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The Universal Dragon, 2nd Edition
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<blockquote data-quote="Kaodi" data-source="post: 7802286" data-attributes="member: 1231"><p>The subject of colour coded dragons came up in the General RPG forum and as I had made a "universal dragon" for PF1 I decided to see if I could quickly whip one up for PF2. The dragons in the Bestiary are a bit of a hodgepodge and I do not have any guidelines for monster creation so I did my best to guesstimate good proficiency bonuses. The only addition I made which is a bit of a departure from the standard rules is that I gave my adult dragon resistance 10 to both bludgeoning and slashing damage for those armour-like scales. That could easily be dropped though, and they could be given damage immunity based on their breath weapon instead. </p><p></p><p><strong>The Universal Dragon 2nd Edition, Creature 12</strong></p><p><strong>N Huge Amphibious Dragon</strong></p><p><strong>Perception</strong> +24; darkvision, scent (imprecise) 60 feet</p><p><strong>Languages</strong> Common, Draconic, Jotun, Sylvan</p><p><strong>Skills</strong> Acrobatics +20, Arcana +18, Athletics +27, Intimidation +25, Nature +18, Stealth +16, Survival +20</p><p><strong>Str</strong> +7, <strong>Dex</strong> +2, <strong>Con</strong> +5, <strong>Int</strong> +2, <strong>Wis</strong> +4, <strong>Cha</strong> +5</p><p></p><p><strong>AC</strong> 32, <strong>Fort</strong> +25, <strong>Ref</strong> +16, <strong>Will</strong> +24; +1 status to all saves vs. magic</p><p><strong>HP</strong> 250; <strong>Immunities</strong> paralyzed, sleep; <strong>Resistances</strong> bludgeoning 10, slashing 10</p><p><strong>Frightful Presence</strong> (aura, emotion, fear, mental) 90 feet, DC 31</p><p><strong>Twisting Tail</strong> < <strong>Trigger</strong> A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using. <strong>Effect</strong> The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature’s action.</p><p></p><p><strong>Speed</strong> 40 feet, fly 160 feet, swim 40 feet</p><p><strong>Melee</strong> > jaws +27 (magical, poison, reach 15 feet), <strong>Damage</strong> 3d10+13 piercing plus 3d4 poison</p><p><strong>Melee</strong> > claw +27 (agile, magical, reach 10 feet), <strong>Damage</strong> 3d8+13 slashing</p><p><strong>Melee</strong> > tail +25 (magical, reach 20 feet), <strong>Damage</strong> 3d8+11 bludgeoning</p><p><strong>Melee</strong> > horn +25 (magical, reach 15 feet), <strong>Damage</strong> 2d8+11 piercing</p><p><strong>Arcane Innate Spells</strong> DC 32; <strong>4th</strong> suggestion; <strong>2nd</strong> obscuring mist (at will); <strong>1st charm</strong> (at will); <strong>Cantrips</strong> (6th) detect magic</p><p><strong>Breath Weapon</strong> >> (arcane, evocation) varies (DC 33) It can't use Breath Weapon again for 1d4 rounds.</p><p><strong>Draconic Frenzy</strong> >> The dragon makes two claw Strikes and one horn Strike in any order.</p><p><strong>Draconic Momentum</strong> The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.</p><p></p><p><strong>Breath Weapons</strong> (choose one)</p><p>(fire) The dragon breathes fire in an 80-foot line that deals 12d6 fire damage, Reflex</p><p>(electricity) The dragon breathes lightning in a 80-foot line that deals 12d6 electricity damage, Reflex</p><p>(acid) The dragon breathes acid in a 80-foot line that deals 12d6 acid damage, Reflex</p><p>(fire) The dragon breathes a blast of flame in a 50-foot cone that deals 12d6 fire damage, Reflex</p><p>(cold) The dragon breathes a cloud of frost in a 50-foot cone that deals 12d6 cold damage, Reflex</p><p>(poison) The dragon breathes a toxic cloud in a 50-foot cone that deals 12d6 poison damage, Fortitude</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7802286, member: 1231"] The subject of colour coded dragons came up in the General RPG forum and as I had made a "universal dragon" for PF1 I decided to see if I could quickly whip one up for PF2. The dragons in the Bestiary are a bit of a hodgepodge and I do not have any guidelines for monster creation so I did my best to guesstimate good proficiency bonuses. The only addition I made which is a bit of a departure from the standard rules is that I gave my adult dragon resistance 10 to both bludgeoning and slashing damage for those armour-like scales. That could easily be dropped though, and they could be given damage immunity based on their breath weapon instead. [b]The Universal Dragon 2nd Edition, Creature 12[/b] [b]N Huge Amphibious Dragon[/b] [b]Perception[/b] +24; darkvision, scent (imprecise) 60 feet [b]Languages[/b] Common, Draconic, Jotun, Sylvan [b]Skills[/b] Acrobatics +20, Arcana +18, Athletics +27, Intimidation +25, Nature +18, Stealth +16, Survival +20 [b]Str[/b] +7, [b]Dex[/b] +2, [b]Con[/b] +5, [b]Int[/b] +2, [b]Wis[/b] +4, [b]Cha[/b] +5 [b]AC[/b] 32, [b]Fort[/b] +25, [b]Ref[/b] +16, [b]Will[/b] +24; +1 status to all saves vs. magic [b]HP[/b] 250; [b]Immunities[/b] paralyzed, sleep; [b]Resistances[/b] bludgeoning 10, slashing 10 [b]Frightful Presence[/b] (aura, emotion, fear, mental) 90 feet, DC 31 [b]Twisting Tail[/b] < [b]Trigger[/b] A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using. [b]Effect[/b] The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature’s action. [b]Speed[/b] 40 feet, fly 160 feet, swim 40 feet [b]Melee[/b] > jaws +27 (magical, poison, reach 15 feet), [b]Damage[/b] 3d10+13 piercing plus 3d4 poison [b]Melee[/b] > claw +27 (agile, magical, reach 10 feet), [b]Damage[/b] 3d8+13 slashing [b]Melee[/b] > tail +25 (magical, reach 20 feet), [b]Damage[/b] 3d8+11 bludgeoning [b]Melee[/b] > horn +25 (magical, reach 15 feet), [b]Damage[/b] 2d8+11 piercing [b]Arcane Innate Spells[/b] DC 32; [b]4th[/b] suggestion; [b]2nd[/b] obscuring mist (at will); [b]1st charm[/b] (at will); [b]Cantrips[/b] (6th) detect magic [b]Breath Weapon[/b] >> (arcane, evocation) varies (DC 33) It can't use Breath Weapon again for 1d4 rounds. [b]Draconic Frenzy[/b] >> The dragon makes two claw Strikes and one horn Strike in any order. [b]Draconic Momentum[/b] The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike. [b]Breath Weapons[/b] (choose one) (fire) The dragon breathes fire in an 80-foot line that deals 12d6 fire damage, Reflex (electricity) The dragon breathes lightning in a 80-foot line that deals 12d6 electricity damage, Reflex (acid) The dragon breathes acid in a 80-foot line that deals 12d6 acid damage, Reflex (fire) The dragon breathes a blast of flame in a 50-foot cone that deals 12d6 fire damage, Reflex (cold) The dragon breathes a cloud of frost in a 50-foot cone that deals 12d6 cold damage, Reflex (poison) The dragon breathes a toxic cloud in a 50-foot cone that deals 12d6 poison damage, Fortitude [/QUOTE]
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