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General Tabletop Discussion
*Pathfinder & Starfinder
The Unified Theory of Gnomes
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3914396" data-attributes="member: 11760"><p>And, for the record, all of this is how gnomes are played by me and IMC in practice:</p><p></p><p>One of the two gnomes IMC (Ebuferpaly Potentloins, gnome rogue/cleric of Garl Glittergold) is currently investigating an attempted murder in the gnomish enclave of Wit's End, a combination between a faerie mound, a gnomish commune and an old text adventure-style puzzle dungeon. Illusions abound and go even deeper than that, as very little is as it seems in Wit's End.</p><p></p><p>In the game I play in, my gnome illusionist/bard/gnome paragon (after this adventure, when I get my next level), Baeril Underhill, is a consulting detective in Ptolus -- basically an excuse for him to badger people to tears with endless questions -- investigating the apparent threat of a gnome illusionist intent on disrupting the wedding between two noble families. Here, it's pretty clear, that even less is as it seems than in Wit's End.</p><p></p><p>For Baeril, life is all about having layer upon layer of illusions piled upon him. He dresses like a crazed Swiss mountaineer and yodels and claims to come from a gnomish nation no one's ever seen. When he succeeded on his saving throw in a <em>zone of truth</em>, he pretended otherwise and proceeded to annoy the crap out of everyone by quizzing them about their personal secrets and announcing opinions that made him look foolish, so he could then start saying some inaccurate things because everyone now "knows" he's forced to tell the truth.</p><p></p><p>In late 2008, when the rumored arcane magic book comes out with the core illusionist class that WotC has mentioned, I'll use the retraining rules to turn Baeril from a gnome wizard to a gnome illusionist, as his "archetypal gnome" thing is really me playing with 3E mechanics currently. He'll still yodel and still wear lederhosen, though.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3914396, member: 11760"] And, for the record, all of this is how gnomes are played by me and IMC in practice: One of the two gnomes IMC (Ebuferpaly Potentloins, gnome rogue/cleric of Garl Glittergold) is currently investigating an attempted murder in the gnomish enclave of Wit's End, a combination between a faerie mound, a gnomish commune and an old text adventure-style puzzle dungeon. Illusions abound and go even deeper than that, as very little is as it seems in Wit's End. In the game I play in, my gnome illusionist/bard/gnome paragon (after this adventure, when I get my next level), Baeril Underhill, is a consulting detective in Ptolus -- basically an excuse for him to badger people to tears with endless questions -- investigating the apparent threat of a gnome illusionist intent on disrupting the wedding between two noble families. Here, it's pretty clear, that even less is as it seems than in Wit's End. For Baeril, life is all about having layer upon layer of illusions piled upon him. He dresses like a crazed Swiss mountaineer and yodels and claims to come from a gnomish nation no one's ever seen. When he succeeded on his saving throw in a [i]zone of truth[/i], he pretended otherwise and proceeded to annoy the crap out of everyone by quizzing them about their personal secrets and announcing opinions that made him look foolish, so he could then start saying some inaccurate things because everyone now "knows" he's forced to tell the truth. In late 2008, when the rumored arcane magic book comes out with the core illusionist class that WotC has mentioned, I'll use the retraining rules to turn Baeril from a gnome wizard to a gnome illusionist, as his "archetypal gnome" thing is really me playing with 3E mechanics currently. He'll still yodel and still wear lederhosen, though. [/QUOTE]
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