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The Unoptimized party
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<blockquote data-quote="Evilhalfling" data-source="post: 2506651" data-attributes="member: 16991"><p>The elf is a little better off than it may appear, he took improved toughness as his fighter feat </p><p>and rolled 9hp on his one good HD - so still fragile, but he can take one hit and not die instantly. He is frightened of combat and is deathly afraid of con posion. </p><p></p><p>I knew the plant was going to hurt, so it has Racial HD but no LA adjustment. His small size and darkvison (and ability to take a hit) make him a better scout than the elf, but he lacks the versitility of trapfinding, social and knowledge skills. </p><p></p><p>The monk, buffed with mage armor and barkskin is great defensivly, and frequently tumble flanks. He actually uses deflect arrows to block stray shots. (3.0 optional cover rule) </p><p></p><p>still I would say that the six of them may be equal to an iconic party of four. As long as nothing hits the glass jaws- shuting down the sorcerer or posioning the elf.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2506651, member: 16991"] The elf is a little better off than it may appear, he took improved toughness as his fighter feat and rolled 9hp on his one good HD - so still fragile, but he can take one hit and not die instantly. He is frightened of combat and is deathly afraid of con posion. I knew the plant was going to hurt, so it has Racial HD but no LA adjustment. His small size and darkvison (and ability to take a hit) make him a better scout than the elf, but he lacks the versitility of trapfinding, social and knowledge skills. The monk, buffed with mage armor and barkskin is great defensivly, and frequently tumble flanks. He actually uses deflect arrows to block stray shots. (3.0 optional cover rule) still I would say that the six of them may be equal to an iconic party of four. As long as nothing hits the glass jaws- shuting down the sorcerer or posioning the elf. [/QUOTE]
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