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The unique nature of TTRPGs, D&D and traps
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<blockquote data-quote="Maxperson" data-source="post: 8458914" data-attributes="member: 23751"><p>[USER=97077]@iserith[/USER] has stated them pretty well. Also, I tend not to like other systems completely, so even if a system does social or exploration better than D&D(which does them just fine), I tend to dislike other aspects of it. D&D on the other hand I like all of, even if it doesn't do an aspect as well as some other system.</p><p></p><p>If those RPGs were exactly like D&D, they would be D&D. They aren't, so they aren't exactly like D&D. That means that even if they offer the flexibility I want, it's likely that they won't do so in a way that I like. I don't want to spend time and money to learn a game that I'm not going to like as much. I periodically try new games at local game conventions. I've never tried one that I ended up wanting to buy. Some were okay. Most I just disliked.</p><p></p><p>Cool. Cool. I'll let you know if I ever try a system that doesn't do things well. D&D isn't that system. You keep trying to present your opinion as if it were some sort of fact that the rest of us should accept. Again, you have yet to back up your claim that D&D is bad at these things.</p><p></p><p>The social skills are rules for social interactions. Charisma is a rule for social interaction. The rules on starting attitudes are rules on social interaction. The rules on changing attitudes are rules on social interactions. The rules on determining characteristics for NPCs which can be identified and exploited during social encounters are rules on social interactions. Specific rules like Charm Person and Suggestion are rules on social interactions. </p><p></p><p>D&D has plenty enough social rules to have meaningful social interactions. That you personally prefer more doesn't change that. </p><p></p><p>The exploration rules are even better than the social. There's no equivocation here. I'm not attempting to conceal the "truth" and I have in fact committed myself. D&D is plenty good enough at social and exploration. Your personal feelings to the contrary don't change that.</p><p></p><p>And this is one major Stawman, man. I didn't argue that I could go outside the rules to make it good. Your argument there is basically saying that I have to do those things to have good social and exploration interactions. I don't. The game does just fine all by itself.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8458914, member: 23751"] [USER=97077]@iserith[/USER] has stated them pretty well. Also, I tend not to like other systems completely, so even if a system does social or exploration better than D&D(which does them just fine), I tend to dislike other aspects of it. D&D on the other hand I like all of, even if it doesn't do an aspect as well as some other system. If those RPGs were exactly like D&D, they would be D&D. They aren't, so they aren't exactly like D&D. That means that even if they offer the flexibility I want, it's likely that they won't do so in a way that I like. I don't want to spend time and money to learn a game that I'm not going to like as much. I periodically try new games at local game conventions. I've never tried one that I ended up wanting to buy. Some were okay. Most I just disliked. Cool. Cool. I'll let you know if I ever try a system that doesn't do things well. D&D isn't that system. You keep trying to present your opinion as if it were some sort of fact that the rest of us should accept. Again, you have yet to back up your claim that D&D is bad at these things. The social skills are rules for social interactions. Charisma is a rule for social interaction. The rules on starting attitudes are rules on social interaction. The rules on changing attitudes are rules on social interactions. The rules on determining characteristics for NPCs which can be identified and exploited during social encounters are rules on social interactions. Specific rules like Charm Person and Suggestion are rules on social interactions. D&D has plenty enough social rules to have meaningful social interactions. That you personally prefer more doesn't change that. The exploration rules are even better than the social. There's no equivocation here. I'm not attempting to conceal the "truth" and I have in fact committed myself. D&D is plenty good enough at social and exploration. Your personal feelings to the contrary don't change that. And this is one major Stawman, man. I didn't argue that I could go outside the rules to make it good. Your argument there is basically saying that I have to do those things to have good social and exploration interactions. I don't. The game does just fine all by itself. [/QUOTE]
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