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<blockquote data-quote="Deuce Traveler" data-source="post: 5720350" data-attributes="member: 34958"><p>The party begins to pass gruesome posts; simple stakes of wood or metal topped with animal or humanoid skulls and decorated with bones and assortments of colored pebbles. As the party gets closer to the caves they are obviously also getting closer to where the gnolls are more familiar with the terrain. Yet despite this, the party almost seemed to be able to escape and navigate through the obstacle course of hunting parties. Almost.</p><p></p><p>Sarpot begins to fall behind, weighed down by carrying his companion and the extra exertion from trying to outrun the closing gnolls. The party still makes a heroic dash and another few miles before it becomes obvious that they will have to slow down for Sarpot or leave him and Mellisande behind. The choice was never in doubt. The party stopped on top of a higher slope along a field of sharp rocks, with no cover to protect their flanks or rear. They turned bravely south towards one group of a dozen gnolls, now 120 feet away, while another group of ten gnolls approached from their left, at 140 feet away. Hunting horns could be heard close; sounding in the mists to their right, but far enough that they were still not in view.</p><p></p><p>The gnolls seemed intent on meeting the party in melee, giving the group a round or two to prepare or attack from range. Mellisande hops off Sarpot's shoulders.</p><p></p><p>OOC: Initiative please. I will be putting up the link to Voda Vosa's map tomorrow, after I finish editing it. Get ready for a long fight. Unless you have better class abilities to employ, you might want to activate some of those items you found.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5720350, member: 34958"] The party begins to pass gruesome posts; simple stakes of wood or metal topped with animal or humanoid skulls and decorated with bones and assortments of colored pebbles. As the party gets closer to the caves they are obviously also getting closer to where the gnolls are more familiar with the terrain. Yet despite this, the party almost seemed to be able to escape and navigate through the obstacle course of hunting parties. Almost. Sarpot begins to fall behind, weighed down by carrying his companion and the extra exertion from trying to outrun the closing gnolls. The party still makes a heroic dash and another few miles before it becomes obvious that they will have to slow down for Sarpot or leave him and Mellisande behind. The choice was never in doubt. The party stopped on top of a higher slope along a field of sharp rocks, with no cover to protect their flanks or rear. They turned bravely south towards one group of a dozen gnolls, now 120 feet away, while another group of ten gnolls approached from their left, at 140 feet away. Hunting horns could be heard close; sounding in the mists to their right, but far enough that they were still not in view. The gnolls seemed intent on meeting the party in melee, giving the group a round or two to prepare or attack from range. Mellisande hops off Sarpot's shoulders. OOC: Initiative please. I will be putting up the link to Voda Vosa's map tomorrow, after I finish editing it. Get ready for a long fight. Unless you have better class abilities to employ, you might want to activate some of those items you found. [/QUOTE]
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