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<blockquote data-quote="Jubilee" data-source="post: 2971707" data-attributes="member: 36594"><p>It might help to relate an experience our group recently encountered that was somewhat similar to this room -</p><p></p><p>Our party of 11th level adventurers (dwarf fighter/barbarian, elf fighter, half-elf paladin/paragon/soldier of light, elf wizard/fighter/eldritch knight, human fighter/cleric/master of radiance, & goblin ranger/rogue (lower level NPC, not sure on his class)) encounterd a chthulu-esque hilltop with a dozen cultists at the top with a large circle of tentacles around them. These tentacles were effectively evard's black tentacles, but we couldn't fly over it because it was coming out of the sky over our goal, as well as out of the ground.</p><p></p><p>Luckily, we had 4 potions of enlarge person, a potion of giant strength, and the wizard could cast, hmm, the spell that makes you ethereal but halves your movement. The dwarf, elf, half elf, and human took the enlarge person potions, and the elf fighter was ethereal'd and drank the giant stregth also. Everyone started at the edge of the circle and the elf went straight to the middle to start fighting. </p><p></p><p>The wizard got 5 feet into the circle and spent the entire rest of the combat grappled. The only reason he did not get squeezed to death was that he had a stone skin spell on him. The goblin also got grabbed straight off and ended up having to piggy back on the paladin's shoulders.</p><p></p><p>The human & half elf succeeded on MAYBE 50% of their grapple checks, mostly because the human is very strong and the half-elf usually got a +2 "aid another" bonus from the goblin. </p><p></p><p>We quickly discovered that the dozen cultists around the center had successive shield other around the circle, so we were effectively doing 1 point of damage to everyone in the circle per round. </p><p></p><p>There were some odd things going on, which included the tentacles disarming us and attacking us with our own weapons (only the half-elf & dwarf did not get disarmed, because they use 2-handed weapons), and a spacial shift that would move us back, right, or left a couple of squares at random. I believe there was also something that did extra damage and probably something else, but I've forgotten what.</p><p></p><p>The kicker was when we killed the cultists and the gate to the far realm was closed, causing an explosion of nightmare that left two of our number - the dwarf fighter & elf fighter - confused, and the dwarf fighter nearly killed half the party before it wore off.</p><p></p><p>We survived, but barely, and only because we had several minutes to study the situation before we got started and we were lucky enough that the goblin 1. had wanted enlarge potions before we left town 2. remembered he had them 3. offered them to us. I don't know how we would have managed it without those enlarge potions, honeslty, as our wizard is not a blaster.</p><p></p><p>Also, it was a very slow, long fight, and somewhat tedious at times. A combat full of grapple checks quickly gets bogged down.</p><p></p><p>With regards to your specific room -</p><p></p><p>Maybe you could have one of the random effects be a disarm, another be a pin followed by getting dragged around the room. Some other non-lethal effects that still inconvenience the party without killing them would be nice. Maybe spell components get filched, or loose clothing gets pulled at. Etc.</p></blockquote><p></p>
[QUOTE="Jubilee, post: 2971707, member: 36594"] It might help to relate an experience our group recently encountered that was somewhat similar to this room - Our party of 11th level adventurers (dwarf fighter/barbarian, elf fighter, half-elf paladin/paragon/soldier of light, elf wizard/fighter/eldritch knight, human fighter/cleric/master of radiance, & goblin ranger/rogue (lower level NPC, not sure on his class)) encounterd a chthulu-esque hilltop with a dozen cultists at the top with a large circle of tentacles around them. These tentacles were effectively evard's black tentacles, but we couldn't fly over it because it was coming out of the sky over our goal, as well as out of the ground. Luckily, we had 4 potions of enlarge person, a potion of giant strength, and the wizard could cast, hmm, the spell that makes you ethereal but halves your movement. The dwarf, elf, half elf, and human took the enlarge person potions, and the elf fighter was ethereal'd and drank the giant stregth also. Everyone started at the edge of the circle and the elf went straight to the middle to start fighting. The wizard got 5 feet into the circle and spent the entire rest of the combat grappled. The only reason he did not get squeezed to death was that he had a stone skin spell on him. The goblin also got grabbed straight off and ended up having to piggy back on the paladin's shoulders. The human & half elf succeeded on MAYBE 50% of their grapple checks, mostly because the human is very strong and the half-elf usually got a +2 "aid another" bonus from the goblin. We quickly discovered that the dozen cultists around the center had successive shield other around the circle, so we were effectively doing 1 point of damage to everyone in the circle per round. There were some odd things going on, which included the tentacles disarming us and attacking us with our own weapons (only the half-elf & dwarf did not get disarmed, because they use 2-handed weapons), and a spacial shift that would move us back, right, or left a couple of squares at random. I believe there was also something that did extra damage and probably something else, but I've forgotten what. The kicker was when we killed the cultists and the gate to the far realm was closed, causing an explosion of nightmare that left two of our number - the dwarf fighter & elf fighter - confused, and the dwarf fighter nearly killed half the party before it wore off. We survived, but barely, and only because we had several minutes to study the situation before we got started and we were lucky enough that the goblin 1. had wanted enlarge potions before we left town 2. remembered he had them 3. offered them to us. I don't know how we would have managed it without those enlarge potions, honeslty, as our wizard is not a blaster. Also, it was a very slow, long fight, and somewhat tedious at times. A combat full of grapple checks quickly gets bogged down. With regards to your specific room - Maybe you could have one of the random effects be a disarm, another be a pin followed by getting dragged around the room. Some other non-lethal effects that still inconvenience the party without killing them would be nice. Maybe spell components get filched, or loose clothing gets pulled at. Etc. [/QUOTE]
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