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The Unnamed True20 Star Wars Thread [Discussion for now, Recruiting Soon!]
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<blockquote data-quote="Insight" data-source="post: 2844655" data-attributes="member: 11437"><p><strong>THE FORCE</strong></p><p>This is the biggest area of change in the conversion. D20 Star Wars deployed Force powers as skills and a few feats, whereas True20 rules feature supernatural powers as a mechanic separate from skills and feats.</p><p></p><p>In terms of Force abilities, I am going to move everything into the realm of powers as represented in True20. Access to Force abilities will happen through the acquisition of feats, namely Force Sensitive to begin with, then the feats Alter, Control, Force Training, and Sense. Each of these feats will be presented in their entirety in a future post, and in the final conversion document.</p><p></p><p>Force abilities as presented in D20 will be merged with each other to create more cohesive abilities (and less abilities, in terms of diversity), and also merged with/replacing/being replaced by True20 powers. The process of determining exactly how to present Force abilities is going to take a while, and I am soliciting opinions and suggestions on how best to do this.</p><p></p><p>In addition to Force abilities, the Force itself is going to be a more important mechanic to Force-sensitive characters. A character's strength in the Force will be a game mechanic, as will the Force's influence over a character. Both of these new concepts will be introduced in a subsequent post. Feel free to comment on how you would like to see these presented.</p><p></p><p>In terms of the era and Force users, there will be Force use and influence in our game, even though it is set in the Rebellion era. You guys will probably not be Force users at the beginning of the game, or not very powerful ones if you are, but there will certainly be opportunities to grow in the Force as the game goes on.</p></blockquote><p></p>
[QUOTE="Insight, post: 2844655, member: 11437"] [b]THE FORCE[/b] This is the biggest area of change in the conversion. D20 Star Wars deployed Force powers as skills and a few feats, whereas True20 rules feature supernatural powers as a mechanic separate from skills and feats. In terms of Force abilities, I am going to move everything into the realm of powers as represented in True20. Access to Force abilities will happen through the acquisition of feats, namely Force Sensitive to begin with, then the feats Alter, Control, Force Training, and Sense. Each of these feats will be presented in their entirety in a future post, and in the final conversion document. Force abilities as presented in D20 will be merged with each other to create more cohesive abilities (and less abilities, in terms of diversity), and also merged with/replacing/being replaced by True20 powers. The process of determining exactly how to present Force abilities is going to take a while, and I am soliciting opinions and suggestions on how best to do this. In addition to Force abilities, the Force itself is going to be a more important mechanic to Force-sensitive characters. A character's strength in the Force will be a game mechanic, as will the Force's influence over a character. Both of these new concepts will be introduced in a subsequent post. Feel free to comment on how you would like to see these presented. In terms of the era and Force users, there will be Force use and influence in our game, even though it is set in the Rebellion era. You guys will probably not be Force users at the beginning of the game, or not very powerful ones if you are, but there will certainly be opportunities to grow in the Force as the game goes on. [/QUOTE]
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