/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Alchemical Acid Grenade[/B][/SIZE] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Helvetica]) ♦ [B]acid[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Range 10; attack +9 vs. AC; 2d6+4 acid damage; on hit target takes a -1 AC penalty[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](armour damage) until it is repaired during an extended rest[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Alchemical Thunder Flash Grenade[/B][/SIZE] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Helvetica]) ♦ [B]thunder[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Range 10; attack +8 vs. Fortitude; 1d6+4 thunder damage; on hit target is deafened[/COLOR][/FONT] [FONT=Helvetica][COLOR=white](save ends) and stunned until the end of Alchemists next turn[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]a[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Big Bertha[/B][/SIZE] (Standard; encounter) ♦ [B]poison[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]Area Burst 3 within 10; attack +9 vs. Fortitude; 2d6+4 poison damage; on hit target is[/COLOR][/FONT] [FONT=Helvetica][COLOR=white]slowed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Helvetica][SIZE=3] [B]Going Out with a Bang[/B][/SIZE] (Immediate Reaction) ♦ [B]fire, acid, thunder[/B][/FONT][/COLOR] [FONT=Helvetica][COLOR=white]On death the Alchemists bag ruptures causing a arcane explosion; Burst 3; attack +6[/COLOR][/FONT] [FONT=Helvetica][COLOR=white]vs. Reflex; 1d10+2 fire/acid/thunder damage[/COLOR][/FONT] [COLOR=white][B][FONT=Arial]Alignment[/FONT][/B][FONT=Arial] Unaligned [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Languages[/FONT][/B][FONT=Arial] common[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Skills[/FONT][/B][FONT=Arial] endurance +10, athletics +9, arcana +8[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Str[/FONT][/B][FONT=Arial] 14 (+4) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Dex[/FONT][/B][FONT=Arial] 18 (+6) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Wis[/FONT][/B][FONT=Arial] 14 (+4)[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Con[/FONT][/B][FONT=Arial] 16 (+5) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Int[/FONT][/B][FONT=Arial] 12 (+3) [/FONT][/COLOR][COLOR=white][B][FONT=Arial]Cha[/FONT][/B][FONT=Arial] 12 (+3)[/FONT][/COLOR] [COLOR=white][B][FONT=Arial]Equipment[/FONT][/B][FONT=Arial] staff, bag of alchemical grenades[/FONT][/COLOR] ----------------------------------------------------------------------- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Undead
Top