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The Unnamed True20 Star Wars Thread [Discussion for now, Recruiting Soon!]
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<blockquote data-quote="Insight" data-source="post: 2851434" data-attributes="member: 11437"><p><strong><u>BACKGROUNDS</u></strong></p><p>In addition to Species, Backgrounds serve to provide a context for the character's prior training and upbringing. Each character has at least one Background. More are available at the cost of a starting feat.</p><p></p><p>Backgrounds normally consist of a selection of favored feats, possibly one or more bonus skills, and other modifiers and abilities. You may notice that Backgrounds are slightly more potent than feats; this is by design, as you can only select them at the start of the game under most circumstances.</p><p></p><p>*** Note: As always, please feel free to post any questions, comments, or concerns in regards to this or any other modification to the game. ***</p><p></p><p><span style="color: white"><strong>This post is still under construction.</strong></span></p><p></p><p><strong><u>Artisan</u></strong></p><p>You have been apprenticed to a master artisan of some kind, and this training has enabled you to learn to create items of utility and beauty.</p><p><strong>Bonus Skills</strong>: Any one Craft skill.</p><p><strong>Favored Feats</strong>: Improvised Tools, Skill Mastery, and Well-Informed.</p><p><strong>Wealth Bonus</strong>: +3</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Colonist</u></strong></p><p>You have spent time living on one of the many colonies found throughout the known universe. In doing so, you have learned to be self-reliant, and picked up a few new skills.</p><p><strong>Bonus Skills</strong>: Any one Knowledge skill.</p><p><strong>Favored Feats</strong>: Diehard, Improvised Tools, and Skill Mastery.</p><p><strong>Wealth Bonus</strong>: +2</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Criminal</u></strong></p><p>You have pursued a life of crime, whether dictated by circumstances or your own desires to do so. It has taught you to watch your back, and to be careful in certain situations.</p><p><strong>Bonus Skills</strong>: Stealth.</p><p><strong>Favored Feats</strong>: Seize Initiative, Sneak Attack, and Suggestion.</p><p><strong>Wealth Bonus</strong>: +2</p><p><strong>Other</strong>: You may choose to be <em>Infamous</em>. In this case, you may be recognized as such in certain situations. You also raise the Wealth Bonus above to +4.</p><p></p><p><strong><u>Diplomat</u></strong></p><p>You have been trained as a politician, negotiator, or dealmaker of some kind.</p><p><strong>Bonus Skills</strong>: Diplomacy.</p><p><strong>Favored Feats</strong>: Connected, Contacts, Fascinate, Inspire, Suggestion, and Well-Informed.</p><p><strong>Wealth Bonus</strong>: +3</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Explorer</u></strong></p><p>You have been trained in a number of sciences and skills related to the exploration of the unknown universe.</p><p><strong>Bonus Skills</strong>: Knowledge (known space), Knowledge (navigation), and Survival.</p><p><strong>Favored Feats</strong>: Improvised Tools and Skill Mastery.</p><p><strong>Wealth Bonus</strong>: +2</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Medical Training</u></strong></p><p>You have received training at one of your culture’s medical academies, and have learned to heal others and save lives.</p><p><strong>Bonus Skills</strong>: Knowledge (life sciences) and Medicine.</p><p><strong>Favored Feats</strong>: Seize Initiative.</p><p><strong>Wealth Bonus</strong>: +4</p><p><strong>Other</strong>: You may spend Conviction to aid your patient in any rolls or checks he/she must make while under your care.</p><p></p><p><strong><u>Merchant</u></strong></p><p>You are schooled in the art of business, and are knowledgeable in the various markets found throughout the known universe.</p><p><strong>Bonus Skills</strong>: Knowledge (business).</p><p><strong>Favored Feats</strong>: Connected, Contacts, Jack-of-all-trades, and Master Plan.</p><p><strong>Wealth Bonus</strong>: +4</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Military Training</u></strong></p><p>You have been enlisted or commissioned into your culture’s armed forces. Depending on the campaign, you may or may not still be a member of these armed forces.</p><p><strong>Bonus Skills</strong>: Knowledge (tactics).</p><p><strong>Favored Feats</strong>: Diehard, Favored Opponent, Seize Initiative, and Tough.</p><p><strong>Wealth Bonus</strong>: +2</p><p><strong>Other</strong>: You have access to (and can purchase) restricted military weapons at the start of the game. Once the campaign has started, this advantage is gone.</p><p></p><p><strong><u>Pilot</u></strong></p><p>You have been trained to fly commercial, private, and military atmospheric and spacefaring vessels.</p><p><strong>Bonus Skills</strong>: Knowledge (navigation) and Pilot.</p><p><strong>Favored Feats</strong>: Pilot Ace (and the entire category of Pilot feats).</p><p><strong>Wealth Bonus</strong>: +3</p><p><strong>Other</strong>: You may have a starship of some kind, as dictated by the GM and the campaign.</p><p></p><p><strong><u>Rural</u></strong></p><p>Your training involved work in a non-urban, non-technical field, such as agriculture or mining.</p><p><strong>Bonus Skills</strong>: Any one Craft skill and any one Knowledge skill.</p><p><strong>Favored Feats</strong>: Diehard and Tough.</p><p><strong>Wealth Bonus</strong>: +1</p><p><strong>Other</strong>: None.</p><p></p><p><strong><u>Technician</u></strong></p><p>You have been trained in one of many technical specialties, and have a smattering of understanding of related fields.</p><p><strong>Bonus Skills</strong>: Disable Device and any one Knowledge skill.</p><p><strong>Favored Feats</strong>: Improvised Tools and Skill Mastery.</p><p><strong>Wealth Bonus</strong>: +2</p><p><strong>Other</strong>: You have access to (and can purchase) restricted military technical equipment at the start of the game. Once the campaign begins, this advantage disappears.</p></blockquote><p></p>
[QUOTE="Insight, post: 2851434, member: 11437"] [b][u]BACKGROUNDS[/u][/b] In addition to Species, Backgrounds serve to provide a context for the character's prior training and upbringing. Each character has at least one Background. More are available at the cost of a starting feat. Backgrounds normally consist of a selection of favored feats, possibly one or more bonus skills, and other modifiers and abilities. You may notice that Backgrounds are slightly more potent than feats; this is by design, as you can only select them at the start of the game under most circumstances. *** Note: As always, please feel free to post any questions, comments, or concerns in regards to this or any other modification to the game. *** [color=white][b]This post is still under construction.[/b][/color] [b][u]Artisan[/u][/b] You have been apprenticed to a master artisan of some kind, and this training has enabled you to learn to create items of utility and beauty. [b]Bonus Skills[/b]: Any one Craft skill. [b]Favored Feats[/b]: Improvised Tools, Skill Mastery, and Well-Informed. [b]Wealth Bonus[/b]: +3 [b]Other[/b]: None. [b][u]Colonist[/u][/b] You have spent time living on one of the many colonies found throughout the known universe. In doing so, you have learned to be self-reliant, and picked up a few new skills. [b]Bonus Skills[/b]: Any one Knowledge skill. [b]Favored Feats[/b]: Diehard, Improvised Tools, and Skill Mastery. [b]Wealth Bonus[/b]: +2 [b]Other[/b]: None. [b][u]Criminal[/u][/b] You have pursued a life of crime, whether dictated by circumstances or your own desires to do so. It has taught you to watch your back, and to be careful in certain situations. [b]Bonus Skills[/b]: Stealth. [b]Favored Feats[/b]: Seize Initiative, Sneak Attack, and Suggestion. [b]Wealth Bonus[/b]: +2 [b]Other[/b]: You may choose to be [i]Infamous[/i]. In this case, you may be recognized as such in certain situations. You also raise the Wealth Bonus above to +4. [b][u]Diplomat[/u][/b] You have been trained as a politician, negotiator, or dealmaker of some kind. [b]Bonus Skills[/b]: Diplomacy. [b]Favored Feats[/b]: Connected, Contacts, Fascinate, Inspire, Suggestion, and Well-Informed. [b]Wealth Bonus[/b]: +3 [b]Other[/b]: None. [b][u]Explorer[/u][/b] You have been trained in a number of sciences and skills related to the exploration of the unknown universe. [b]Bonus Skills[/b]: Knowledge (known space), Knowledge (navigation), and Survival. [b]Favored Feats[/b]: Improvised Tools and Skill Mastery. [b]Wealth Bonus[/b]: +2 [b]Other[/b]: None. [b][u]Medical Training[/u][/b] You have received training at one of your culture’s medical academies, and have learned to heal others and save lives. [b]Bonus Skills[/b]: Knowledge (life sciences) and Medicine. [b]Favored Feats[/b]: Seize Initiative. [b]Wealth Bonus[/b]: +4 [b]Other[/b]: You may spend Conviction to aid your patient in any rolls or checks he/she must make while under your care. [b][u]Merchant[/u][/b] You are schooled in the art of business, and are knowledgeable in the various markets found throughout the known universe. [b]Bonus Skills[/b]: Knowledge (business). [b]Favored Feats[/b]: Connected, Contacts, Jack-of-all-trades, and Master Plan. [b]Wealth Bonus[/b]: +4 [b]Other[/b]: None. [b][u]Military Training[/u][/b] You have been enlisted or commissioned into your culture’s armed forces. Depending on the campaign, you may or may not still be a member of these armed forces. [b]Bonus Skills[/b]: Knowledge (tactics). [b]Favored Feats[/b]: Diehard, Favored Opponent, Seize Initiative, and Tough. [b]Wealth Bonus[/b]: +2 [b]Other[/b]: You have access to (and can purchase) restricted military weapons at the start of the game. Once the campaign has started, this advantage is gone. [b][u]Pilot[/u][/b] You have been trained to fly commercial, private, and military atmospheric and spacefaring vessels. [b]Bonus Skills[/b]: Knowledge (navigation) and Pilot. [b]Favored Feats[/b]: Pilot Ace (and the entire category of Pilot feats). [b]Wealth Bonus[/b]: +3 [b]Other[/b]: You may have a starship of some kind, as dictated by the GM and the campaign. [b][u]Rural[/u][/b] Your training involved work in a non-urban, non-technical field, such as agriculture or mining. [b]Bonus Skills[/b]: Any one Craft skill and any one Knowledge skill. [b]Favored Feats[/b]: Diehard and Tough. [b]Wealth Bonus[/b]: +1 [b]Other[/b]: None. [b][u]Technician[/u][/b] You have been trained in one of many technical specialties, and have a smattering of understanding of related fields. [b]Bonus Skills[/b]: Disable Device and any one Knowledge skill. [b]Favored Feats[/b]: Improvised Tools and Skill Mastery. [b]Wealth Bonus[/b]: +2 [b]Other[/b]: You have access to (and can purchase) restricted military technical equipment at the start of the game. Once the campaign begins, this advantage disappears. [/QUOTE]
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