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<blockquote data-quote="Mesh Hong" data-source="post: 4620098" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following monsters are not really designed for this thread, but they are undead so I thought I would post them here, and invite comment.</span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Poison Bound Skeleton</strong></span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Poison Bound Skeletons are tall and thin with glowing green eyes and clean elegant bones. They are surrounded by a thin green mist that seems to wrap itself around the skeletons bones and twist outward for 15ft in unnatural wispy tendrils.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When ever the skeleton attacks there is a very slight delay before the poison mist follows and surrounds the wound. When destroyed the skeleton falls to the ground and the mist lingers in the shape of the skeleton for a second or two before dissipating.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Poison Bound Skeleton</span></span></strong><span style="font-family: 'Verdana'"> Level 12 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 1,400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Poisonous Cloud</span></strong><span style="font-family: 'Verdana'"> (poison) aura 3; All creatures entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside aura take 5 poison damage; this increases to 10 poison damage </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">when bloodied</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 298; <strong>Bloodied</strong> 149; see Blooded Release</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 27, <strong>Reflex</strong> 23, <strong>Will</strong> 26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Raking Claw</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 2d8+6 damage; on hit secondary attack +13 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target loses 1 healing surge</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Double Rake</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Poison Bound Skeleton makes 2 Raking Claw attacks</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Piercing Strike</strong> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> poison</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. Reflex; 1d10+6 damage; on hit secondary attack +15 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 3d6+4 poison damage; on hit target is slowed and takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to Fortitude defence (save ends both)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Poisonous Breath</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> poison</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +12 vs. Fortitude; 3d6+4 poison damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target loses 1 healing surge</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Release</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> when bloodied</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied Poisonous Cloud (aura) damage increases from 5 to 10</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Speed of the Dead</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Poison Bound Skeleton gains a +4 bonus to hit on opportunity attacks</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +15, acrobatics +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+12) <strong>Dex</strong> 16 (+9) <strong>Wis</strong> 18 (+10)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 19 (+10) <strong>Int</strong> 10 (+6) <strong>Cha</strong> 3 (+2)</span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p><strong><span style="font-size: 12px">Corpse-cradle Abomination & Necronode</span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Corpse-cradle Abominations are actually a large animated shell made up of many corpses and body parts lashed together by the leathery red tendrils of the Neconode at their core. The Corpse-cradle is a mass of flesh with arms and legs sticking out of every side, this has the effect of making the creature able to operate anyway up. The Abomination is also able to periodically open a large section of itself like a large bone filled mouth to make a powerful bite attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When destroyed the leathery tendrils retract and the corpses fall away to reveal the Necronode inside.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Corpse-cradle Abomination</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Solo Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Animate (undead) XP 2,500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 432; Bloodied 216; see Construct Collapse</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 24, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 necrotic; <strong>Vulnerable</strong> 10 radiant, also see Abominable Weakness</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, 6 swim</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Heavy Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +15 vs. AC; 2d8+5 damage; on hit target takes 5 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Double Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Abomination makes 2 Heavy Slam attacks</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Grab and Pull</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 5; attack +13 vs. Reflex; 1d10+5 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and pulled up to 4 squares</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Choke Hold </strong>(Move; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> once per turn</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed at start of Sewer Corpses turn; attack +13 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 3d8+5 damage; half damage on miss</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Unexpected Bite</strong> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. Will; 2d6+5 +2d10 necrotic damage; on hit target is dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and takes 5 ongoing necrotic damage (save ends both)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Pummelling Limbs</strong> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; Attack +13 vs. AC; 2d6+5 damage; on hit target is knocked prone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Grabbing Instinct</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by an attack from a non adjacent enemy within 5 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Abomination may make an immediate Grab and Pull attack against the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Abominable Construction</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Abomination cannot be knocked prone, any action that would push, pull or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slide abomination is reduced by 2 squares</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Abominable Weakness</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any critical hit against the Abomination deals an addition 20 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Construct Collapse</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> on dea</span><span style="font-family: 'Verdana'">th</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On death the Corpse Cradle Abomination collapses in a heap of its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">component corpses. This reveals the Necronode Loner within (see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creature stats). Necronode Loner acts on the same initiative.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +15, stealth +14, perception +13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+10) <strong>Dex</strong> 18 (+9) <strong>Wis</strong> 16 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+10) <strong>Int</strong> 16 (+8) <strong>Cha</strong> 10 (+5)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Necronodes are a strange breed of undead from the shadowfell. They are unusual in the way they wrap themselves in the dead body parts and animate them as an armoured shell.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Necrononde Loners are secretive, careful creatures who generally lurk in dark pits, water (especially sewer systems) or ancients crypts. They patiently wait for fresh meat to consume and add to their shells. When their protective shell is destroyed Loners will generally try and escape, relying on the surprise they gain from appearing after the Corpse-cradle is destroyed to give them a chance to become invisible and flee. Necronodes however are creatures of habit and will usually return to their old haunt some days/weeks later once they have reformed their armour.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Necronode loner</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Shadow Magical Beast (undead) XP 500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 82; Bloodied 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 25, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 necrotic; <strong>Vulnerable</strong> 10 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, fly 2 (hover)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Necrotic Tendril</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> necrotic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 1d8+3 necrotic damage; on hit target is weakened </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]r[/FONT]<span style="font-family: 'Verdana'"> <strong>Necrotic Blast</strong> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> necrotic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. Reflex; 3d6+7 necrotic damage; on hit secondary attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+10 vs. Fortitude; on hit target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Retreat into Shadow</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Necronode becomes invisible until it makes an attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Surprise Attack</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If the Necronode has combat advantage it deals an additional 2d6 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +13, perception +13, stealth +17</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Dex</strong> 24 (+12) <strong>Wis</strong> 16 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Int</strong> 16 (+8) <strong>Cha</strong> 12 (+6)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">NOTE:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There could be several different types of Necronodes, one for each monster type, these could form part of an interesting theme for a series of adventures. </span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Thrice Cursed Crone</strong></span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This could potentially be an interesting villain.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Many years ago a beautiful elven maid was courted by a member of the local nobility. The pair were very much in love but were from different social worlds. Knowing that his family would never agree to a marriage between nobility and ‘forest folk’ the couple arranged to elope and marry secretly in the maiden’s village.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It was a beautiful summer’s day when the young elven maiden went out to the shrine of Melora, the village had been talking of the wedding for weeks and a large crowd turned out to watch the ceremony. Unfortunately it never happened, the nobles father found out about the marriage the night before, through the son’s best friend betraying him and sending him an anonymous letter. The son was imprisoned in the cellars of the manor house to ensure his loyalty to the family name.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The elven maiden waited for her love to arrive all day and most of the night. No one could console her grief, confusion and shame of being cast aside so cruelly by the man who claimed to have loved her. At midnight her heart broke and she could bear the pain no longer. She took a jewelled hatpin from her wedding bonnet and struck herself through her broken heart, collapsing dead on the ground at her wedding alter. She died that night but her spirit did not pass on, a servant of Vecna was drawn to her betrayal and bound her spirit, cursing her to wreck a terrible revenge on the family that wronged her.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">That could not be achieved straight away though, the revenge would have to be dealt back ten fold, and that would take time. And anyway the servant of Vecna had many tasks that she could help with in the meantime……..</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a pretty rough backstory but I’m sure you get the idea. This would all have happened a long time ago, and now eventually the stage is ready for revenge. The noble may have married and had children, these now have grown and the first is preparing their own wedding. What revenge could be more sweet than re-living the past? The whole family line should also pay for her pain.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The characters could get involved by being approached to look for a young noble that has gone missing, or has been killed. Or maybe the Crone contacts the characters to use them somehow in her plot.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">NOTES</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Thrice Cursed Crone is quite a nasty adversary and has 3 curses that are quite powerful, this however is balanced by her not being that strong in a stand up fight.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">She will need (and should have access to) a lot of undead support.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">She is probably best used as support for multiple encounters with her slipping away to fight another day. You could maybe have something like a Lich’s phylactery (a silver locket with a picture of her betrothed and a lock of his hair) which she will return to when killed. This would probably be better than relying on her escaping as PCs have a nasty habit of achieving critical hits just when you least expect it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Roleplaying the Crone whilst in her disguised state could be quite interesting (see Veil of the Day power) as its illusion state drops if she tells a lie.</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Thrice Cursed Crone</span> </span></strong><span style="font-family: 'Verdana'">Level 10 Elite Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Humanoid (undead) XP 1,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 Senses <strong>Perception</strong> +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Obedience</span></strong><span style="font-family: 'Verdana'"> aura 10; All non intelligent undead inside the aura </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">become under the control of Crone, these undead become the Crones </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">permanent allies. Whilst inside the aura all ally undead gain a +1 bonus to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">attack and damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 208; Bloodied 104</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 24, <strong>Will</strong> 26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 10 lightning (see Broach of Substitution)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Jewelled Hat Pin</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> item</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 1d4+2 damage; on hit secondary attack +13 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 1d10 poison damage; on hit target is weakened (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]r[/FONT]<span style="font-family: 'Verdana'"> <strong>Blast of Pure Hatred</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> necrotic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +14 vs. Reflex; 2d8+6 necrotic damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]r[/FONT]<span style="font-family: 'Verdana'"> <strong>Cursed Step</strong> (Standard; recharge </span>[FONT=D&D 4e icons]56[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> teleport</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5; attack +14 vs. Will; 1d8+6 necrotic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">teleported 5 squares and slowed (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]a[/FONT]<span style="font-family: 'Verdana'"> <strong>Vampiric Vortex</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> necrotic, heali</span><span style="font-family: 'Verdana'">ng</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 2 within 10 squares; attack +12 vs. Fortitude; 3d6+6 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; each target hit heals Crone for 15 HPs</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Curse of Misfortune</span></strong><span style="font-family: 'Verdana'"> (Minor; recharge </span>[FONT=D&D 4e icons]6[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> only 1 curse per turn</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curses nearest enemy; target takes 5 necrotic damage, when ever the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target rolls a D20 they roll twice and take the lowest result (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Curse of the Lame Beggar</span></strong><span style="font-family: 'Verdana'"> (Minor; recharge </span>[FONT=D&D 4e icons]6[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> only 1 curse per turn</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curses nearest enemy; target takes 10 necrotic damage, targets speed is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reduced to half, round down (save ends, -5 penalty)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Curse of Desperate Rage</span></strong><span style="font-family: 'Verdana'"> (Minor; recharge </span>[FONT=D&D 4e icons]6[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> only 1 curse per turn</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curses nearest enemy; target takes 5 necrotic damage, when ever target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a standard action that is not a Basic Attack they take 2d6 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends, -2 penalty)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fey Step</span></strong><span style="font-family: 'Verdana'"> (Move; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> teleport</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Crone may teleport 5 squares as a move action; Crone gains +2 to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences until the end of her next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dance of the Dead</span></strong><span style="font-family: 'Verdana'"> (Move; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All Undead inside Aura of Obedience may make an immediate free move </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action, Undead must stay within the aura during this move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broach of Substitution</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> item</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This magical broach switches the wearers highest vulnerability to lightning, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">doubling the value. (in this case turning vulnerability 5 radiant to 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">lightning)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Veil of the Day</span></strong><span style="font-family: 'Verdana'"> (daily) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> item, illusion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This magical veil has the property of projecting the appearance of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">wearer on the morning of their wedding (the item does not function if this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">event has not happened). This illusion is dropped if the wearer takes any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aggressive action or tells a lie</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, elven, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> perception +13, insight +13, streetwise +15, thievery +14, diplomacy +16, arcane +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+7) <strong>Dex</strong> 18 (+9) <strong>Wis</strong> 17 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Int</strong> 20 (+10) <strong>Cha</strong> 22 (+11)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> jewelled hat pin, broach of substitution, veil of the day</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4620098, member: 73463"] [FONT=Verdana][COLOR=white]The following monsters are not really designed for this thread, but they are undead so I thought I would post them here, and invite comment.[/COLOR][/FONT] ----------------------------------------------------------------------- [FONT=Verdana][SIZE=3][COLOR=white][B]Poison Bound Skeleton[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]Poison Bound Skeletons are tall and thin with glowing green eyes and clean elegant bones. They are surrounded by a thin green mist that seems to wrap itself around the skeletons bones and twist outward for 15ft in unnatural wispy tendrils.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When ever the skeleton attacks there is a very slight delay before the poison mist follows and surrounds the wound. When destroyed the skeleton falls to the ground and the mist lingers in the shape of the skeleton for a second or two before dissipating.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Poison Bound Skeleton[/SIZE][/FONT][/B][FONT=Verdana] Level 12 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 1,400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Poisonous Cloud[/FONT][/B][FONT=Verdana] (poison) aura 3; All creatures entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside aura take 5 poison damage; this increases to 10 poison damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]when bloodied[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 298; [B]Bloodied[/B] 149; see Blooded Release[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 27, [B]Reflex[/B] 23, [B]Will[/B] 26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Raking Claw[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 2d8+6 damage; on hit secondary attack +13 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target loses 1 healing surge[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Double Rake[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Poison Bound Skeleton makes 2 Raking Claw attacks[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Piercing Strike[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] poison[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. Reflex; 1d10+6 damage; on hit secondary attack +15 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 3d6+4 poison damage; on hit target is slowed and takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to Fortitude defence (save ends both)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Poisonous Breath[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] poison[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +12 vs. Fortitude; 3d6+4 poison damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target loses 1 healing surge[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Release[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] when bloodied[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When bloodied Poisonous Cloud (aura) damage increases from 5 to 10[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Speed of the Dead[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Poison Bound Skeleton gains a +4 bonus to hit on opportunity attacks[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +15, acrobatics +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+12) [B]Dex[/B] 16 (+9) [B]Wis[/B] 18 (+10)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 19 (+10) [B]Int[/B] 10 (+6) [B]Cha[/B] 3 (+2)[/FONT][/COLOR] ----------------------------------------------------------------------- [B][SIZE=3]Corpse-cradle Abomination & Necronode[/SIZE][/B] [FONT=Verdana][COLOR=white]Corpse-cradle Abominations are actually a large animated shell made up of many corpses and body parts lashed together by the leathery red tendrils of the Neconode at their core. The Corpse-cradle is a mass of flesh with arms and legs sticking out of every side, this has the effect of making the creature able to operate anyway up. The Abomination is also able to periodically open a large section of itself like a large bone filled mouth to make a powerful bite attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When destroyed the leathery tendrils retract and the corpses fall away to reveal the Necronode inside.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Corpse-cradle Abomination[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Solo Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Animate (undead) XP 2,500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 432; Bloodied 216; see Construct Collapse[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 25, [B]Reflex[/B] 24, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 necrotic; [B]Vulnerable[/B] 10 radiant, also see Abominable Weakness[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, 6 swim[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Heavy Slam[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +15 vs. AC; 2d8+5 damage; on hit target takes 5 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Double Slam[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Abomination makes 2 Heavy Slam attacks[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Grab and Pull[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 5; attack +13 vs. Reflex; 1d10+5 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and pulled up to 4 squares[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Choke Hold [/B](Move; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] once per turn[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Target must be grabbed at start of Sewer Corpses turn; attack +13 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 3d8+5 damage; half damage on miss[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Unexpected Bite[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana])[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. Will; 2d6+5 +2d10 necrotic damage; on hit target is dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and takes 5 ongoing necrotic damage (save ends both)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Pummelling Limbs[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana])[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 2; Attack +13 vs. AC; 2d6+5 damage; on hit target is knocked prone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Grabbing Instinct[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When hit by an attack from a non adjacent enemy within 5 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Abomination may make an immediate Grab and Pull attack against the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Abominable Construction[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Abomination cannot be knocked prone, any action that would push, pull or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slide abomination is reduced by 2 squares[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Abominable Weakness[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any critical hit against the Abomination deals an addition 20 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Construct Collapse[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] on dea[/FONT][FONT=Verdana]th[/FONT][/COLOR] [FONT=Verdana][COLOR=white]On death the Corpse Cradle Abomination collapses in a heap of its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]component corpses. This reveals the Necronode Loner within (see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creature stats). Necronode Loner acts on the same initiative.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +15, stealth +14, perception +13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+10) [B]Dex[/B] 18 (+9) [B]Wis[/B] 16 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+10) [B]Int[/B] 16 (+8) [B]Cha[/B] 10 (+5)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Necronodes are a strange breed of undead from the shadowfell. They are unusual in the way they wrap themselves in the dead body parts and animate them as an armoured shell.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Necrononde Loners are secretive, careful creatures who generally lurk in dark pits, water (especially sewer systems) or ancients crypts. They patiently wait for fresh meat to consume and add to their shells. When their protective shell is destroyed Loners will generally try and escape, relying on the surprise they gain from appearing after the Corpse-cradle is destroyed to give them a chance to become invisible and flee. Necronodes however are creatures of habit and will usually return to their old haunt some days/weeks later once they have reformed their armour.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Necronode loner[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Shadow Magical Beast (undead) XP 500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 82; Bloodied 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 21, [B]Reflex[/B] 25, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 necrotic; [B]Vulnerable[/B] 10 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, fly 2 (hover)[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Necrotic Tendril[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] necrotic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 1d8+3 necrotic damage; on hit target is weakened [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons]r[/FONT][FONT=Verdana] [B]Necrotic Blast[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] necrotic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. Reflex; 3d6+7 necrotic damage; on hit secondary attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+10 vs. Fortitude; on hit target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Retreat into Shadow[/FONT][/B][FONT=Verdana] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana])[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Necronode becomes invisible until it makes an attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Surprise Attack[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If the Necronode has combat advantage it deals an additional 2d6 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +13, perception +13, stealth +17[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+8) [B]Dex[/B] 24 (+12) [B]Wis[/B] 16 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+8) [B]Int[/B] 16 (+8) [B]Cha[/B] 12 (+6)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]NOTE:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There could be several different types of Necronodes, one for each monster type, these could form part of an interesting theme for a series of adventures. [/COLOR][/FONT] ----------------------------------------------------------------------- [FONT=Verdana][SIZE=3][COLOR=white][B]Thrice Cursed Crone[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]This could potentially be an interesting villain.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Many years ago a beautiful elven maid was courted by a member of the local nobility. The pair were very much in love but were from different social worlds. Knowing that his family would never agree to a marriage between nobility and ‘forest folk’ the couple arranged to elope and marry secretly in the maiden’s village.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It was a beautiful summer’s day when the young elven maiden went out to the shrine of Melora, the village had been talking of the wedding for weeks and a large crowd turned out to watch the ceremony. Unfortunately it never happened, the nobles father found out about the marriage the night before, through the son’s best friend betraying him and sending him an anonymous letter. The son was imprisoned in the cellars of the manor house to ensure his loyalty to the family name.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The elven maiden waited for her love to arrive all day and most of the night. No one could console her grief, confusion and shame of being cast aside so cruelly by the man who claimed to have loved her. At midnight her heart broke and she could bear the pain no longer. She took a jewelled hatpin from her wedding bonnet and struck herself through her broken heart, collapsing dead on the ground at her wedding alter. She died that night but her spirit did not pass on, a servant of Vecna was drawn to her betrayal and bound her spirit, cursing her to wreck a terrible revenge on the family that wronged her.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]That could not be achieved straight away though, the revenge would have to be dealt back ten fold, and that would take time. And anyway the servant of Vecna had many tasks that she could help with in the meantime……..[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is a pretty rough backstory but I’m sure you get the idea. This would all have happened a long time ago, and now eventually the stage is ready for revenge. The noble may have married and had children, these now have grown and the first is preparing their own wedding. What revenge could be more sweet than re-living the past? The whole family line should also pay for her pain.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The characters could get involved by being approached to look for a young noble that has gone missing, or has been killed. Or maybe the Crone contacts the characters to use them somehow in her plot.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]NOTES[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Thrice Cursed Crone is quite a nasty adversary and has 3 curses that are quite powerful, this however is balanced by her not being that strong in a stand up fight.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]She will need (and should have access to) a lot of undead support.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]She is probably best used as support for multiple encounters with her slipping away to fight another day. You could maybe have something like a Lich’s phylactery (a silver locket with a picture of her betrothed and a lock of his hair) which she will return to when killed. This would probably be better than relying on her escaping as PCs have a nasty habit of achieving critical hits just when you least expect it.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Roleplaying the Crone whilst in her disguised state could be quite interesting (see Veil of the Day power) as its illusion state drops if she tells a lie.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Thrice Cursed Crone[/SIZE] [/FONT][/B][FONT=Verdana]Level 10 Elite Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Humanoid (undead) XP 1,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 Senses [B]Perception[/B] +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Obedience[/FONT][/B][FONT=Verdana] aura 10; All non intelligent undead inside the aura [/FONT][/COLOR] [COLOR=white][FONT=Verdana]become under the control of Crone, these undead become the Crones [/FONT][/COLOR] [COLOR=white][FONT=Verdana]permanent allies. Whilst inside the aura all ally undead gain a +1 bonus to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]attack and damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 208; Bloodied 104[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 21, [B]Reflex[/B] 24, [B]Will[/B] 26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 10 lightning (see Broach of Substitution)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Jewelled Hat Pin[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] item[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 1d4+2 damage; on hit secondary attack +13 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 1d10 poison damage; on hit target is weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons]r[/FONT][FONT=Verdana] [B]Blast of Pure Hatred[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] necrotic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +14 vs. Reflex; 2d8+6 necrotic damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons]r[/FONT][FONT=Verdana] [B]Cursed Step[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons]56[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] teleport[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 5; attack +14 vs. Will; 1d8+6 necrotic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]teleported 5 squares and slowed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons]a[/FONT][FONT=Verdana] [B]Vampiric Vortex[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] necrotic, heali[/FONT][FONT=Verdana]ng[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 2 within 10 squares; attack +12 vs. Fortitude; 3d6+6 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; each target hit heals Crone for 15 HPs[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Curse of Misfortune[/FONT][/B][FONT=Verdana] (Minor; recharge [/FONT][FONT=D&D 4e icons]6[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] only 1 curse per turn[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Curses nearest enemy; target takes 5 necrotic damage, when ever the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target rolls a D20 they roll twice and take the lowest result (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Curse of the Lame Beggar[/FONT][/B][FONT=Verdana] (Minor; recharge [/FONT][FONT=D&D 4e icons]6[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] only 1 curse per turn[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Curses nearest enemy; target takes 10 necrotic damage, targets speed is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reduced to half, round down (save ends, -5 penalty)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Curse of Desperate Rage[/FONT][/B][FONT=Verdana] (Minor; recharge [/FONT][FONT=D&D 4e icons]6[/FONT][FONT=Verdana]) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] only 1 curse per turn[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Curses nearest enemy; target takes 5 necrotic damage, when ever target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a standard action that is not a Basic Attack they take 2d6 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends, -2 penalty)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fey Step[/FONT][/B][FONT=Verdana] (Move; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] teleport[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Crone may teleport 5 squares as a move action; Crone gains +2 to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences until the end of her next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Dance of the Dead[/FONT][/B][FONT=Verdana] (Move; encounter)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]All Undead inside Aura of Obedience may make an immediate free move [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action, Undead must stay within the aura during this move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broach of Substitution[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] item[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This magical broach switches the wearers highest vulnerability to lightning, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]doubling the value. (in this case turning vulnerability 5 radiant to 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]lightning)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Veil of the Day[/FONT][/B][FONT=Verdana] (daily) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] item, illusion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This magical veil has the property of projecting the appearance of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]wearer on the morning of their wedding (the item does not function if this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]event has not happened). This illusion is dropped if the wearer takes any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aggressive action or tells a lie[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, elven, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] perception +13, insight +13, streetwise +15, thievery +14, diplomacy +16, arcane +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+7) [B]Dex[/B] 18 (+9) [B]Wis[/B] 17 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+8) [B]Int[/B] 20 (+10) [B]Cha[/B] 22 (+11)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] jewelled hat pin, broach of substitution, veil of the day[/FONT][/COLOR] [/QUOTE]
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