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<blockquote data-quote="overgeeked" data-source="post: 8458880" data-attributes="member: 86653"><p>Right. You're accepting that it doesn't do things well but you keep playing it anyway...because reasons. What reasons?</p><p></p><p>Exactly like the vast majority of other RPGs out there. So, since the vast majority of RPGs can do exactly the same...and there's a very good chance that any given game does some stuff better (note how you said above that you're accepting D&D doesn't do some things well), why stick with D&D?</p><p></p><p>If the system you're using doesn't do things well, especially things you want it to do...that's bad gaming. That's not some wild leap of logic.</p><p></p><p>D&D 5E has basically no rules for social interaction. Yes, I'm aware it technically has some. But when they amount to "DM decides and maybe make a roll" they might as well not exist at all. The exploration rules are poorly written, scattered across several books and scattered across several chapters within those books, and it's extraordinarily easy to press a button and overcome the majority of exploration "obstacles". What you're saying looks a lot like equivocating. "Just because it's not good doesn't make it bad."</p><p></p><p>One has nothing to do with the other. You're a human with a brain and can think for yourself and make decisions about how the game should work...you can make rulings. You're not beholden to the game system or rules. You're not confined by it. If nothing else, you can simply ignore what's in the book. That you ran social interactions in 1E...which literally did not have social interaction rules beyond reaction tables...suggests that you either cobbled together a system for it yourself or just went with your gut, which is basically freeform role-playing...no system required. Either way, what was or was not in the book didn't limit you as a DM. You didn't have "great social and explorations" <em>because</em> of some rules in AD&D, you had "great social and explorations" <em>despite</em> the limitations of the game system. You as the DM did that. Not the game system.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8458880, member: 86653"] Right. You're accepting that it doesn't do things well but you keep playing it anyway...because reasons. What reasons? Exactly like the vast majority of other RPGs out there. So, since the vast majority of RPGs can do exactly the same...and there's a very good chance that any given game does some stuff better (note how you said above that you're accepting D&D doesn't do some things well), why stick with D&D? If the system you're using doesn't do things well, especially things you want it to do...that's bad gaming. That's not some wild leap of logic. D&D 5E has basically no rules for social interaction. Yes, I'm aware it technically has some. But when they amount to "DM decides and maybe make a roll" they might as well not exist at all. The exploration rules are poorly written, scattered across several books and scattered across several chapters within those books, and it's extraordinarily easy to press a button and overcome the majority of exploration "obstacles". What you're saying looks a lot like equivocating. "Just because it's not good doesn't make it bad." One has nothing to do with the other. You're a human with a brain and can think for yourself and make decisions about how the game should work...you can make rulings. You're not beholden to the game system or rules. You're not confined by it. If nothing else, you can simply ignore what's in the book. That you ran social interactions in 1E...which literally did not have social interaction rules beyond reaction tables...suggests that you either cobbled together a system for it yourself or just went with your gut, which is basically freeform role-playing...no system required. Either way, what was or was not in the book didn't limit you as a DM. You didn't have "great social and explorations" [I]because[/I] of some rules in AD&D, you had "great social and explorations" [I]despite[/I] the limitations of the game system. You as the DM did that. Not the game system. [/QUOTE]
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