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General Tabletop Discussion
*Dungeons & Dragons
The unique nature of TTRPGs, D&D and traps
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<blockquote data-quote="overgeeked" data-source="post: 8458860" data-attributes="member: 86653"><p>There's not really an argument there. It's a fact. Video games simply do it better. Your assertion was that the game play loop was a draw. Okay. So if that game play loop is the draw...why do people play games that do a substandard version of that same game play loop, i.e. tabletop RPGs. The computer can give you scrolling damage over your avatar's head, give you scrolling healing over your avatar's head, and give you scrolling XP gains over your avatar's head. If your argument is the game play loop is a "reward center of the brain" addiction mechanism, then clearly video games do that infinitely better. Tabletop RPGs have to have a Referee calculate those numbers and dole them out. That takes time. It's usually done at the end of a session, if it's done at all. Doling out specific XP rewards that is.</p><p></p><p>They arguments are not connected. One argument isn't predicated on the other. RPGs are infinitely better, at least in theory, in that regard. But again, that is a definitional trait of tabletop RPGs as a whole, not D&D specifically.</p><p></p><p>Again, that game play loop is not unique to D&D. Lots of adventure RPGs have it. And again, the freedom of choice is a definitional trait of <em>all</em> RPGs, it's not unique to D&D.</p><p></p><p>Or read a novel. That's one I hear more frequently. And I agree.</p><p></p><p>I think you're wrong about the loop. Lots of games have it. It's mostly the inertia of D&D. It's popular because it's the most recognized name in the space. It's largely the only recognized name in the space.</p><p></p><p>It's the inertia. Sure, you could go play some other game, but playing those is orders of magnitude harder to find players for. It's easier to simply backslide into D&D as the default state.</p><p></p><p>It depends <em>entirely</em> on the system. </p><p></p><p>Here. Let me teach you a game system. </p><p></p><p>"If the outcome of an action isn't obvious from the fiction, roll opposed 2d6. Higher roll wins. Negotiate ties."</p><p></p><p>There. Now you've learned a new game system. </p><p></p><p>Now, tell me how hard that was and how much it cost you besides the few seconds to read the sentence?</p><p></p><p>Not all games have systems as complex as D&D. There is a whole universe of games with drastically less complicated rules. If you spend a few minutes looking, you can find games where the system is less complicated than a fast food chain's menu.</p><p></p><p>And the inertia. And because their friends play. And because...and because...</p><p></p><p>It's not just one thing.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8458860, member: 86653"] There's not really an argument there. It's a fact. Video games simply do it better. Your assertion was that the game play loop was a draw. Okay. So if that game play loop is the draw...why do people play games that do a substandard version of that same game play loop, i.e. tabletop RPGs. The computer can give you scrolling damage over your avatar's head, give you scrolling healing over your avatar's head, and give you scrolling XP gains over your avatar's head. If your argument is the game play loop is a "reward center of the brain" addiction mechanism, then clearly video games do that infinitely better. Tabletop RPGs have to have a Referee calculate those numbers and dole them out. That takes time. It's usually done at the end of a session, if it's done at all. Doling out specific XP rewards that is. They arguments are not connected. One argument isn't predicated on the other. RPGs are infinitely better, at least in theory, in that regard. But again, that is a definitional trait of tabletop RPGs as a whole, not D&D specifically. Again, that game play loop is not unique to D&D. Lots of adventure RPGs have it. And again, the freedom of choice is a definitional trait of [I]all[/I] RPGs, it's not unique to D&D. Or read a novel. That's one I hear more frequently. And I agree. I think you're wrong about the loop. Lots of games have it. It's mostly the inertia of D&D. It's popular because it's the most recognized name in the space. It's largely the only recognized name in the space. It's the inertia. Sure, you could go play some other game, but playing those is orders of magnitude harder to find players for. It's easier to simply backslide into D&D as the default state. It depends [I]entirely[/I] on the system. Here. Let me teach you a game system. "If the outcome of an action isn't obvious from the fiction, roll opposed 2d6. Higher roll wins. Negotiate ties." There. Now you've learned a new game system. Now, tell me how hard that was and how much it cost you besides the few seconds to read the sentence? Not all games have systems as complex as D&D. There is a whole universe of games with drastically less complicated rules. If you spend a few minutes looking, you can find games where the system is less complicated than a fast food chain's menu. And the inertia. And because their friends play. And because...and because... It's not just one thing. [/QUOTE]
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