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The Unnamed True20 Star Wars Thread [Discussion for now, Recruiting Soon!]
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<blockquote data-quote="Insight" data-source="post: 2858963" data-attributes="member: 11437"><p><strong><u>Roles</u></strong></p><p>There isn’t much change in Roles in the conversion for Star Wars True20. Adept, Expert, and Warrior are all there in their traditional purposes. Of these, only Adept undergoes any significant makeover.</p><p></p><p><strong><u>Adept</u></strong></p><p>In standard True20, the Adept is your sorcerer, mage, witch, or psychic. While these do not exist as such in the Star Wars universe, Force users fill a similar enough niche. Adepts are therefore Force users of some kind, though the nature of their use of the Force is up to interpretation. Note that Adepts are not necessarily limited to Jedi and Sith; there are many other Force traditions found throughout the Star Wars universe.</p><p></p><p>Because Force users (especially Jedi) are rare in the Rebellion era, characters are restricted in terms of acquiring Force Abilities. No more than half of a character’s total levels (rounded down) may be Adept. For example, a 9th level character may have no more than 4 Adept levels. Under certain circumstances, or for certain character concepts, this restriction may be waived.</p><p></p><p>Adept feats undergo a makeover in this conversion (see a subsequent post on feats). You will notice that many are gone or have changed, and there are a few new ones. Because all ‘supernatural powers’ are now Force Abilities, most feats relating to these ‘powers’ are now found in the Alter, Control, Force Training, or Sense categories. Adept feats tend to be meta-feats that affect all categories of Force Abilities. Adepts have access to all of their own feats, plus those in the Alter, Control, Force Training, and Sense categories, so long as the character meets the prerequisites.</p><p></p><p>Adepts are otherwise the same. Assume all uses of the term ‘supernatural powers’ in the True20 rules refer in this conversion to Force Abilities. Adepts may spend Conviction to use a Force Ability for which they do not meet the prerequisites. The use of certain Force Abilities may involve the Influence of the Dark Side (see a subsequent post on Force Abilities).</p><p></p><p><strong><u>Expert/Warrior</u></strong></p><p>No changes to the Expert or Warrior Roles are made in this conversion.</p></blockquote><p></p>
[QUOTE="Insight, post: 2858963, member: 11437"] [b][u]Roles[/u][/b] There isn’t much change in Roles in the conversion for Star Wars True20. Adept, Expert, and Warrior are all there in their traditional purposes. Of these, only Adept undergoes any significant makeover. [b][u]Adept[/u][/b] In standard True20, the Adept is your sorcerer, mage, witch, or psychic. While these do not exist as such in the Star Wars universe, Force users fill a similar enough niche. Adepts are therefore Force users of some kind, though the nature of their use of the Force is up to interpretation. Note that Adepts are not necessarily limited to Jedi and Sith; there are many other Force traditions found throughout the Star Wars universe. Because Force users (especially Jedi) are rare in the Rebellion era, characters are restricted in terms of acquiring Force Abilities. No more than half of a character’s total levels (rounded down) may be Adept. For example, a 9th level character may have no more than 4 Adept levels. Under certain circumstances, or for certain character concepts, this restriction may be waived. Adept feats undergo a makeover in this conversion (see a subsequent post on feats). You will notice that many are gone or have changed, and there are a few new ones. Because all ‘supernatural powers’ are now Force Abilities, most feats relating to these ‘powers’ are now found in the Alter, Control, Force Training, or Sense categories. Adept feats tend to be meta-feats that affect all categories of Force Abilities. Adepts have access to all of their own feats, plus those in the Alter, Control, Force Training, and Sense categories, so long as the character meets the prerequisites. Adepts are otherwise the same. Assume all uses of the term ‘supernatural powers’ in the True20 rules refer in this conversion to Force Abilities. Adepts may spend Conviction to use a Force Ability for which they do not meet the prerequisites. The use of certain Force Abilities may involve the Influence of the Dark Side (see a subsequent post on Force Abilities). [b][u]Expert/Warrior[/u][/b] No changes to the Expert or Warrior Roles are made in this conversion. [/QUOTE]
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