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The undefeated monster
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<blockquote data-quote="Doug McCrae" data-source="post: 5593776" data-attributes="member: 21169"><p>I would assume from all the palaver about this monster that it's a BBEG for the whole campaign, probably something we are intended to take on in the final session. (We play short duration campaigns of about 15-25 sessions, that have a story arc of some kind.)</p><p></p><p>Down my way it would probably be a tailored encounter. The GM wouldn't bother doing stats for it until his prep for the last session. I would figure he would tailor it to be a hard fight for whatever level we are at the time, whether we are level 10 or 15 - my group like very fast levelling.</p><p></p><p>The idea of the PCs trying to work out what level the defeated adventurers were is a bit weird to me because, as I see it, level is a rules concept, it doesn't really exist in the game-world.</p><p></p><p>You're quite right, Bullgrit, that the 'no one has ever survived this before' bit is a standard rpg trope. It's a common storytelling device to build tension and excitement. Protagonists in adventure fiction are forever killing monsters that have slain loads of 'NPC' heroes in the past.</p><p></p><p>Whether the players can assume anything from this about whether they should or shouldn't take on the Big Bad depends on what they know about the style of game. If it's a sandbox with all static encounters then it's a sign to be wary. If it's a more story oriented game with tailored encounters then it isn't. If the game has a blend of styles, as most do, the players might look to the GM for a hint or two or, more likely, they'll figure it out from past experience.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5593776, member: 21169"] I would assume from all the palaver about this monster that it's a BBEG for the whole campaign, probably something we are intended to take on in the final session. (We play short duration campaigns of about 15-25 sessions, that have a story arc of some kind.) Down my way it would probably be a tailored encounter. The GM wouldn't bother doing stats for it until his prep for the last session. I would figure he would tailor it to be a hard fight for whatever level we are at the time, whether we are level 10 or 15 - my group like very fast levelling. The idea of the PCs trying to work out what level the defeated adventurers were is a bit weird to me because, as I see it, level is a rules concept, it doesn't really exist in the game-world. You're quite right, Bullgrit, that the 'no one has ever survived this before' bit is a standard rpg trope. It's a common storytelling device to build tension and excitement. Protagonists in adventure fiction are forever killing monsters that have slain loads of 'NPC' heroes in the past. Whether the players can assume anything from this about whether they should or shouldn't take on the Big Bad depends on what they know about the style of game. If it's a sandbox with all static encounters then it's a sign to be wary. If it's a more story oriented game with tailored encounters then it isn't. If the game has a blend of styles, as most do, the players might look to the GM for a hint or two or, more likely, they'll figure it out from past experience. [/QUOTE]
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