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The Unluckiest NPC
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<blockquote data-quote="roguerouge" data-source="post: 4433752" data-attributes="member: 13855"><p>Ayebar Jaxx, Doom Magnet </p><p>Neutral Male Human “Sorcerer 9”</p><p></p><p>Note: Ayebar does not actually use arcane spells nor does the blood of dragons flow through his veins. The class benefits represent Loki’s efforts to keep him alive in his misery. The “spells” function as powers under Loki’s control, not his, and are as likely to affect him, his allies or his enemies. They’re designed to cause the maximum amount of chaos, but designed to make the origin of the ill fortune mysterious, unprovable and untraceable. Mortals are to look on Ayebar as inexplicable omen of disaster, as a victim of circumstances beyond his control, and as unfortunate in the extreme, but not someone intentionally spreading ruin.</p><p></p><p>Stats: </p><p>STR: 12 </p><p>DEX: 8 </p><p>CON: 14 </p><p>INT: 10 </p><p>WIS: 14 </p><p>CHA: 16</p><p></p><p>HP: 30</p><p></p><p>FORT: +5 REFLEX: +2 WILL: +8</p><p></p><p>Skills: 36 </p><p>Climb -2, Craft (alchemy) +1, Craft (carpenter) + 1, Craft (blacksmith) + 1, Craft (stone masonry) + 1, Craft (pottery) + 1, Handle Animal +4, Perform (ukele) +4, Knowledge (local) + 1, Knowledge (religion) + 1, Knowledge (architecture and engineering) + 1, Knowledge (nature) + 1, Knowledge (geography) +1, Profession (guide) + 3, Profession (cook) + 3, Profession (sailor) + 3, Profession (porter) + 3, Profession (gambler) +3, Profession (stable hand) + 3, Profession (farmer) +3, Swim -2.</p><p></p><p>Feats: </p><p>1st Human: Aura of Clumsiness: All natural ones force fumbles. Gain 1 ill fortune roll per day, which is an immediate action that forces the target to take the second result. (It could be bad luck for you or for them.)</p><p></p><p>1st level: Arcane Disciple: Chaos domain</p><p></p><p>Flaw: Feeble (-2 on STR, DEX, CON ability and skill checks)</p><p></p><p>Flaw compensation feat: Klutz: Expend ill fortune roll to force second skill check. Gain 1 ill fortune roll per day.</p><p></p><p>3rd level: Retributive Spell: 1 spell targets attacker when damaged +1 CL</p><p></p><p>6th level: Extra Known Spell (Gust of Wind)</p><p></p><p>9th level: Jack of All Trades</p><p></p><p>Fluff: Whenever a spell goes off, all within 30' have a fleeting taste of copper on their tongue.</p><p></p><p>0th known: 8 </p><p>Daze: Humanoid creature of 4 HD or less loses next action. </p><p>Flare: Dazzles one creature (-1 on attack rolls). </p><p>Touch of Fatigue: Touch attack fatigues target. </p><p>Prestidigitation: Performs minor tricks. </p><p>Stick: Glues an object weighing <5 pounds to another object </p><p>Mage Hand: 5-pound telekinesis. </p><p>Open/Close: Opens or closes small or light things. </p><p>Resistance: Subject gains +1 on saving throws.</p><p></p><p>1st known: 5+D </p><p>Backbiter: weapon strikes wielder </p><p>Distract: Subjects –4 Concentration, Listen, Search, Spot </p><p>Grease: Makes 10-ft. square or one object slippery. </p><p>Hold Portal: Holds door shut. </p><p>Ray of Clumsiness: 1d6+1/lv Dex damage to target </p><p>D: Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p></p><p>2nd: 5+D </p><p>Blur: Attacks miss subject 20% of the time. </p><p>Gust of Wind: Blows away or knocks down smaller creatures. </p><p>Karmic Backlash: Any creature damaging you exhausted for 2 rounds </p><p>Mindless Rage: Subject compelled to attack you physically for 1 round/level </p><p>Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. </p><p>D: Shatter: Sonic vibration damages objects or crystalline creatures.</p><p></p><p>3rd: 3+D </p><p>Dispel Magic: Cancels magical spells and effects. </p><p>Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. </p><p>Unluck: subject remakes all rolls, uses worst, for 1 rd./level </p><p>D: Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.</p><p></p><p>4th: 2+D </p><p>Backlash: Subject takes damage if it uses spells against another creature </p><p>Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. </p><p>D: Chaos Hammer: Damages and staggers lawful creatures.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4433752, member: 13855"] Ayebar Jaxx, Doom Magnet Neutral Male Human “Sorcerer 9” Note: Ayebar does not actually use arcane spells nor does the blood of dragons flow through his veins. The class benefits represent Loki’s efforts to keep him alive in his misery. The “spells” function as powers under Loki’s control, not his, and are as likely to affect him, his allies or his enemies. They’re designed to cause the maximum amount of chaos, but designed to make the origin of the ill fortune mysterious, unprovable and untraceable. Mortals are to look on Ayebar as inexplicable omen of disaster, as a victim of circumstances beyond his control, and as unfortunate in the extreme, but not someone intentionally spreading ruin. Stats: STR: 12 DEX: 8 CON: 14 INT: 10 WIS: 14 CHA: 16 HP: 30 FORT: +5 REFLEX: +2 WILL: +8 Skills: 36 Climb -2, Craft (alchemy) +1, Craft (carpenter) + 1, Craft (blacksmith) + 1, Craft (stone masonry) + 1, Craft (pottery) + 1, Handle Animal +4, Perform (ukele) +4, Knowledge (local) + 1, Knowledge (religion) + 1, Knowledge (architecture and engineering) + 1, Knowledge (nature) + 1, Knowledge (geography) +1, Profession (guide) + 3, Profession (cook) + 3, Profession (sailor) + 3, Profession (porter) + 3, Profession (gambler) +3, Profession (stable hand) + 3, Profession (farmer) +3, Swim -2. Feats: 1st Human: Aura of Clumsiness: All natural ones force fumbles. Gain 1 ill fortune roll per day, which is an immediate action that forces the target to take the second result. (It could be bad luck for you or for them.) 1st level: Arcane Disciple: Chaos domain Flaw: Feeble (-2 on STR, DEX, CON ability and skill checks) Flaw compensation feat: Klutz: Expend ill fortune roll to force second skill check. Gain 1 ill fortune roll per day. 3rd level: Retributive Spell: 1 spell targets attacker when damaged +1 CL 6th level: Extra Known Spell (Gust of Wind) 9th level: Jack of All Trades Fluff: Whenever a spell goes off, all within 30' have a fleeting taste of copper on their tongue. 0th known: 8 Daze: Humanoid creature of 4 HD or less loses next action. Flare: Dazzles one creature (-1 on attack rolls). Touch of Fatigue: Touch attack fatigues target. Prestidigitation: Performs minor tricks. Stick: Glues an object weighing <5 pounds to another object Mage Hand: 5-pound telekinesis. Open/Close: Opens or closes small or light things. Resistance: Subject gains +1 on saving throws. 1st known: 5+D Backbiter: weapon strikes wielder Distract: Subjects –4 Concentration, Listen, Search, Spot Grease: Makes 10-ft. square or one object slippery. Hold Portal: Holds door shut. Ray of Clumsiness: 1d6+1/lv Dex damage to target D: Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 2nd: 5+D Blur: Attacks miss subject 20% of the time. Gust of Wind: Blows away or knocks down smaller creatures. Karmic Backlash: Any creature damaging you exhausted for 2 rounds Mindless Rage: Subject compelled to attack you physically for 1 round/level Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. D: Shatter: Sonic vibration damages objects or crystalline creatures. 3rd: 3+D Dispel Magic: Cancels magical spells and effects. Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. Unluck: subject remakes all rolls, uses worst, for 1 rd./level D: Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. 4th: 2+D Backlash: Subject takes damage if it uses spells against another creature Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. D: Chaos Hammer: Damages and staggers lawful creatures. [/QUOTE]
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