Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Unified Theory of Gnomes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 3950470" data-attributes="member: 20323"><p>I see gnomes going the way of fey in 4e - morally ambiguous, with a mischevious vengeance, and a prankster compulsion (a gnome saying might be "why kill, when you can trick then kill?"). So, their racial flaw is 'deceitful'.</p><p></p><p>Physically, they have disproportionately large heads with exaggerated features, wide bulging eyes and a smirking/grinning mouth too big for their face. They stop just short of being grotesque.</p><p></p><p>Semi-underground mushroom agrarians, gnomes have low-light vision and can identify mushroom/fungus.</p><p></p><p>They are prolific merchants/bankers with a "pack rat" hoarding mentality, and can speak with vermin (moles, rabbits, rats, centipedes, spiders, snakes) who help them balance their ledgers. Gnomes are amazing coin counters and treasure appraisers, at one point having managed the finances of the empire.</p><p></p><p>They evade the goblins who hunt them with cunning traps, and are great admirers of trap-craft. Likewise, they often use unusual poisons extracted from mushrooms. Squeals of gnomish delight can be heard when an adventurer springs one of their traps.</p><p></p><p>Gnomes are consummate inventors, always looking for ways to refine their traps, improve their mushroom cultivation, and develop better accounting tools (e.g. recorder golems). Now, sometimes their inventions backfire, but for them it's about competition to see which gnome is the most ingenious rather than actually producing something.</p><p></p><p>Gnomes are masterful schemers, able to make a plan ahead of time which benefits their party (if their advice is listened to). Also, gnomes are experts at finding loopholes in laws, delighting in abiding by the letter of the law while breaking its intent.</p><p></p><p>As gnomish society values subterfuge, many gnomes learn illusory magic to hide their burrows/cities from goblin raiders and the prying eyes of men. Gnomes can “lay tricks”, that is, tie their spells to a place with a condition that triggers the spell (spell-trapping). Expect to confront many programmed illusions in pursuit of a gnomish city.</p><p></p><p>Their small size, vermin allies, and cunning allow them to vanish from sight with the slightest distraction, taking advantage of animal burrows, the hospitality of local gnomes, a faerie trod, etc.</p><p></p><p>Gnomes are always underestimated - they aren't attacked on the first round of combat unless they make themselves a loud target. As deceitful rumors surround them, feats/powers/skills which reveal information about gnomes only reveal partial truth, never the whole truth.</p><p></p><p>Gnomes are <strong>bad ass</strong> because they come prepared to every fight, always have an ace up their sleeve, taunt their enemies into pursuit leading into a trap, can disappear and reappear at a moment's notice, and dance around larger foes.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3950470, member: 20323"] I see gnomes going the way of fey in 4e - morally ambiguous, with a mischevious vengeance, and a prankster compulsion (a gnome saying might be "why kill, when you can trick then kill?"). So, their racial flaw is 'deceitful'. Physically, they have disproportionately large heads with exaggerated features, wide bulging eyes and a smirking/grinning mouth too big for their face. They stop just short of being grotesque. Semi-underground mushroom agrarians, gnomes have low-light vision and can identify mushroom/fungus. They are prolific merchants/bankers with a "pack rat" hoarding mentality, and can speak with vermin (moles, rabbits, rats, centipedes, spiders, snakes) who help them balance their ledgers. Gnomes are amazing coin counters and treasure appraisers, at one point having managed the finances of the empire. They evade the goblins who hunt them with cunning traps, and are great admirers of trap-craft. Likewise, they often use unusual poisons extracted from mushrooms. Squeals of gnomish delight can be heard when an adventurer springs one of their traps. Gnomes are consummate inventors, always looking for ways to refine their traps, improve their mushroom cultivation, and develop better accounting tools (e.g. recorder golems). Now, sometimes their inventions backfire, but for them it's about competition to see which gnome is the most ingenious rather than actually producing something. Gnomes are masterful schemers, able to make a plan ahead of time which benefits their party (if their advice is listened to). Also, gnomes are experts at finding loopholes in laws, delighting in abiding by the letter of the law while breaking its intent. As gnomish society values subterfuge, many gnomes learn illusory magic to hide their burrows/cities from goblin raiders and the prying eyes of men. Gnomes can “lay tricks”, that is, tie their spells to a place with a condition that triggers the spell (spell-trapping). Expect to confront many programmed illusions in pursuit of a gnomish city. Their small size, vermin allies, and cunning allow them to vanish from sight with the slightest distraction, taking advantage of animal burrows, the hospitality of local gnomes, a faerie trod, etc. Gnomes are always underestimated - they aren't attacked on the first round of combat unless they make themselves a loud target. As deceitful rumors surround them, feats/powers/skills which reveal information about gnomes only reveal partial truth, never the whole truth. Gnomes are [B]bad ass[/B] because they come prepared to every fight, always have an ace up their sleeve, taunt their enemies into pursuit leading into a trap, can disappear and reappear at a moment's notice, and dance around larger foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Unified Theory of Gnomes
Top