Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The unique nature of TTRPGs, D&D and traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8459199" data-attributes="member: 86653"><p>Morale is a function of combat. You’re conflating that with the loyalty ratings of henchmen. They’re different things. </p><p></p><p>Morale is not henchman loyalty. And neither is a “social interaction” system as we’d recognize it today. Loyalty is only for your hirelings, not anyone else. Morale is something you check during combat. </p><p></p><p>Which only applies to your hirelings. Not much of a social game. Unless of course you decide to change how it works and why. </p><p></p><p>Morale and loyalty aren’t the same thing and they have very narrow, and separate, uses. It’s not a “social interaction” system. </p><p></p><p>It’s uncool to...dissemble...about what’s in the books.</p><p></p><p>AD&D DMG, p37. The loyalty section is titled “Loyalty of Henchmen & Hirelings, Obedience and Morale”. “The loyalty of all non-player characters associated with a given player character depends upon many factors. First and foremost is the charisma of the PC, of course. This initial loyalty is modified by subsequent factors and the continuing relations between liege and his or her henchmen and hirelings.”</p><p></p><p>All of those modifiers apply, shockingly, only to your henchmen and hirelings. There’s nothing about using that system for other NPCs. Unless you’re going to try to shoehorn all other NPCs into the amorphous category of “associated”. Which would be laughable as it would immediately produce a world filled with NPCs who “will attempt to kill, capture, harm, or desert at first possible opportunity.”</p><p></p><p>AD&D DMG, p67. “Morale checks are used to determine the amount of will to fight in non-leader NPCs, and can be applied both to henchmen and hirelings of character types and groups of intelligent opponent monsters (see also Loyalty of Henchmen & Hirelings, Obedience and Morale). Base unmodified morale score is 50%.”</p><p></p><p>The associated lists of when to check morale and how to modify those checks are, shockingly, all about combat. Like I said.</p><p></p><p>So yes, if you ignore what’s in the books and/or twist them or repurpose them to support broader social interactions, you’re free do to so. Of course. But it’s a bit gauche to claim it’s actually written that way in the book.</p><p></p><p>So again, if you ran great social interactions using AD&D, that’s awesome. Good for you. Honestly. But you did so because you’re a good DM. Not because the game supported you in any meaningful way in that regard. Since I’ve now literally had to quote the book at you to prove my point, it would be grand if you’d stop.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8459199, member: 86653"] Morale is a function of combat. You’re conflating that with the loyalty ratings of henchmen. They’re different things. Morale is not henchman loyalty. And neither is a “social interaction” system as we’d recognize it today. Loyalty is only for your hirelings, not anyone else. Morale is something you check during combat. Which only applies to your hirelings. Not much of a social game. Unless of course you decide to change how it works and why. Morale and loyalty aren’t the same thing and they have very narrow, and separate, uses. It’s not a “social interaction” system. It’s uncool to...dissemble...about what’s in the books. AD&D DMG, p37. The loyalty section is titled “Loyalty of Henchmen & Hirelings, Obedience and Morale”. “The loyalty of all non-player characters associated with a given player character depends upon many factors. First and foremost is the charisma of the PC, of course. This initial loyalty is modified by subsequent factors and the continuing relations between liege and his or her henchmen and hirelings.” All of those modifiers apply, shockingly, only to your henchmen and hirelings. There’s nothing about using that system for other NPCs. Unless you’re going to try to shoehorn all other NPCs into the amorphous category of “associated”. Which would be laughable as it would immediately produce a world filled with NPCs who “will attempt to kill, capture, harm, or desert at first possible opportunity.” AD&D DMG, p67. “Morale checks are used to determine the amount of will to fight in non-leader NPCs, and can be applied both to henchmen and hirelings of character types and groups of intelligent opponent monsters (see also Loyalty of Henchmen & Hirelings, Obedience and Morale). Base unmodified morale score is 50%.” The associated lists of when to check morale and how to modify those checks are, shockingly, all about combat. Like I said. So yes, if you ignore what’s in the books and/or twist them or repurpose them to support broader social interactions, you’re free do to so. Of course. But it’s a bit gauche to claim it’s actually written that way in the book. So again, if you ran great social interactions using AD&D, that’s awesome. Good for you. Honestly. But you did so because you’re a good DM. Not because the game supported you in any meaningful way in that regard. Since I’ve now literally had to quote the book at you to prove my point, it would be grand if you’d stop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The unique nature of TTRPGs, D&D and traps
Top