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The Unified Theory of Gnomes
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<blockquote data-quote="JohnSnow" data-source="post: 3950491" data-attributes="member: 32164"><p>The smart thing to do would be to drop one race or the other, and recast the other one without tying it to a specific cultural identity. Personally, I don't like gypsy-esque halflings, and I've never liked gnomes. Actually, that last isn't entirely true. I liked gnomes in <em>Midnight</em> where their flavor is basically identical to that of the 4e halfling (river-travelling traders with a winning personality). However, in <em>Midnight</em>, they made halflings into dark-skinned, wolf-creature riding mini-elves - which didn't work for me at all.</p><p></p><p>Nearly every attempt to use both gnomes and halflings ends up with one race getting the cool flavor and the other getting the shaft. In <em>Birthright</em>, halflings got some awesome flavor and gnomes got cut. Even in <em>Eberron</em> where both races are arguably "cool," that "cool" flavor is accomplished by making one an urban race and the other a barbaric race.</p><p></p><p><em>Ptolus</em> makes them cousins and could just as easily make do with just one race. The <em>Arcana Evolved</em> distinction between quickling and loresong faen is, IMO, pretty weak.</p><p></p><p>What I'd like? Give us one race, and make them more similar to traditional halflings than traditional gnomes so that they don't look like emaciated dwarves. A little taller wouldn't hurt thought, so that they're closer to four feet than three. Funnily enough, that sounds like the 4e plan. And they look a fair bit like the warrow, from Dennis McKiernan's <em>Mithgar</em> books. And that works for me. Which is why I didn't mind the changes in Third Edition either (although 3e made them a bit too short, IMO).</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3950491, member: 32164"] The smart thing to do would be to drop one race or the other, and recast the other one without tying it to a specific cultural identity. Personally, I don't like gypsy-esque halflings, and I've never liked gnomes. Actually, that last isn't entirely true. I liked gnomes in [i]Midnight[/i] where their flavor is basically identical to that of the 4e halfling (river-travelling traders with a winning personality). However, in [i]Midnight[/i], they made halflings into dark-skinned, wolf-creature riding mini-elves - which didn't work for me at all. Nearly every attempt to use both gnomes and halflings ends up with one race getting the cool flavor and the other getting the shaft. In [i]Birthright[/i], halflings got some awesome flavor and gnomes got cut. Even in [i]Eberron[/i] where both races are arguably "cool," that "cool" flavor is accomplished by making one an urban race and the other a barbaric race. [i]Ptolus[/i] makes them cousins and could just as easily make do with just one race. The [i]Arcana Evolved[/i] distinction between quickling and loresong faen is, IMO, pretty weak. What I'd like? Give us one race, and make them more similar to traditional halflings than traditional gnomes so that they don't look like emaciated dwarves. A little taller wouldn't hurt thought, so that they're closer to four feet than three. Funnily enough, that sounds like the 4e plan. And they look a fair bit like the warrow, from Dennis McKiernan's [i]Mithgar[/i] books. And that works for me. Which is why I didn't mind the changes in Third Edition either (although 3e made them a bit too short, IMO). [/QUOTE]
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