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The unique nature of TTRPGs, D&D and traps
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<blockquote data-quote="loverdrive" data-source="post: 8459217" data-attributes="member: 7027139"><p>I'm not arguing that all the D&D fans and hackers are doing so because they don't know better.</p><p></p><p>I, obviously, don't have any hard data, but I bet that the vast majority of D&D players enjoy D&D for D&D reasons. Good for them! Good for me, also, because I belong into that group.</p><p></p><p></p><p>But I can't deny that there are people who are constantly and actively trying to make D&D into something else. There weren't so much questions asked and debates had about murderhobos with no personality and how to straighten them out if it wasn't the case.</p><p></p><p>There are people who want conventionally good "Hollywood" stories, so they employ these weird railroading techniques, fudge dice and whatever, because what D&D produces is war stories, where sometimes people die meaningless deaths and sometimes win without struggle. That is fine by me, but that guy over there that I just made up? He wants arcs and inner conflicts and stuff. So he'll have to work his ass off and fight the rules from time to time to achieve that.</p><p></p><p>I don't care if it's 5% or 10% or 50% of D&D fans, it is a group large enough to be noticeable.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8459217, member: 7027139"] I'm not arguing that all the D&D fans and hackers are doing so because they don't know better. I, obviously, don't have any hard data, but I bet that the vast majority of D&D players enjoy D&D for D&D reasons. Good for them! Good for me, also, because I belong into that group. But I can't deny that there are people who are constantly and actively trying to make D&D into something else. There weren't so much questions asked and debates had about murderhobos with no personality and how to straighten them out if it wasn't the case. There are people who want conventionally good "Hollywood" stories, so they employ these weird railroading techniques, fudge dice and whatever, because what D&D produces is war stories, where sometimes people die meaningless deaths and sometimes win without struggle. That is fine by me, but that guy over there that I just made up? He wants arcs and inner conflicts and stuff. So he'll have to work his ass off and fight the rules from time to time to achieve that. I don't care if it's 5% or 10% or 50% of D&D fans, it is a group large enough to be noticeable. [/QUOTE]
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