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The Underdark Primeval [IC]
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<blockquote data-quote="silentspace" data-source="post: 1807061" data-attributes="member: 14316"><p>Lady Miria shares the information they have on the tomb (much of this has been heard before). The Stronghammer Tomb has been entered, that much is known. Magical Alarms were triggered, alerting the gold dwarves. Divinations were made, and based on those, the tomb has not been opened. Divinations reveal that nothing, in fact, was taken from the tomb, but that the tomb is now very dangerous. Subsequent divinations revealed that it was two illithids who entered the tomb. The two illithids did not stay long in the tomb before leaving for Eartheart. </p><p></p><p>The gold dwarves' divinations did not uncover much more useful information. They did try to uncover the motivations of the illithids by asking these three questions: 'Did the illithids intend to loot the tomb of its treasures?' 'Did the illithids leave any traps in the tomb?' And 'Did the illithids create any undead in the tomb?' The results of all three questions were negative. The methods of divination are not 100% accurate, but the gold dwarves are pretty sure the answers were correct. And yet the divinations also revealed that the tomb is very dangerous, though they have not been able to uncover how or why.</p><p></p><p>The tomb is in an area of faerzress, making divinations and teleportation difficult. In addition, the gold dwarves have constructed the tomb so that teleportation magic does not work at all through the tomb's walls and doors. Teleportation magic does work though, just as long as it does not cross a wall or door of the tomb.</p><p></p><p>Clan Stronghammer usually keeps the tomb sealed, opening it only for special religious days and observances. Typically, it is opened every month or two.</p><p></p><p>For safety reasons, the dwarves keep no maps of the tomb. However, they were able to provide the following description.</p><p></p><p>The first three chambers of the tomb function as a temple, to Moradin. Past the temple is a series of chambers which serves as a gallery of special relics of Clan Stronghammer. Beyond that are the crypts themselves, guarded by powerful stone golems, crafted in the images of Clan Stronghammer's ancestors. Miria hands the party a Sceptre of Observance, a special magical device that the dwarves carry when they visit the crypts. The golems do not attack when the Sceptre of Observance is in the room.</p><p></p><p>The dwarves are not able to tell you much more. They plan on taking you to the tomb in the morning.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1807061, member: 14316"] Lady Miria shares the information they have on the tomb (much of this has been heard before). The Stronghammer Tomb has been entered, that much is known. Magical Alarms were triggered, alerting the gold dwarves. Divinations were made, and based on those, the tomb has not been opened. Divinations reveal that nothing, in fact, was taken from the tomb, but that the tomb is now very dangerous. Subsequent divinations revealed that it was two illithids who entered the tomb. The two illithids did not stay long in the tomb before leaving for Eartheart. The gold dwarves' divinations did not uncover much more useful information. They did try to uncover the motivations of the illithids by asking these three questions: 'Did the illithids intend to loot the tomb of its treasures?' 'Did the illithids leave any traps in the tomb?' And 'Did the illithids create any undead in the tomb?' The results of all three questions were negative. The methods of divination are not 100% accurate, but the gold dwarves are pretty sure the answers were correct. And yet the divinations also revealed that the tomb is very dangerous, though they have not been able to uncover how or why. The tomb is in an area of faerzress, making divinations and teleportation difficult. In addition, the gold dwarves have constructed the tomb so that teleportation magic does not work at all through the tomb's walls and doors. Teleportation magic does work though, just as long as it does not cross a wall or door of the tomb. Clan Stronghammer usually keeps the tomb sealed, opening it only for special religious days and observances. Typically, it is opened every month or two. For safety reasons, the dwarves keep no maps of the tomb. However, they were able to provide the following description. The first three chambers of the tomb function as a temple, to Moradin. Past the temple is a series of chambers which serves as a gallery of special relics of Clan Stronghammer. Beyond that are the crypts themselves, guarded by powerful stone golems, crafted in the images of Clan Stronghammer's ancestors. Miria hands the party a Sceptre of Observance, a special magical device that the dwarves carry when they visit the crypts. The golems do not attack when the Sceptre of Observance is in the room. The dwarves are not able to tell you much more. They plan on taking you to the tomb in the morning. [/QUOTE]
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