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<blockquote data-quote="Sporemine" data-source="post: 4593542" data-attributes="member: 80911"><p>Well, things are looking good</p><p> </p><p>A couple of points:</p><p> </p><p>Death ooze wise, the ooze eats and destroy's undead, absorbing their negatve energy to grow in size.</p><p> </p><p>I like how the ooze growth is turning out but how about creating others to use as drones, scouts, gatherers and other things that will not grow.</p><p> </p><p style="text-align: left">One more minor thing the ooze does not need to be acidic but should have some way of crippling the undead it consumes. Try a disease that affects <em>only </em>undead, slowly crippling them. This used in conjunction with <em>"the </em> <em>Hunger" or "Falazure's blessing" </em>will create a deadly transformation into an undead horror which will slowly weaken until it can no longer move. After this stage a drone or scout will be sent to pick up the undead so that it can be fed to the ooze.</p><p></p><p> </p><p>I like the plague zombie but the grab is terrible. Look at the zombie in the monster manual for a grab attack</p><p> </p><p>Also for the disease see "the hunger" on page one. This was created earlier and it works pretty well.</p><p> </p><p> </p><p>Just another point about the campagain and how far developed (1-10) the different "sides" are and general info.</p><p> </p><p> </p><p>The undead (7/10):</p><p> </p><p>These hungering hordes are enemies of all and are commanded by a group of intelligent undead. Most are killed on sight. They roam everywhere and eat anything that moves. These are the creatures from this therad that fit into no other category.</p><p> </p><p>The lost ones (1/10 [needs development]):</p><p> </p><p>These are the undead that were unfortunate enough to keep their sanity after becoming infected. Shunned by all they created an elite force bent on the destruction of all who oppose them. They are mostly meathead types but elites nonetheless. They are commanded by a massive, deformed lump of flesh called the council. Any intelligent undead that are badly crippled are fed to the council, joining it and giving it their knowledge. It is well hidden in a cave that is heavily interspersed with the negative energy plane, constantly nourishing and healing the undead in it's area. They control some "fodder sqads" of mindless undead that they use for, obviosly, fodder. They hold up in their cave (they call it "the citiadel") and use it as a home base. The lost ones can be reasoned with and are like most humans (only dead).</p><p> </p><p>Arri-vastril (8/10):</p><p> </p><p>A massive holy creature from another plane, it controls it's minions and humanoids take shelter in it's aura. It feeds on undead and resides in an old temple of pelor. (for more detailed stats see Mesh Hong's post on the arri-vastril)</p><p> </p><p>Humanoids (1/10):</p><p> </p><p>Not much to say, as they are everywhere. Needs more development. The pcs are in this group. (we need some raiders, some governments, strongholds, good people, evil people, insane people, insane people with big weapons, etc. This offers almost limitless possibilities for quests)</p><p> </p><p>Death ooze (4/10):</p><p> </p><p>Inert blobs of goo that eat undead and live near portals to the negative energy plane. Needs more development. Enemies of all they send out smaller versions of themselves to do their bidding.</p><p> </p><p>The humanoids, lost ones and death oozes need more work. Other then that things are looking good.</p><p> </p><p>Thank you again for the stats Mesh Hong.</p><p> </p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 4593542, member: 80911"] Well, things are looking good A couple of points: Death ooze wise, the ooze eats and destroy's undead, absorbing their negatve energy to grow in size. I like how the ooze growth is turning out but how about creating others to use as drones, scouts, gatherers and other things that will not grow. [LEFT]One more minor thing the ooze does not need to be acidic but should have some way of crippling the undead it consumes. Try a disease that affects [I]only [/I]undead, slowly crippling them. This used in conjunction with [I]"the [/I] [I]Hunger" or "Falazure's blessing" [/I]will create a deadly transformation into an undead horror which will slowly weaken until it can no longer move. After this stage a drone or scout will be sent to pick up the undead so that it can be fed to the ooze.[/LEFT] I like the plague zombie but the grab is terrible. Look at the zombie in the monster manual for a grab attack Also for the disease see "the hunger" on page one. This was created earlier and it works pretty well. Just another point about the campagain and how far developed (1-10) the different "sides" are and general info. The undead (7/10): These hungering hordes are enemies of all and are commanded by a group of intelligent undead. Most are killed on sight. They roam everywhere and eat anything that moves. These are the creatures from this therad that fit into no other category. The lost ones (1/10 [needs development]): These are the undead that were unfortunate enough to keep their sanity after becoming infected. Shunned by all they created an elite force bent on the destruction of all who oppose them. They are mostly meathead types but elites nonetheless. They are commanded by a massive, deformed lump of flesh called the council. Any intelligent undead that are badly crippled are fed to the council, joining it and giving it their knowledge. It is well hidden in a cave that is heavily interspersed with the negative energy plane, constantly nourishing and healing the undead in it's area. They control some "fodder sqads" of mindless undead that they use for, obviosly, fodder. They hold up in their cave (they call it "the citiadel") and use it as a home base. The lost ones can be reasoned with and are like most humans (only dead). Arri-vastril (8/10): A massive holy creature from another plane, it controls it's minions and humanoids take shelter in it's aura. It feeds on undead and resides in an old temple of pelor. (for more detailed stats see Mesh Hong's post on the arri-vastril) Humanoids (1/10): Not much to say, as they are everywhere. Needs more development. The pcs are in this group. (we need some raiders, some governments, strongholds, good people, evil people, insane people, insane people with big weapons, etc. This offers almost limitless possibilities for quests) Death ooze (4/10): Inert blobs of goo that eat undead and live near portals to the negative energy plane. Needs more development. Enemies of all they send out smaller versions of themselves to do their bidding. The humanoids, lost ones and death oozes need more work. Other then that things are looking good. Thank you again for the stats Mesh Hong. -Sporemine [/QUOTE]
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