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<blockquote data-quote="devincutler" data-source="post: 6869816" data-attributes="member: 6684551"><p>Yes I have. I have had campaigns where the old PCs die and their progeny take over.</p><p></p><p>I run long term campaigns. My 3.5 campaign, which is winding down, is in its 8th real life year (PCs are just reaching 20th level). Before that I ran a 5 year long campaign 3.5, and before that a 2nd edition campaign that ran at least 12 years (yeah...I'm old). So my last 3 D&D campaigns have probably, together, lasted longer than some of you have been alive.</p><p></p><p>My PCs do not just hop from one scenario to the next. They tend to have lives and goals and interests outside of "adventuring" and often we will leap forward 1, 2, 5, or even 10 years in campaign world time, taking a gaming session and between session emails to determine what the PCs are doing during this time. They get married, divorced, have kids, build strongholds, research things, or just live and carouse and have a good time during these off years. This also allows long term campaign events to progress and makes the rate of level advancement a bit more palatable from an internal-consistency point of view. I don't have to explain how the PCs go from 1st level noobs to 15th level world shakers in 6 months of campaign time.</p><p></p><p>My current PCs are middle aged and we are about to take a 10 year leap ahead in campaign time, so some will be approaching old age.</p><p></p><p>But your question actually emphasizes my point. Yes, from a purely "How does this affect my PCs point of view it doesn't matter one whit. But from someone trying to design a campaign world where things make sense outside of the PC experience, it does matter.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6869816, member: 6684551"] Yes I have. I have had campaigns where the old PCs die and their progeny take over. I run long term campaigns. My 3.5 campaign, which is winding down, is in its 8th real life year (PCs are just reaching 20th level). Before that I ran a 5 year long campaign 3.5, and before that a 2nd edition campaign that ran at least 12 years (yeah...I'm old). So my last 3 D&D campaigns have probably, together, lasted longer than some of you have been alive. My PCs do not just hop from one scenario to the next. They tend to have lives and goals and interests outside of "adventuring" and often we will leap forward 1, 2, 5, or even 10 years in campaign world time, taking a gaming session and between session emails to determine what the PCs are doing during this time. They get married, divorced, have kids, build strongholds, research things, or just live and carouse and have a good time during these off years. This also allows long term campaign events to progress and makes the rate of level advancement a bit more palatable from an internal-consistency point of view. I don't have to explain how the PCs go from 1st level noobs to 15th level world shakers in 6 months of campaign time. My current PCs are middle aged and we are about to take a 10 year leap ahead in campaign time, so some will be approaching old age. But your question actually emphasizes my point. Yes, from a purely "How does this affect my PCs point of view it doesn't matter one whit. But from someone trying to design a campaign world where things make sense outside of the PC experience, it does matter. [/QUOTE]
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