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The unique nature of TTRPGs, D&D and traps
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<blockquote data-quote="Fanaelialae" data-source="post: 8458737" data-attributes="member: 53980"><p>I really don't think that is it.</p><p></p><p>I think it has more to do with D&D being the introductory RPG for many people, but even that is only scratching the surface IMO. </p><p></p><p>For example, my friend that I mentioned in my previous post. His first RPG wasn't D&D. He's played plenty of RPGs over the years, some of which he, himself, created. Yet, he continues to play D&D as his game of choice and hacks it to do all kinds of things it isn't inherently designed to do, </p><p></p><p>But, and this is important, he doesn't try to change it in ways that would make it feel like it isn't D&D. It retains that inherent D&D gameplay loop of fight monsters, loot, level up, repeat. Oftentimes with additional layers on top that aren't part of that loop, but the loop remains intact.</p><p></p><p>I would say that this gameplay loop, which has been borrowed by many other successful games including video games, is why people stay. Because it's fun (another way of putting it is that it stimulates the reward center of the brain, although the two aren't actually synonymous). I think many people start playing D&D because of its popularity, but they stay because it's really quite good at that gameplay loop. Irrespective of edition.</p><p></p><p>Obviously, that's only one reason (the one relevant to this essay). The reasons people enjoy games are many. Some people do in fact find other games that scratch their itch better. There's a reason other games exist. </p><p></p><p>However, I don't agree that the reason people play and hack D&D is because they're self deluded into believing it's the "norm" or anything along those lines. That sounds more like something someone would come up with to justify why their game of choice isn't more popular than D&D. To which I would reply by recommending that the person stop worrying so much about justifying their own choices, and just enjoy the game of their choice. Just my opinion.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8458737, member: 53980"] I really don't think that is it. I think it has more to do with D&D being the introductory RPG for many people, but even that is only scratching the surface IMO. For example, my friend that I mentioned in my previous post. His first RPG wasn't D&D. He's played plenty of RPGs over the years, some of which he, himself, created. Yet, he continues to play D&D as his game of choice and hacks it to do all kinds of things it isn't inherently designed to do, But, and this is important, he doesn't try to change it in ways that would make it feel like it isn't D&D. It retains that inherent D&D gameplay loop of fight monsters, loot, level up, repeat. Oftentimes with additional layers on top that aren't part of that loop, but the loop remains intact. I would say that this gameplay loop, which has been borrowed by many other successful games including video games, is why people stay. Because it's fun (another way of putting it is that it stimulates the reward center of the brain, although the two aren't actually synonymous). I think many people start playing D&D because of its popularity, but they stay because it's really quite good at that gameplay loop. Irrespective of edition. Obviously, that's only one reason (the one relevant to this essay). The reasons people enjoy games are many. Some people do in fact find other games that scratch their itch better. There's a reason other games exist. However, I don't agree that the reason people play and hack D&D is because they're self deluded into believing it's the "norm" or anything along those lines. That sounds more like something someone would come up with to justify why their game of choice isn't more popular than D&D. To which I would reply by recommending that the person stop worrying so much about justifying their own choices, and just enjoy the game of their choice. Just my opinion. [/QUOTE]
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