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The unique nature of TTRPGs, D&D and traps
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<blockquote data-quote="iserith" data-source="post: 8458815" data-attributes="member: 97077"><p>There are certainly plenty of GMs who run games the same way regardless of system and plenty of players that play them the same. Even if the system is pushing them to do something else. It's a wonder why they don't just stick with the original system they learned on if they're going to do that.</p><p></p><p>But anyway, one can't discount that moving to a more niche game takes time, effort, and probably money, plus being more niche means you have less of a chance of finding other players playing the same game. (Though the internet makes that easier these days.) So when making the calculation as to sticking with the system you know versus something that might possibly do what you want better, a lot of people are just going to say that what they already have going is good enough.</p></blockquote><p></p>
[QUOTE="iserith, post: 8458815, member: 97077"] There are certainly plenty of GMs who run games the same way regardless of system and plenty of players that play them the same. Even if the system is pushing them to do something else. It's a wonder why they don't just stick with the original system they learned on if they're going to do that. But anyway, one can't discount that moving to a more niche game takes time, effort, and probably money, plus being more niche means you have less of a chance of finding other players playing the same game. (Though the internet makes that easier these days.) So when making the calculation as to sticking with the system you know versus something that might possibly do what you want better, a lot of people are just going to say that what they already have going is good enough. [/QUOTE]
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