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<blockquote data-quote="Deuce Traveler" data-source="post: 6012667" data-attributes="member: 34958"><p>Arkos examines the dais, and waves off some of the dust on top of the machinery there. Some of the machinery are flat panels with arcane symbology underneath that Arkos is able to understand, but that he has much less of an understanding of how best they should be employed. Arkos finds himself wishing he had more arcane knowledge. From what he can see, however, the symbols under the glass panels refer to turning the machinery on, turning it off, and conducting different detection checks on what is hooked up the machinery. There also seems to be some way to fluctuate the arcane energy through the tubing, but the druid does not trust himself enough with the strange ways of arcane magic.</p><p></p><p>If Arkos makes a DC 14 Knowledge (Nature Check)</p><p>[sblock]</p><p>At first you thought some of the grime in the back of the machinery was just that, but on second observation you see that there is a small patch of the same dull-colored fungus on the back of the machinery, where some of the tubing from the golems meets the dais.</p><p>[/sblock]</p><p></p><p>Mellisande examines the golems and the fungus, noting that the fungus is integrated more deeply under the joints and artificial external skins of the various golems. A piece of lore comes to her mind when it comes to golems, and Mellisande understands that golems are complex pieces of machinery, requiring arcane impulses that give initial commands that can be overwritten by the golem's master as a situation demands. The fungus seems to focus mostly in the areas of the golems where arcane commands are designed and the areas where energy impulses cause the various limbs of the golem to move in obeyance of those commands. Mellisande cannot help but wish she knew more about nature. </p><p></p><p>If Mellisande or Lealani makes a DC 14 Knowledge (Arcana) check</p><p>[sblock]</p><p>At first you believe that some of the dust you notice on the golems is also on top of the some of the tubing. But on a closer glance, you realize that they are inside, and more heavily pronounced closer to the golems. It seems the spores from the fungus have traveled slowly from the golems to the machine on the dais.</p><p>[/sblock]</p><p></p><p>OOC: </p><p></p><p>If Mellisande and Lealani would like to turn on and observe the machinery on top of the dais at this time, they will need to make a DC 10 Knowledge Arcana roll.</p><p></p><p>If Arkos would like to examine the fungus further, he will need to explain how he approaches this attempt, though his great knowledge of nature will allow him to automatically succeed the DC 10 Knowledge Nature check.</p><p></p><p>If Sarpot would like to learn more about the golem construction, he will need to state how he wants to approach the golems, which types of golems he wishes to learn more about and succeed in a DC 10 Engineering check.</p><p></p><p>Nerin still has not chosen skills.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6012667, member: 34958"] Arkos examines the dais, and waves off some of the dust on top of the machinery there. Some of the machinery are flat panels with arcane symbology underneath that Arkos is able to understand, but that he has much less of an understanding of how best they should be employed. Arkos finds himself wishing he had more arcane knowledge. From what he can see, however, the symbols under the glass panels refer to turning the machinery on, turning it off, and conducting different detection checks on what is hooked up the machinery. There also seems to be some way to fluctuate the arcane energy through the tubing, but the druid does not trust himself enough with the strange ways of arcane magic. If Arkos makes a DC 14 Knowledge (Nature Check) [sblock] At first you thought some of the grime in the back of the machinery was just that, but on second observation you see that there is a small patch of the same dull-colored fungus on the back of the machinery, where some of the tubing from the golems meets the dais. [/sblock] Mellisande examines the golems and the fungus, noting that the fungus is integrated more deeply under the joints and artificial external skins of the various golems. A piece of lore comes to her mind when it comes to golems, and Mellisande understands that golems are complex pieces of machinery, requiring arcane impulses that give initial commands that can be overwritten by the golem's master as a situation demands. The fungus seems to focus mostly in the areas of the golems where arcane commands are designed and the areas where energy impulses cause the various limbs of the golem to move in obeyance of those commands. Mellisande cannot help but wish she knew more about nature. If Mellisande or Lealani makes a DC 14 Knowledge (Arcana) check [sblock] At first you believe that some of the dust you notice on the golems is also on top of the some of the tubing. But on a closer glance, you realize that they are inside, and more heavily pronounced closer to the golems. It seems the spores from the fungus have traveled slowly from the golems to the machine on the dais. [/sblock] OOC: If Mellisande and Lealani would like to turn on and observe the machinery on top of the dais at this time, they will need to make a DC 10 Knowledge Arcana roll. If Arkos would like to examine the fungus further, he will need to explain how he approaches this attempt, though his great knowledge of nature will allow him to automatically succeed the DC 10 Knowledge Nature check. If Sarpot would like to learn more about the golem construction, he will need to state how he wants to approach the golems, which types of golems he wishes to learn more about and succeed in a DC 10 Engineering check. Nerin still has not chosen skills. [/QUOTE]
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