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<blockquote data-quote="Ancalagon" data-source="post: 8436524" data-attributes="member: 23"><p>You know, I should do a better job at explaining <em>why</em> Yoon-suin is good.</p><p></p><p>1: are you tired of yet another pseudo-european medieval/renaissance setting? yoon suin if for you</p><p></p><p>2: filled with great ideas for encounters/adventures</p><p></p><p>3: new races and new monsters</p><p></p><p>4: it features a <em>campaign builder</em>, with a very clear example of how to use it. </p><p></p><p>5: good variety in settings - you can adventure in the port city of Yoon Suin, but if you want exploring ancient ruins, jungle adventures, mountain adventures, river adventures... trade, intrigue, exploration, military campaign.... there is a lot of room for different styles of play.</p><p></p><p>6: Because Yoon-Suin is so different from the traditional setting, it is possible to play as locals, but also as visitors from another land (which could be the "generic D&D Europe" if you want), or a mixture of both.</p><p></p><p>7: Open questions and room to build. For example, the Krakens and their servants, the squid-men, have dark design for the Yellow City. What are they? Why? That's up to you to determine! (and if you ... really don't care about them... don't include them!) </p><p></p><p>It really opened my eyes to how much more a campaign setting could be.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8436524, member: 23"] You know, I should do a better job at explaining [I]why[/I] Yoon-suin is good. 1: are you tired of yet another pseudo-european medieval/renaissance setting? yoon suin if for you 2: filled with great ideas for encounters/adventures 3: new races and new monsters 4: it features a [I]campaign builder[/I], with a very clear example of how to use it. 5: good variety in settings - you can adventure in the port city of Yoon Suin, but if you want exploring ancient ruins, jungle adventures, mountain adventures, river adventures... trade, intrigue, exploration, military campaign.... there is a lot of room for different styles of play. 6: Because Yoon-Suin is so different from the traditional setting, it is possible to play as locals, but also as visitors from another land (which could be the "generic D&D Europe" if you want), or a mixture of both. 7: Open questions and room to build. For example, the Krakens and their servants, the squid-men, have dark design for the Yellow City. What are they? Why? That's up to you to determine! (and if you ... really don't care about them... don't include them!) It really opened my eyes to how much more a campaign setting could be. [/QUOTE]
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