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<blockquote data-quote="AuraSeer" data-source="post: 2969386" data-attributes="member: 1331"><p>Sounds like you've gone a bit overboard. The flavor text is pretty cool, but unless your intent is to force a TPK, the game mechanics are in serious need of an overhaul.</p><p></p><p>Have you thought about how the battle will play out? Facing a grapple bonus of +20, it looks like only the fighter has much chance of staying free. Since you can't use ranged weapons or cast most spells while grappled, the evil cleric probably won't even need to defend himself. He can stand still and laugh while the PCs get tentacled to death.</p><p></p><p>Even getting lucky on the grapple checks won't do much good. In order to turn off the tentacles, the party must first somehow intuit that the altar is the key. (This is not as obvious as you may think.) Then they must: 1) move to the altar 2) search the altar and find the heart 3) dispel or overcome <em>stoneskin</em> 4) do 150 points of holy damage. How do you expect them to do that while being uber-grappled, CON poisoned, and level drained, by an enemy they can neither fight, nor avoid, nor dispel?</p><p></p><p>Against a 12th-level party, the temple as described would be a sure TPK unless the PCs knew exactly how to prepare for it. Adding a powerful evil cleric is just gratuitously painful.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2969386, member: 1331"] Sounds like you've gone a bit overboard. The flavor text is pretty cool, but unless your intent is to force a TPK, the game mechanics are in serious need of an overhaul. Have you thought about how the battle will play out? Facing a grapple bonus of +20, it looks like only the fighter has much chance of staying free. Since you can't use ranged weapons or cast most spells while grappled, the evil cleric probably won't even need to defend himself. He can stand still and laugh while the PCs get tentacled to death. Even getting lucky on the grapple checks won't do much good. In order to turn off the tentacles, the party must first somehow intuit that the altar is the key. (This is not as obvious as you may think.) Then they must: 1) move to the altar 2) search the altar and find the heart 3) dispel or overcome [i]stoneskin[/i] 4) do 150 points of holy damage. How do you expect them to do that while being uber-grappled, CON poisoned, and level drained, by an enemy they can neither fight, nor avoid, nor dispel? Against a 12th-level party, the temple as described would be a sure TPK unless the PCs knew exactly how to prepare for it. Adding a powerful evil cleric is just gratuitously painful. [/QUOTE]
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