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<blockquote data-quote="Mesh Hong" data-source="post: 4595617" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Adults were not the only ones who were changed with the cataclysm, many children also found themselves joining the ranks of the undead.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Strangely most children retained their free will, the curse of undeath just making them tougher and more aggressive. The council acted quickly in recognising a potential asset and has worked to gather up many of the resulting Child Soldier gangs under its paternal wing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The following are stats for Child Soldiers, they generally run in large gangs with anywhere between 50 and 100 members.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Possible breakdown:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">40 Child Soldier – level 1 minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">20 Child Soldier Pelter – level 2 minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10 Child Soldier Bully – level 3 brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 Child Soldier Leader – Level 4 elite controller</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The gangs prefer to work as a mob, and try to use force of numbers to deter any common threats. They are not afraid of attacking groups of undead and in these instances they generally all pile in and try to win through overwhelming force.</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Young Child Soldier</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Minion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (undead) XP 25 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +3 <strong>Senses</strong> Perception +0 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion. </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 15, <strong>Will</strong> 13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<strong><span style="font-family: 'Verdana'">Improvised Club</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 4 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<strong><span style="font-family: 'Verdana'">Stone Throw</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +4 vs. Reflex; 3 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Mob Tactics </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack all Child Soldier allies within 3 squares may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift 2 squares as an immediate free action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> streetwise +6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+2) <strong>Dex</strong> 16 (+3) <strong>Wis</strong> 10 (+0) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+1) <strong>Int</strong> 12 (+1) <strong>Cha</strong> 12 (+1) </span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Child Soldier Pelter</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Minion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (undead) XP 31 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.; catapult </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 16, <strong>Will</strong> 14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<strong><span style="font-family: 'Verdana'">Dagger Stab</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 4 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<strong><span style="font-family: 'Verdana'">Rapid Catapult Pelt</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks; range 10/20; attack +5 vs. Reflex; 3 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tenacious Pelt </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack Pelter may shift 1 square and make an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free Catapult Pelt against the attacker; attack +5 vs. Reflex; 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> streetwise +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 12 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 13 (+2) <strong>Int</strong> 14 (+3) <strong>Cha</strong> 14 (+3) </span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Child Soldier Bully</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (undead) XP 150 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +1 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 54; Bloodied 27 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<strong><span style="font-family: 'Verdana'">Punch</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 2d6+3 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<strong><span style="font-family: 'Verdana'">Trip and Wallop</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +4 vs. Reflex; on hit target is knocked prone; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +8 vs. AC; 2d8+3 damage; on hit target is dazed (save ends) </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<strong><span style="font-family: 'Verdana'">Intimidating Stare</span></strong><span style="font-family: 'Verdana'"> (Minor; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fe</span><span style="font-family: 'Verdana'">ar </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5; attack +4 vs. Will; on hit target is immobilised and takes a -1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to all defences (save ends both) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> athletics +9, streetwise +6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+4) <strong>Dex</strong> 16 (+4) <strong>Wis</strong> 10 (+1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+3) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 14 (+3) </span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Child Soldier Leader</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Elite Controller (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead) XP 350 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +5 <strong>Senses</strong> Perception +4 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">I'm the Bossman</span></strong><span style="font-family: 'Verdana'"> (fear) aura 5; All Child Soldier allies inside aura gain </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">a +1 bonus to hit </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 112; Bloodied 56 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 19, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<strong><span style="font-family: 'Verdana'">Polearm Bash</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +9 vs. AC; 1d10+2 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<strong><span style="font-family: 'Verdana'">Sweeping Cleave</span></strong><span style="font-family: 'Verdana'">(Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +9 vs. AC; 1d10+2 damage; on hit Leader may cleave up </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">to 2 additional targets within reach for 5 damage </span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<strong><span style="font-family: 'Verdana'">Positioning Strike</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. Will; 1d8+2 damage; on hit slide target up to 2 squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Keep Hitting Them</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fear </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All Child Soldier allies within 5 squares may make an immediate free attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Watch Your Backs</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fear </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All Child Soldier Allies within 10 squares gain a +1 bonus to AC and Reflex </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defence until the start of Leaders next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Keep Moving</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fear </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All Child Soldiers within 10 squares may shift up to 2 squares as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Protect the Leader</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When targeted by a melee or ranged attack Leader may switch places </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with an adjacent Child Soldier ally, the ally becomes the new target of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> athletics +9, streetwise +9, perception +9</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Dex</strong> 16 (+5) <strong>Wis</strong> 15 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+5) <strong>Int</strong> 14 (+4) <strong>Cha</strong> 18 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> improvised heavy armour, polearm, amulet of protection +1</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4595617, member: 73463"] [FONT=Verdana][COLOR=white]Adults were not the only ones who were changed with the cataclysm, many children also found themselves joining the ranks of the undead.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Strangely most children retained their free will, the curse of undeath just making them tougher and more aggressive. The council acted quickly in recognising a potential asset and has worked to gather up many of the resulting Child Soldier gangs under its paternal wing.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The following are stats for Child Soldiers, they generally run in large gangs with anywhere between 50 and 100 members.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Possible breakdown:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]40 Child Soldier – level 1 minion[/COLOR][/FONT] [FONT=Verdana][COLOR=white]20 Child Soldier Pelter – level 2 minion[/COLOR][/FONT] [FONT=Verdana][COLOR=white]10 Child Soldier Bully – level 3 brute[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 Child Soldier Leader – Level 4 elite controller[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The gangs prefer to work as a mob, and try to use force of numbers to deter any common threats. They are not afraid of attacking groups of undead and in these instances they generally all pile in and try to win through overwhelming force.[/COLOR][/FONT] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Young Child Soldier[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Minion [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (undead) XP 25 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +3 [B]Senses[/B] Perception +0 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion. [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 13, [B]Reflex[/B] 15, [B]Will[/B] 13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][B][FONT=Verdana]Improvised Club[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 4 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][B][FONT=Verdana]Stone Throw[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 5/10; attack +4 vs. Reflex; 3 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Mob Tactics [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When missed by a melee attack all Child Soldier allies within 3 squares may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift 2 squares as an immediate free action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] streetwise +6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+2) [B]Dex[/B] 16 (+3) [B]Wis[/B] 10 (+0) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+1) [B]Int[/B] 12 (+1) [B]Cha[/B] 12 (+1) [/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Child Soldier Pelter[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Minion [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (undead) XP 31 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.; catapult [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 14, [B]Reflex[/B] 16, [B]Will[/B] 14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][B][FONT=Verdana]Dagger Stab[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 4 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][B][FONT=Verdana]Rapid Catapult Pelt[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]2 attacks; range 10/20; attack +5 vs. Reflex; 3 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tenacious Pelt [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When missed by a melee attack Pelter may shift 1 square and make an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free Catapult Pelt against the attacker; attack +5 vs. Reflex; 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] streetwise +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+3) [B]Dex[/B] 17 (+4) [B]Wis[/B] 12 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 13 (+2) [B]Int[/B] 14 (+3) [B]Cha[/B] 14 (+3) [/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Child Soldier Bully[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (undead) XP 150 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 54; Bloodied 27 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][B][FONT=Verdana]Punch[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 2d6+3 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][B][FONT=Verdana]Trip and Wallop[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +4 vs. Reflex; on hit target is knocked prone; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +8 vs. AC; 2d8+3 damage; on hit target is dazed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][B][FONT=Verdana]Intimidating Stare[/FONT][/B][FONT=Verdana] (Minor; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fe[/FONT][FONT=Verdana]ar [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 5; attack +4 vs. Will; on hit target is immobilised and takes a -1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to all defences (save ends both) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] athletics +9, streetwise +6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+4) [B]Dex[/B] 16 (+4) [B]Wis[/B] 10 (+1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+3) [B]Int[/B] 10 (+1) [B]Cha[/B] 14 (+3) [/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Child Soldier Leader[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Elite Controller (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead) XP 350 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +5 [B]Senses[/B] Perception +4 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]I'm the Bossman[/FONT][/B][FONT=Verdana] (fear) aura 5; All Child Soldier allies inside aura gain [/FONT][/COLOR] [COLOR=white][FONT=Verdana]a +1 bonus to hit [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 112; Bloodied 56 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 17, [B]Reflex[/B] 19, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][B][FONT=Verdana]Polearm Bash[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +9 vs. AC; 1d10+2 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][B][FONT=Verdana]Sweeping Cleave[/FONT][/B][FONT=Verdana](Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +9 vs. AC; 1d10+2 damage; on hit Leader may cleave up [/COLOR][/FONT] [FONT=Verdana][COLOR=white]to 2 additional targets within reach for 5 damage [/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][B][FONT=Verdana]Positioning Strike[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. Will; 1d8+2 damage; on hit slide target up to 2 squares [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Keep Hitting Them[/FONT][/B][FONT=Verdana] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fear [/FONT][/COLOR] [FONT=Verdana][COLOR=white]All Child Soldier allies within 5 squares may make an immediate free attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Watch Your Backs[/FONT][/B][FONT=Verdana] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fear [/FONT][/COLOR] [FONT=Verdana][COLOR=white]All Child Soldier Allies within 10 squares gain a +1 bonus to AC and Reflex [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defence until the start of Leaders next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Keep Moving[/FONT][/B][FONT=Verdana] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fear [/FONT][/COLOR] [FONT=Verdana][COLOR=white]All Child Soldiers within 10 squares may shift up to 2 squares as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Protect the Leader[/FONT][/B][FONT=Verdana] (Immediate Interrupt; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When targeted by a melee or ranged attack Leader may switch places [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with an adjacent Child Soldier ally, the ally becomes the new target of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Unaligned [B]Languages[/B] common [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] athletics +9, streetwise +9, perception +9[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+4) [B]Dex[/B] 16 (+5) [B]Wis[/B] 15 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+5) [B]Int[/B] 14 (+4) [B]Cha[/B] 18 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] improvised heavy armour, polearm, amulet of protection +1[/FONT][/COLOR] [/QUOTE]
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